Imported existing sources
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@@ -0,0 +1,275 @@
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unstuckammo = false
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striponspawn = false
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forcebringdisable = false
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forcerealisticheadcrabs = false
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forcerealisticzombies = false
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noweapontransfer = false
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flashlights = true
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function CheckpointsDisabled(bool)
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if(bool) then
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disablecheckpoints = true
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else
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disablecheckpoints = false
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end
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end
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function RemoveSpeedMods()
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for k, v in pairs( ents.FindByClass( "player_speedmod" ) ) do
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if(!v:GetName() == "coopspeed1" && !v:GetName() == "coopspeed2" && !v:GetName() == "coopspeed3" && !v:GetName() == "coopspeed") then
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v:Remove()
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end
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end
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end
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function MapChange(mapname)
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file.Write("weptranslevel.txt",string.lower(mapname))
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file.Write("weptransplayers.txt","")
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file.Write("weptransweps.txt","")
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file.Write("weptransammo.txt","")
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file.Write("weptransammotypes.txt","")
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file.Write("weptranshealth.txt","")
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file.Write("weptransarmor.txt","")
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file.Write("weptransclips.txt","")
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file.Write("weptransalreadygiven.txt","")
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file.Write("weptransmodel.txt","")
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if(game.SinglePlayer()) then
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file.Write("weptransgametype.txt","singleplayer")
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else
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file.Write("weptransgametype.txt","multiplayer")
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end
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for k, v in pairs(player.GetAll()) do
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if(game.SinglePlayer()) then
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file.Write("weptransplayers.txt",1)
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else
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if(v:IsValid()) then
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file.Append("weptransplayers.txt",v:SteamID()..",")
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end
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end
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if(v:IsValid()) then
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if(v:Health() > 25) then
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file.Append("weptranshealth.txt",v:Health()..",")
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else
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file.Append("weptranshealth.txt","25,")
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end
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file.Append("weptransarmor.txt",v:Armor()..",")
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file.Append("weptransmodel.txt",v:GetModel()..",")
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v:ScreenFade(SCREENFADE.OUT, color_black,1.5,9999)
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v:Freeze(true)
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for l, m in pairs(v:GetWeapons()) do
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file.Append("weptransweps.txt",m:GetClass()..",")
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file.Append("weptransclips.txt",m:Clip1()..",")
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end
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file.Append("weptransweps.txt","\n")
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file.Append("weptransclips.txt","\n")
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for d, z in pairs(v:GetAmmo()) do
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file.Append("weptransammo.txt",z..",")
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file.Append("weptransammotypes.txt",game.GetAmmoName(d)..",")
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end
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file.Append("weptransammo.txt","\n")
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file.Append("weptransammotypes.txt","\n")
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end
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end
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timer.Simple( 2, function() RunConsoleCommand("changelevel",string.lower(mapname)) end )
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timer.Simple( 4, function() PrintMessage( HUD_PRINTTALK,"Next map not found! Download the next map!" ) end )
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timer.Simple( 7, function() RunConsoleCommand("disconnect") end )
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end
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function LoadWeapons()
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if(game.SinglePlayer() && file.Read("weptransgametype.txt","DATA") == "singleplayer") then
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local ply = Entity(1)
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if(ply:IsValid()) then
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ply:SetHealth(string.Split(file.Read("weptranshealth.txt","DATA"),",")[1])
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ply:SetArmor(string.Split(file.Read("weptransarmor.txt","DATA"),",")[1])
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ply:SetModel(string.Split(file.Read("weptransmodel.txt","DATA"),",")[1])
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ply.UseWeaponSpawn = CurTime()
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for m, l in pairs(string.Split(string.Split(file.Read("weptransweps.txt","DATA"),"\n")[1],",")) do
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if(l != "") then
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ply:Give(l,true)
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ply:GetWeapon(l):SetClip1(string.Split(string.Split(file.Read("weptransclips.txt","DATA"),"\n")[1],",")[m])
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end
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end
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end
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timer.Simple( 0.1, function()
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for d, z in pairs(string.Split(string.Split(file.Read("weptransammotypes.txt","DATA"),"\n")[1],",")) do
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if(z != "") then
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if(ply:IsValid()) then
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ply:GiveAmmo(string.Split(string.Split(file.Read("weptransammo.txt","DATA"),"\n")[1],",")[d],z,true)
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end
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end
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end
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end )
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else if (!game.SinglePlayer() && file.Read("weptransgametype.txt","DATA") == "multiplayer") then
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for k, v in pairs(string.Split(file.Read("weptransplayers.txt","DATA"),",")) do
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local ply = player.GetBySteamID(v)
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if(ply != false && ply:GetNWBool("givenloadout") != true) then
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if(ply:IsValid()) then
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ply:SetNWBool("givenloadout",true)
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file.Append("weptransalreadygiven.txt",ply:SteamID()..",")
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ply:SetHealth(string.Split(file.Read("weptranshealth.txt","DATA"),",")[k])
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ply:SetArmor(string.Split(file.Read("weptransarmor.txt","DATA"),",")[k])
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ply:SetModel(string.Split(file.Read("weptransmodel.txt","DATA"),",")[k])
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ply.UseWeaponSpawn = CurTime()
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for m, l in pairs(string.Split(string.Split(file.Read("weptransweps.txt","DATA"),"\n")[k],",")) do
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if(l != "") then
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ply:Give(l,true)
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ply:GetWeapon(l):SetClip1(string.Split(string.Split(file.Read("weptransclips.txt","DATA"),"\n")[k],",")[m])
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end
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end
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end
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timer.Simple( 0.1, function()
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for d, z in pairs(string.Split(string.Split(file.Read("weptransammotypes.txt","DATA"),"\n")[k],",")) do
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if(z != "") then
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if(ply:IsValid()) then
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ply:GiveAmmo(string.Split(string.Split(file.Read("weptransammo.txt","DATA"),"\n")[k],",")[d],z,true)
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end
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end
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end
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end )
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end
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end
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end
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end
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end
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hook.Add( "PlayerDeath", "LoadoutDeath", function( victim, inflictor, attacker )
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if(victim:GetNWBool("givenloadout") != true) then
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if(victim:IsValid()) then
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file.Append("weptransalreadygiven.txt",victim:SteamID()..",")
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end
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end
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if(victim:IsValid()) then victim:SetNWBool("givenloadout",true) end
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end )
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--[[function lddisc( ply )
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if(!CheckGiven(player)) then
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file.Append("weptransalreadygiven.txt",ply:SteamID()..",")
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end
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end
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hook.Add( "PlayerDisconnected", "loadoutdisconnect", lddisc )]]--
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--[[function CheckGiven(ply)
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for k, v in pairs(string.Split(file.Read("weptransalreadygiven.txt","DATA"),",")) do
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local ply = player.GetBySteamID(v)
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if(ply != false) then
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return true
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end
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end
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return false
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end]]--
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hook.Add( "PlayerSpawn", "LevelChangeLoadout", function(player)
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timer.Simple(2,function()
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if(!noweapontransfer) then
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if(player:IsValid() && player:GetNWBool("givenloadout") != true) then
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-- if(!CheckGiven(player)) then
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if(game.GetMap() == file.Read("weptranslevel.txt")) then
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LoadWeapons()
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end
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-- end
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end
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end
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end )
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end )
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function EmptyTransferData()
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file.Write("weptranslevel.txt","")
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file.Write("weptransplayers.txt","")
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file.Write("weptransweps.txt","")
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file.Write("weptransammo.txt","")
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file.Write("weptransammotypes.txt","")
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file.Write("weptranshealth.txt","")
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file.Write("weptransarmor.txt","")
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file.Write("weptransclips.txt","")
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file.Write("weptransalreadygiven.txt","")
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file.Write("weptransmodel.txt","")
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end
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function AllFrozen(bool)
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if(bool) then
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for k, v in pairs(player.GetAll()) do v:Freeze(true) end
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else
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for k, v in pairs(player.GetAll()) do v:Freeze(false) end
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end
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end
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function UnfreezeAmmo()
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if(unstuckammo == false) then
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for k, v in pairs( ents.FindByClass( "item_*" ) ) do
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v:SetPos(v:GetPos() + Vector(0,0,1))
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unstuckammo = true
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end
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end
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end
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local function spawnspeedmodremove( ply )
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RemoveSpeedMods()
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UnfreezeAmmo()
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end
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hook.Add( "PlayerInitialSpawn", "InitialSpawnRemove", spawnspeedmodremove )
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local function MapperStuffInit()
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timer.Simple(2, function()
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RemoveSpeedMods()
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UnfreezeAmmo()
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--if(#ents.FindByClass("weapon_crowbar") != 0) then StartWithNothing(true) end
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end )
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end
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hook.Add( "Initialize", "RemoveSpeedModInit", MapperStuffInit )
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function FlashlightStatus(allow)
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if(allow) then
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for k, v in pairs(player.GetAll()) do v:AllowFlashlight(true) end
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flashlights = true
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else
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for k, v in pairs(player.GetAll()) do v:AllowFlashlight(false) end
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flashlights = false
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end
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end
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hook.Add( "PlayerSwitchFlashlight", "FlashlightSettings", function( ply, enabled )
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return flashlights
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end )
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function ForceRealismEnable(bool)
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if(bool) then
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forcerealismenable = true
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else
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forcerealismenable = false
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end
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end
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function StartWithNothing(bool)
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if(bool) then
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striponspawn = true
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else
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striponspawn = false
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end
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end
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function ForceBringDisable(bool)
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if(bool) then
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forcebringdisable = true
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else
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forcebringdisable = false
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end
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end
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function ForceRealisticZombies(bool)
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if(bool) then
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forcerealisticzombies = true
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else
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forcerealisticzombies = false
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end
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end
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function ForceRealisticHeadcrabs(bool)
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if(bool) then
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forcerealisticheadcrabs = true
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else
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forcerealisticheadcrabs = false
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end
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end
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