forked from dolphin-emu/dolphin
		
	had SSE3. Keep -msse2 on other platforms. Not sure if there are actually any Dolphin-capable machines out there without SSE3, but.. Use -search_paths_first to give our statically linked libraries precedence over /usr/local/lib. Some work-in-progress changes to facilitate a more easily redistributable application bundle on OS X. Group compiler/preprocessor/linker flags together to make the full set more intuitively apparent. The various libraries in Externals have rather inconsistent conventions for include paths. Best to encapsulate that knowledge in foo/SConscript. Re-use utils.GenerateRevFile for all three places in the build system where we need the SVN revision number. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- python -*-
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Import('env')
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import os
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import sys
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from SconsTests import utils
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utils.GenerateRevFile(env['flavor'], Dir('#Source/Core/Common/Src').abspath +
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    os.sep + 'svnrev_template.h', 'svnrev.h')
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files = [
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	"ABI.cpp",
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	"BreakPoints.cpp",
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	"CDUtils.cpp",
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	"ColorUtil.cpp",
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	"ConsoleListener.cpp",
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	"CPUDetect.cpp",
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	"DynamicLibrary.cpp",
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	"FileSearch.cpp",
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	"FileUtil.cpp",
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	"Hash.cpp",
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	"IniFile.cpp",
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	"LogManager.cpp",
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	"MathUtil.cpp",
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	"MemArena.cpp",
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	"MemoryUtil.cpp",
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	"Misc.cpp",
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	"MsgHandler.cpp",
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	"OpenCL.cpp",
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	"Plugin.cpp",
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	"PluginDSP.cpp",
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	"PluginWiimote.cpp",
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	"PluginVideo.cpp",
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	"SDCardUtil.cpp",
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	"StringUtil.cpp",
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	"SymbolDB.cpp",
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	"SysConf.cpp",
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	"Thread.cpp",
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	"Thunk.cpp",
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	"Timer.cpp",
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	"Thread.cpp",
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	"Version.cpp",
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	"x64Emitter.cpp",
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	"x64Analyzer.cpp",
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	"Crypto/bn.cpp",
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	"Crypto/ec.cpp",
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	"Crypto/md5.cpp",
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	"Crypto/sha1.cpp",
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	]
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if sys.platform == 'win32':
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	files += [ "ExtendedTrace.cpp" ]
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	files += [ "stdafx.cpp" ]
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env.StaticLibrary(env['local_libs'] + "common", files)
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env['CPPPATH'] += ['.']
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