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dolphin
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XTra.KrazzY
2e24e7db06
Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4064
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 19:48:38 +00:00
..
DSP_InterC
…
AX.c
…
Crazy Taxi.txt
…
DSP_UC_AX1.txt
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
DSP_UC_Luigi.txt
DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
2009-07-12 13:45:01 +00:00
DSP_UC_MP2.txt
Some RE on MP2 ucode
2009-07-20 19:12:39 +00:00
DSP_UC_Pikmin2Wii.txt
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
2009-08-12 01:15:57 +00:00
DSP_UC_PikminWii.txt
Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
2009-08-11 23:17:55 +00:00
DSP_UC_ROM.txt
Some RE on MP2 ucode
2009-07-20 19:12:39 +00:00
DSP_UC_SuperMarioGalaxy.txt
Move DSP_UC_SuperMarioGalaxy txt to DSP docs folder
2009-06-18 21:33:42 +00:00
DSP_UC_Zelda_Wii.txt
Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
2009-08-25 19:48:38 +00:00
DSP_UC_Zelda.txt
DSPLLE added new LD code (please report games misbehaving)
2009-07-26 16:36:22 +00:00
GC DSP.pdf
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prefix_replace.py
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
2009-06-28 10:00:25 +00:00
SrcSelect_.c
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unlockmemcard.ds
fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
2009-07-24 02:15:04 +00:00
wwdsp.c
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Zelda.txt
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zeldaNotes.txt
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