Imported existing sources
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GM.Name = "Feedc0de's coop Mode"
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GM.Author = "0xFEEDC0DE64"
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GM.Email = "daniel@brunner.ninja"
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GM.Website = "brunner.ninja"
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DeriveGamemode("sandbox")
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include( "levels.lua" )
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function ChangeRandomLevel(ply,com,arg)
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local randomLevel = GetRandomLevel()
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print("Changing to random level " .. randomLevel)
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RunConsoleCommand( "changelevel", randomLevel )
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end
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function NextRandomLevel(ply,com,arg)
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local randomLevel = GetRandomLevel()
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print("Setting nextlevel to random " .. randomLevel)
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RunConsoleCommand( "nextlevel", randomLevel )
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end
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if (SERVER) then
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concommand.Add("randomlevel", ChangeRandomLevel)
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concommand.Add("randomnextlevel", NextRandomLevel)
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end
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hook.Add( "Initialize", "SetupRandomLevels", function ()
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print("hatschi2")
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timer.Simple( 3600, ChangeRandomLevel )
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NextRandomLevel()
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timer.Simple( 0, NextRandomLevel )
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end)
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-- timer.Simple(
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-- 1,
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-- function()
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-- function HideThings(name)
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-- if (name == "CHudDamageIndicator" or name == "CHudHintDisplay") then
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-- return false
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-- end
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-- end
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-- hook.Add("HUDShouldDraw", "HideThings", HideThings)
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-- end
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-- )
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function GM:IsSpawnpointSuitable(ply, spawnpointent, bMakeSuitable)
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local Pos = spawnpointent:GetPos()
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-- Note that we're searching the default hull size here for a player in the way of our spawning.
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-- This seems pretty rough, seeing as our player's hull could be different.. but it should do the job
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-- ( HL2DM kills everything within a 128 unit radius )
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local Ents = ents.FindInBox(Pos + Vector(-16, -16, 0), Pos + Vector(16, 16, 72))
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if (ply:Team() == TEAM_SPECTATOR or ply:Team() == TEAM_UNASSIGNED) then
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return true
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end
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local Blockers = 0
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for k, v in pairs(Ents) do
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if (IsValid(v) and v:GetClass() == "player" and v:Alive()) then
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Blockers = Blockers + 1
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if (bMakeSuitable) then
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v:SetVelocity(v:GetPos() + Vector(100, 100, 0))
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end
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end
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end
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if (bMakeSuitable) then
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return true
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end
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if (Blockers > 0) then
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return false
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end
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return true
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end
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function GM:PlayerLoadout(ply)
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if (not striponspawn) then
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ply:Give("weapon_fists")
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end
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end
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hook.Add( "SpawnMenuOpen", "DisallowSpawnMenu", function ()
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return LocalPlayer():IsAdmin()
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end)
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hook.Add( "ContextMenuOpen", "DisallowSpawnMenu", function ()
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return LocalPlayer():IsAdmin()
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end)
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function GM:PlayerNoClip(ply, desiredState)
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if desiredState then
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return ply:IsAdmin()
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else
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return true
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end
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end
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function GM:PlayerDeathSound()
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return true
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end
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function GM:DrawDeathNotice(x, y)
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return false
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end
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function GM:PlayerSpawnVehicle(ply, model, name, table)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnSWEP(ply, weapon, info)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnSENT(ply, class)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnRagdoll(ply, model)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnProp(ply, model)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnObject(ply, model, skin)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnNPC(ply, npc_type, weapon)
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return ply:IsAdmin()
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end
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function GM:PlayerSpawnEffect(ply, model)
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return ply:IsAdmin()
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end
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function GM:PlayerGiveSWEP(ply, weapon, swep)
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return ply:IsAdmin()
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end
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--function GM:HUDAmmoPickedUp( item, amount )
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-- return false;
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--end
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