Files
garrysmod-coop/gamemode/sv_progression.lua
T

448 lines
15 KiB
Lua

if not SERVER then return end
local Progression = CustomCoopProgression
local playerStates = setmetatable({}, { __mode = "k" })
local requestCooldowns = setmetatable({}, { __mode = "k" })
util.AddNetworkString("CustomCoopProgressionOpenShop")
util.AddNetworkString("CustomCoopProgressionRequestShop")
util.AddNetworkString("CustomCoopProgressionSelectItem")
util.AddNetworkString("CustomCoopProgressionNotice")
local function Query(query, context)
local result = sql.Query(query)
if result == false then
ErrorNoHalt("[custom_coop progression] " .. context .. ": " .. sql.LastError() .. "\n")
return false
end
return result
end
local function SQLString(value)
return sql.SQLStr(tostring(value or ""))
end
local function CreateTables()
Query([[
CREATE TABLE IF NOT EXISTS custom_coop_players (
steamid64 TEXT PRIMARY KEY NOT NULL,
player_name TEXT NOT NULL DEFAULT '',
lifetime_score INTEGER NOT NULL DEFAULT 0,
credits INTEGER NOT NULL DEFAULT 0,
equipped_model TEXT NOT NULL DEFAULT 'kleiner',
equipped_weapon TEXT NOT NULL DEFAULT 'none'
)
]], "could not create player table")
Query([[
CREATE TABLE IF NOT EXISTS custom_coop_owned_items (
steamid64 TEXT NOT NULL,
item_type TEXT NOT NULL,
item_id TEXT NOT NULL,
purchased_at INTEGER NOT NULL,
PRIMARY KEY (steamid64, item_type, item_id)
)
]], "could not create ownership table")
end
CreateTables()
local function EmptyState()
return {
score = 0,
credits = 0,
equippedModel = Progression.DefaultModelID,
equippedWeapon = Progression.DefaultWeaponID,
ownedModels = { [Progression.DefaultModelID] = true },
ownedWeapons = { [Progression.DefaultWeaponID] = true }
}
end
local function SyncPlayer(ply, state)
if not IsValid(ply) then return end
ply:SetNW2Int("CustomCoopScore", state.score)
ply:SetNW2Int("CustomCoopCredits", state.credits)
ply:SetNW2String("CustomCoopRank", Progression.GetRank(state.score))
end
local function EnsurePlayerRow(ply)
local steamID64 = ply:SteamID64()
if not steamID64 or steamID64 == "" then return false end
return Query(string.format(
"INSERT OR IGNORE INTO custom_coop_players " ..
"(steamid64, player_name, equipped_model, equipped_weapon) VALUES (%s, %s, %s, %s)",
SQLString(steamID64),
SQLString(ply:Nick()),
SQLString(Progression.DefaultModelID),
SQLString(Progression.DefaultWeaponID)
), "could not create player row") ~= false
end
local function LoadPlayer(ply)
if not IsValid(ply) or not EnsurePlayerRow(ply) then return end
local steamID64 = ply:SteamID64()
local row = Query(
"SELECT lifetime_score, credits, equipped_model, equipped_weapon " ..
"FROM custom_coop_players WHERE steamid64 = " .. SQLString(steamID64) .. " LIMIT 1",
"could not load player"
)
local state = EmptyState()
if istable(row) and row[1] then
state.score = math.max(tonumber(row[1].lifetime_score) or 0, 0)
state.credits = math.max(tonumber(row[1].credits) or 0, 0)
state.equippedModel = row[1].equipped_model or Progression.DefaultModelID
state.equippedWeapon = row[1].equipped_weapon or Progression.DefaultWeaponID
end
local ownedRows = Query(
"SELECT item_type, item_id FROM custom_coop_owned_items WHERE steamid64 = " .. SQLString(steamID64),
"could not load owned items"
)
if istable(ownedRows) then
for _, owned in ipairs(ownedRows) do
if owned.item_type == "model" and Progression.GetModel(owned.item_id) then
state.ownedModels[owned.item_id] = true
elseif owned.item_type == "weapon" and Progression.GetWeapon(owned.item_id) then
state.ownedWeapons[owned.item_id] = true
end
end
end
if not Progression.GetModel(state.equippedModel) or not state.ownedModels[state.equippedModel] then
state.equippedModel = Progression.DefaultModelID
end
if not Progression.GetWeapon(state.equippedWeapon) or not state.ownedWeapons[state.equippedWeapon] then
state.equippedWeapon = Progression.DefaultWeaponID
end
playerStates[ply] = state
SyncPlayer(ply, state)
Query(string.format(
"UPDATE custom_coop_players SET player_name = %s, equipped_model = %s, equipped_weapon = %s " ..
"WHERE steamid64 = %s",
SQLString(ply:Nick()),
SQLString(state.equippedModel),
SQLString(state.equippedWeapon),
SQLString(steamID64)
), "could not refresh player row")
return state
end
local function GetState(ply)
return playerStates[ply] or LoadPlayer(ply)
end
local function ApplyModel(ply)
local state = GetState(ply)
local item = state and Progression.GetModel(state.equippedModel)
if not item then item = Progression.GetModel(Progression.DefaultModelID) end
if not item then return end
util.PrecacheModel(item.model)
ply:SetModel(item.model)
end
local function ApplyWeapon(ply, previousWeaponID)
local state = GetState(ply)
if not state or not IsValid(ply) or not ply:Alive() then return end
if previousWeaponID then
local previous = Progression.GetWeapon(previousWeaponID)
if previous and previous.weaponClass ~= "" and ply.CustomCoopGrantedWeapon == previous.weaponClass then
ply:StripWeapon(previous.weaponClass)
end
end
local item = Progression.GetWeapon(state.equippedWeapon)
if not item or item.weaponClass == "" then
ply.CustomCoopGrantedWeapon = nil
return
end
if not weapons.GetStored(item.weaponClass) then
ErrorNoHalt("[custom_coop progression] Unknown shop weapon " .. item.weaponClass .. "\n")
return
end
ply:Give(item.weaponClass)
ply.CustomCoopGrantedWeapon = item.weaponClass
end
local function SendShop(ply)
local state = GetState(ply)
if not state then return end
local owned = {}
for id in pairs(state.ownedModels) do
owned[#owned + 1] = { itemType = "model", id = id }
end
for id in pairs(state.ownedWeapons) do
owned[#owned + 1] = { itemType = "weapon", id = id }
end
net.Start("CustomCoopProgressionOpenShop")
net.WriteUInt(math.min(state.score, 4294967295), 32)
net.WriteUInt(math.min(state.credits, 4294967295), 32)
net.WriteString(state.equippedModel)
net.WriteString(state.equippedWeapon)
net.WriteUInt(math.min(#owned, 255), 8)
for index = 1, math.min(#owned, 255) do
net.WriteString(owned[index].itemType)
net.WriteString(owned[index].id)
end
net.Send(ply)
end
local function SendNotice(ply, success, message)
net.Start("CustomCoopProgressionNotice")
net.WriteBool(success)
net.WriteString(message)
net.Send(ply)
end
local function RequestAllowed(ply)
local now = CurTime()
if (requestCooldowns[ply] or 0) > now then return false end
requestCooldowns[ply] = now + 0.2
return true
end
local function PurchaseOrEquip(ply, itemType, itemID)
if itemType ~= "model" and itemType ~= "weapon" then return end
local item = itemType == "model" and Progression.GetModel(itemID) or Progression.GetWeapon(itemID)
if not item then return end
if itemType == "weapon" and item.weaponClass ~= "" and not weapons.GetStored(item.weaponClass) then
SendNotice(ply, false, "That Workshop weapon is not currently available. No credits were spent.")
return
end
local state = GetState(ply)
if not state then return end
local ownedItems = itemType == "model" and state.ownedModels or state.ownedWeapons
local alreadyOwned = ownedItems[itemID] == true or item.price == 0
local previousWeaponID = state.equippedWeapon
if not alreadyOwned then
if state.credits < item.price then
SendNotice(ply, false, "You need " .. (item.price - state.credits) .. " more credits.")
return
end
sql.Begin()
local insertResult = Query(string.format(
"INSERT INTO custom_coop_owned_items (steamid64, item_type, item_id, purchased_at) " ..
"VALUES (%s, %s, %s, %d)",
SQLString(ply:SteamID64()), SQLString(itemType), SQLString(itemID), os.time()
), "could not store purchase")
local updateResult = insertResult ~= false and Query(string.format(
"UPDATE custom_coop_players SET credits = credits - %d WHERE steamid64 = %s AND credits >= %d",
item.price, SQLString(ply:SteamID64()), item.price
), "could not debit purchase")
if insertResult == false or updateResult == false then
sql.Query("ROLLBACK")
SendNotice(ply, false, "The database rejected this purchase. No credits were spent.")
return
end
sql.Commit()
state.credits = state.credits - item.price
ownedItems[itemID] = true
end
local column = itemType == "model" and "equipped_model" or "equipped_weapon"
local equipResult = Query(string.format(
"UPDATE custom_coop_players SET %s = %s WHERE steamid64 = %s",
column, SQLString(itemID), SQLString(ply:SteamID64())
), "could not equip item")
if equipResult == false then
SendNotice(ply, false, "The item was purchased, but could not be equipped yet.")
SyncPlayer(ply, state)
SendShop(ply)
return
end
if itemType == "model" then
state.equippedModel = itemID
ApplyModel(ply)
else
state.equippedWeapon = itemID
ApplyWeapon(ply, previousWeaponID)
end
SyncPlayer(ply, state)
SendNotice(ply, true, (alreadyOwned and "Equipped " or "Purchased and equipped ") .. item.name .. ".")
SendShop(ply)
end
local function ResolvePlayerAttacker(attacker, inflictor)
if IsValid(attacker) and attacker:IsPlayer() then return attacker end
if IsValid(attacker) then
local owner = attacker:GetOwner()
if IsValid(owner) and owner:IsPlayer() then return owner end
if attacker:IsVehicle() then
local driver = attacker:GetDriver()
if IsValid(driver) and driver:IsPlayer() then return driver end
end
end
if IsValid(inflictor) then
local owner = inflictor:GetOwner()
if IsValid(owner) and owner:IsPlayer() then return owner end
end
end
local function AwardMonsterKill(ply)
local state = GetState(ply)
if not state then return end
local reward = math.max(math.floor(Progression.KillReward), 1)
local result = Query(string.format(
"UPDATE custom_coop_players SET lifetime_score = lifetime_score + %d, " ..
"credits = credits + %d, player_name = %s WHERE steamid64 = %s",
reward, reward, SQLString(ply:Nick()), SQLString(ply:SteamID64())
), "could not save monster reward")
if result == false then return end
state.score = state.score + reward
state.credits = state.credits + reward
SyncPlayer(ply, state)
end
local function ChargeForDeath(ply)
local state = GetState(ply)
if not state then return end
local configuredCost = math.max(math.floor(Progression.DeathCreditCost or 0), 0)
local charged = math.min(state.credits, configuredCost)
if charged <= 0 then
SendNotice(ply, false, "You died, but had no credits to lose.")
return
end
local result = Query(string.format(
"UPDATE custom_coop_players SET credits = MAX(credits - %d, 0) WHERE steamid64 = %s",
configuredCost, SQLString(ply:SteamID64())
), "could not save death penalty")
if result == false then return end
state.credits = math.max(state.credits - configuredCost, 0)
SyncPlayer(ply, state)
SendNotice(ply, false, string.format(
"Death cost %d credit%s. Lifetime Score and rank were not affected.",
charged,
charged == 1 and "" or "s"
))
end
hook.Add("PlayerInitialSpawn", "CustomCoopProgressionLoad", function(ply)
LoadPlayer(ply)
timer.Simple(4, function()
if not IsValid(ply) then return end
ply:ChatPrint("[CO-OP] Kill monsters to earn Score and Credits. Your lifetime Score determines your rank.")
ply:ChatPrint("[CO-OP] Press F3 or type !shop to spend Credits on permanent models and bonus weapons.")
ply:ChatPrint("[CO-OP] Dying costs up to " .. Progression.DeathCreditCost .. " Credits, but never reduces Score or rank.")
ply:ChatPrint("[CO-OP] Type !points for your totals. Hold TAB to compare lifetime scores.")
end)
end)
hook.Add("PlayerDisconnected", "CustomCoopProgressionForget", function(ply)
playerStates[ply] = nil
requestCooldowns[ply] = nil
end)
-- Returning true prevents Sandbox's unrestricted cl_playermodel selection from
-- bypassing the shop. The equipped, server-owned model is the only source.
hook.Add("PlayerSetModel", "CustomCoopProgressionApplyModel", function(ply)
ApplyModel(ply)
return true
end)
hook.Add("PlayerSpawn", "CustomCoopProgressionApplyLoadout", function(ply)
ply.CustomCoopGrantedWeapon = nil
timer.Simple(0.5, function()
if IsValid(ply) then ApplyWeapon(ply) end
end)
-- mapperstuff.lua restores its carried model two seconds after some map
-- changes; reassert the selected shop model immediately afterward.
timer.Simple(2.2, function()
if IsValid(ply) then ApplyModel(ply) end
end)
end)
hook.Add("PlayerSpawnedNPC", "CustomCoopProgressionExcludeSpawnedNPC", function(_, npc)
if IsValid(npc) then npc.CustomCoopNoScore = true end
end)
hook.Add("OnNPCKilled", "CustomCoopProgressionMonsterKilled", function(npc, attacker, inflictor)
if not IsValid(npc) or npc.CustomCoopNoScore or npc.CustomCoopScoreAwarded then return end
if not Progression.MonsterClasses[npc:GetClass()] then return end
local creator = npc:GetCreator()
if IsValid(creator) and creator:IsPlayer() then return end
local ply = ResolvePlayerAttacker(attacker, inflictor)
if not IsValid(ply) or ply:IsBot() then return end
npc.CustomCoopScoreAwarded = true
AwardMonsterKill(ply)
end)
hook.Add("PlayerDeath", "CustomCoopProgressionDeathPenalty", function(victim)
if not IsValid(victim) or victim:IsBot() then return end
ChargeForDeath(victim)
end)
hook.Add("PlayerSay", "CustomCoopProgressionChatCommands", function(ply, text)
local command = string.Trim(string.lower(text or ""))
if command == "!shop" or command == "/shop" then
SendShop(ply)
return ""
end
if command == "!points" or command == "/points" then
local state = GetState(ply)
if state then
ply:ChatPrint(string.format(
"[CO-OP] Score: %d | Credits: %d | Rank: %s",
state.score, state.credits, Progression.GetRank(state.score)
))
end
return ""
end
end)
net.Receive("CustomCoopProgressionRequestShop", function(_, ply)
if not RequestAllowed(ply) then return end
SendShop(ply)
end)
net.Receive("CustomCoopProgressionSelectItem", function(_, ply)
if not RequestAllowed(ply) then return end
local itemType = net.ReadString()
local itemID = net.ReadString()
if #itemType > 16 or #itemID > 64 then return end
PurchaseOrEquip(ply, itemType, itemID)
end)