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								# Value Conversions
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								## Value-preserving conversions
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								```cpp
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								auto q1 = 5 * km;
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								std::cout << q1.in(m) << '\n';
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								quantity<si::metre, int> q2 = q1;
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								```
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								The second line above converts the current quantity to the one expressed in metres and prints its
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								contents. The third line converts the quantity expressed in kilometres into the one measured
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								in metres.
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								In case a user would like to perform an opposite transformation:
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								```cpp
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								auto q1 = 5 * m;
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								std::cout << q1.in(km) << '\n';
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								quantity<si::kilo<si::metre>, int> q2 = q1;
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								```
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								Both conversions will fail to compile.
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								There are two ways to make the above work. The first solution is to use a floating-point
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								representation type:
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								```cpp
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								auto q1 = 5. * m;
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								std::cout << q1.in(km) << '\n';
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								quantity<si::kilo<si::metre>> q2 = q1;
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								```
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								or
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								```cpp
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								auto q1 = 5 * m;
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								std::cout << value_cast<double>(q1).in(km) << '\n';
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								quantity<si::kilo<si::metre>> q2 = q1;  // double by default
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								```
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											2023-08-31 18:57:39 +02:00
										 
									 
								 
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								!!! important
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								    The **mp-units** library follows [`std::chrono::duration`](https://en.cppreference.com/w/cpp/chrono/duration)
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								    logic and treats floating-point types as value-preserving.
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								## Value-truncating conversions
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								The second solution is to force a truncating conversion:
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								```cpp
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								auto q1 = 5 * m;
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								std::cout << value_cast<km>(q1) << '\n';
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								quantity<si::kilo<si::metre>, int> q2 = q1.force_in(km);
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								```
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								This explicit cast makes it clear that something unsafe is going on. It is easy to spot in code
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								reviews or while chasing a bug in the source code.
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								!!! note
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								    `q.force_in(U)` is just a shortcut to run `value_cast<U>(q)`. There is no difference in behavior
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								    between those two interfaces. `q.force_in(U)` was added for consistency with `q.in(U)` and
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								    `q.force_numerical_value_in(U)`.
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								Another place where this cast is useful is when a user wants to convert a quantity with
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								a floating-point representation to the one using an integral one. Again this is a truncating
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								conversion, so an explicit cast is needed:
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								```cpp
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								quantity<si::metre, int> q3 = value_cast<int>(3.14 * m);
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								```
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								!!! info
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								    It is often fine to use an integral as a representation type, but in general, floating-point
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								    types provide better precision and are privileged in the library as they are considered
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								    to be value-preserving.
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								In some cases, a unit and a representation type should be changed simultaneously. Moreover,
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								sometimes, the order of doing those operations matters. In such cases, the library provides
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								the `value_cast<U, Rep>(q)` which always returns the most precise result:
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								=== "C++23"
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								    ```cpp
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								    inline constexpr struct dim_currency : base_dimension<"$"> {} dim_currency;
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								    inline constexpr struct currency : quantity_spec<dim_currency> {} currency;
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								    inline constexpr struct us_dollar : named_unit<"USD", kind_of<currency>> {} us_dollar;
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								    inline constexpr struct scaled_us_dollar : named_unit<"USD_s", mag_power<10, -8> * us_dollar> {} scaled_us_dollar;
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								    namespace unit_symbols {
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								    inline constexpr auto USD = us_dollar;
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								    inline constexpr auto USD_s = scaled_us_dollar;
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								    }  // namespace unit_symbols
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								    using Price = quantity<currency[us_dollar], double>;
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								    using Scaled = quantity<currency[scaled_us_dollar], std::int64_t>;
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								    Price price = 12.95 * USD;
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								    Scaled spx = value_cast<USD_s, std::int64_t>(price);
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								    ```
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								=== "C++20"
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								    ```cpp
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								    inline constexpr struct dim_currency : base_dimension<"$"> {} dim_currency;
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								    inline constexpr struct currency : quantity_spec<currency, dim_currency> {} currency;
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								    inline constexpr struct us_dollar : named_unit<"USD", kind_of<currency>> {} us_dollar;
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								    inline constexpr struct scaled_us_dollar : named_unit<"USD_s", mag_power<10, -8> * us_dollar> {} scaled_us_dollar;
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								    namespace unit_symbols {
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								    inline constexpr auto USD = us_dollar;
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								    inline constexpr auto USD_s = scaled_us_dollar;
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								    }  // namespace unit_symbols
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								    using Price = quantity<currency[us_dollar], double>;
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								    using Scaled = quantity<currency[scaled_us_dollar], std::int64_t>;
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								    Price price = 12.95 * USD;
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								    Scaled spx = value_cast<USD_s, std::int64_t>(price);
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								    ```
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								=== "Portable"
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								    ```cpp
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								    inline constexpr struct dim_currency : base_dimension<"$"> {} dim_currency;
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								    QUANTITY_SPEC(currency, dim_currency);
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								    inline constexpr struct us_dollar : named_unit<"USD", kind_of<currency>> {} us_dollar;
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								    inline constexpr struct scaled_us_dollar : named_unit<"USD_s", mag_power<10, -8> * us_dollar> {} scaled_us_dollar;
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								    namespace unit_symbols {
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								    inline constexpr auto USD = us_dollar;
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								    inline constexpr auto USD_s = scaled_us_dollar;
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								    }  // namespace unit_symbols
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								    using Price = quantity<currency[us_dollar], double>;
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								    using Scaled = quantity<currency[scaled_us_dollar], std::int64_t>;
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							 | 
							
								
							 | 
							
							
								    Price price = 12.95 * USD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Scaled spx = value_cast<USD_s, std::int64_t>(price);
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								    ```
							 |