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@@ -37,7 +37,7 @@
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using namespace units::isq;
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// Some basic specs for the warship
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// Some basic specs for the warship
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struct Ship {
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si::fps::length<si::fps::foot> length;
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si::fps::length<si::fps::foot> draft;
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@@ -46,7 +46,7 @@ struct Ship {
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si::fps::speed<si::fps::foot_per_second> speed;
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si::fps::mass<si::fps::pound> mass;
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si::fps::length<si::fps::inch> mainGuns;
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si::fps::length<si::fps::inch> mainGuns;
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si::fps::mass<si::fps::pound> shellMass;
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si::fps::speed<si::fps::foot_per_second> shellSpeed;
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si::fps::power<si::fps::foot_poundal_per_second> power;
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@@ -81,7 +81,7 @@ int main()
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{
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using namespace units::isq::si::literals;
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using namespace units::isq::si::fps::literals;
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// KMS Bismark, using the units the Germans would use, taken from Wiki
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auto bismark = Ship{.length{251._q_m}, .draft{9.3_q_m}, .beam{36_q_m}, .speed{56_q_km_per_h}, .mass{50'300_q_t}, .mainGuns{380_q_mm}, .shellMass{800_q_kg}, .shellSpeed{820._q_m_per_s}, .power{110.45_q_kW}};
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