customspawn = false stopspawning = false function GameStart() stopspawning = true; for k, v in pairs(player.GetAll()) do v:ConCommand("play plats/elevbell1.wav") v:PrintMessage( HUD_PRINTCENTER, "THE GAME HAS STARTED" ) end end local function CreateCheapTick() nearspawn = true timer.Simple(2, function() RunConsoleCommand("mp_falldamage","1") RunConsoleCommand("sbox_godmode","0") RunConsoleCommand("sbox_noclip","0") RunConsoleCommand("sv_allow_color_correction","1") RunConsoleCommand("ai_ignoreplayers","0") RunConsoleCommand("ai_disabled","0") timer.Create( "cheapfragtick", 1, 0, function() for k, v in pairs(player.GetAll()) do if(v:HasWeapon("weapon_frag") && v:GetAmmoCount(10) == 0) then v:StripWeapon( "weapon_frag" ) end end end ) timer.Create( "cheaptick", 1, 0, function() if((GetConVarNumber( "gc_realismmode" ) == 1) || forcerealismenable) then if(stopspawning == false) then if(#player.GetAll() > 0) then if(!customspawn) then for k, v in pairs(player.GetAll()) do for m, l in pairs(ents.FindByClass("info_player_start")) do if(v:GetPos():Distance(l:GetPos()) > 256) then nearspawn = false else nearspawn = true break end end if(!nearspawn && !stopspawning) then GameStart() break end end end end end end end ) end ) end hook.Add( "Initialize", "Cheap Tick", CreateCheapTick ) local function DisableNoclip( ply ) return false; end hook.Add( "PlayerNoClip", "DisableNoclipFunction", DisableNoclipFunction ) local function spawn( ply ) if(((GetConVarNumber( "gc_realismmode" ) == 1) || forcerealismenable) && stopspawning) then timer.Simple(0.1,function() if(ply:IsValid()) then ply:Kill() ply:SetObserverMode(OBS_MODE_ROAMING) ply:SetMoveType(MOVETYPE_OBSERVER) ply:SpectateEntity(table.Random(player.GetAll())) end end ) end end hook.Add( "PlayerInitialSpawn", "InitialSpawnCheck", spawn )