2023-07-09 13:28:07 +02:00
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# Generic Interfaces
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Using a concrete unit in the interface often makes a lot of sense. It is especially useful if we
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store the data internally in the object. In such a case, we have to select a specific unit anyway.
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For example, let's consider a simple storage tank:
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```cpp
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class StorageTank {
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quantity<horizontal_area[m2]> base_;
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quantity<isq::height[m]> height_;
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quantity<isq::mass_density[kg / m3]> density_ = air_density;
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public:
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constexpr StorageTank(const quantity<horizontal_area[m2]>& base, const quantity<isq::height[m]>& height) :
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base_(base), height_(height)
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{
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}
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// ...
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};
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```
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As the quantities provided in the function's interface are then stored in the class, there is probably
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no sense in using generic interfaces here.
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## The issues with unit-specific interfaces
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However, in many cases, using a specific unit in the interface is counterproductive. Let's consider
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the following function:
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```cpp
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quantity<km / h> avg_speed(quantity<km> distance, quantity<h> duration)
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{
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return distance / duration;
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}
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```
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Everything seems fine for now. It also works great if we call it with:
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```cpp
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quantity<km / h> s1 = avg_speed(220 * km, 2 * h);
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```
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However, if the user starts doing the following:
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```cpp
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quantity<mi / h> s2 = avg_speed(140 * mi, 2 * h);
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quantity<m / s> s3 = avg_speed(20 * m, 2 * s);
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```
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some issues start to be clearly visible:
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1. The arguments must be converted to units mandated by the function's parameters at each call.
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This involves potentially expensive multiplication/division operations at runtime.
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2. After the function returns the _speed_ in a unit of `km/h`, another potentially expensive
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multiplication/division operations must be performed to convert the resulting quantity into
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a unit being the derived unit of the initial function's arguments.
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3. Besides the obvious runtime cost, some unit conversions may result in a value truncation, which
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means that the result will not be exactly equal to a direct division of the function's arguments.
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4. We have to use a floating-point representation type (the `quantity` class template by default uses
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`double` as a representation type) which is considered
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[value-preserving](value_conversions.md#value-preserving-conversions).
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Trying to use an integral type in this scenario will work only for `s1`, while `s2` and `s3`
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will fail to compile. Failing to compile is a good thing here as the library tries to prevent
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the user from doing a clearly wrong thing. To make the code compile, the user needs to use
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dedicated [`value_cast` or `force_in`](value_conversions.md#value-truncating-conversions) like this:
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```cpp
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quantity<isq::speed[mi / h]> s2 = avg_speed(value_cast<km>(140 * mi), 2 * h);
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quantity<isq::speed[m / s]> s3 = avg_speed((20 * m).force_in(km), (2 * s).force_in(h));
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```
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but the above will obviously provide an incorrect behavior (e.g., division by `0` in the evaluation
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of `s3`).
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## A naive solution
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A naive solution here would be to implement the function as an unconstrained function template:
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```cpp
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auto avg_speed(auto distance, auto duration)
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{
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return distance / duration;
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}
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```
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Beware, this is not a good solution. The above code is too generic. Such a function template
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accepts everything:
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- quantities of other types
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- the compiler will not prevent accidental reordering of the function's arguments,
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- quantities of different types can be passed as well,
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- plain `double` arguments,
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- `std::vector` and `std::lock_guard` will be accepted as well (of course, this will fail in the
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instantiation of a function's body later in the compilation process).
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!!! note
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The usage of `auto` instead of a function parameter type is a C++20 feature. It makes such
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a code a function template where the type of such a parameter will be deduced during
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the template instantiation process from the argument type passed by the user.
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## Constraining function template arguments with concepts
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2023-10-31 09:45:42 +01:00
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Much better generic code can be implemented using [basic concepts](concepts.md)
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provided with the library:
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=== "Original template notation"
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```cpp
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template<typename Distance, typename Duration>
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requires QuantityOf<Distance, isq::length> && QuantityOf<Duration, isq::time>
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auto avg_speed(Distance distance, Duration duration)
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{
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return isq::speed(distance / duration);
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}
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```
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=== "The shorthand notation"
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```cpp
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template<QuantityOf<isq::length> Distance, QuantityOf<isq::time> Duration>
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auto avg_speed(Distance distance, Duration duration)
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{
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return isq::speed(distance / duration);
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}
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```
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=== "Terse notation"
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```cpp
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auto avg_speed(QuantityOf<isq::length> auto distance,
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QuantityOf<isq::time> auto duration)
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{
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return isq::speed(distance / duration);
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}
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```
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This explicitly states that the arguments passed by the user must not only satisfy
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a [`Quantity`](concepts.md#Quantity) concept, but also their quantity specification must
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be implicitly convertible to `isq::length` and `isq::time` accordingly. This no longer leaves
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room for error while still allowing the compiler to generate the most efficient code.
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!!! tip
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Please note that now it is safe just to use integral types all the way which again
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improves the runtime performance as the multiplication/division operations are often
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faster on the integral rather than floating-point types.
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## Constraining function template return type
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The above function template resolves all of the [issues described before](#the-issues-with-unit-specific-interfaces).
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However, we can do even better here by additionally constraining the return type:
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```cpp
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QuantityOf<isq::speed> auto avg_speed(QuantityOf<isq::length> auto distance,
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QuantityOf<isq::time> auto duration)
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{
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return isq::speed(distance / duration);
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}
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```
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Doing so has two important benefits:
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1. It informs the users of our interface about what to expect to be the result of a function
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invocation. It is superior to just returning `auto`, which does not provide any hint about
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the thing being returned there.
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2. Such a concept constrains the type returned from the function. This means that it works as
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a unit test to verify if our function actually performs what it is supposed to do. If there is
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an error in [quantity equations](../../appendix/glossary.md#quantity-equation), we will learn
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about it right away.
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## Constraining a variable on the stack
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If we know precisely what the function does in its internals and if we know the exact argument types
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passed to such a function, we often know the exact type that will be returned from its invocation.
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However, if we care about performance, we should often use the generic interfaces described in this
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chapter. A side effect is that we sometimes are unsure about the return type. Even if we know it
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today, it might change a week from now due to some code refactoring.
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In such cases, we can again use `auto` to denote the type:
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```cpp
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auto s1 = avg_speed(220 * km, 2 * h);
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auto s2 = avg_speed(140 * mi, 2 * h);
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auto s3 = avg_speed(20 * m, 2 * s);
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```
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or benefit from CTAD:
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```cpp
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quantity s1 = avg_speed(220 * km, 2 * h);
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quantity s2 = avg_speed(140 * mi, 2 * h);
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quantity s3 = avg_speed(20 * m, 2 * s);
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```
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*[CTAD]: Class Template Argument Deduction
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In both cases, it is probably OK to do so as the `avg_speed` function name explicitly provides
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the information on what to expect as a result.
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In other scenarios where the returned quantity type is not so obvious, it is again helpful to
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constrain the type with a concept like so:
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```cpp
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QuantityOf<isq::speed> auto s1 = avg_speed(220 * km, 2 * h);
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QuantityOf<isq::speed> auto s2 = avg_speed(140 * mi, 2 * h);
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QuantityOf<isq::speed> auto s3 = avg_speed(20 * m, 2 * s);
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```
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The above explicitly provides additional information about the quantity we are dealing with in
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the code, and it serves as a unit test checking if the "thing" returned from a function is actually
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what we expected here.
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!!! note
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The `QuantityOf` and `QuantityPointOf` concepts are probably the most useful, but there
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are a few more to play with. A list of all the concepts can be found in
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the [Basic Concepts](concepts.md) chapter.
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