docs: cross-page links fixed
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@@ -26,8 +26,8 @@ errors and debugging as easy and user-friendly as possible.
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To achieve this goal, several techniques are applied:
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- usage of C++20 concepts,
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- [using strong types for framework entities (instead of type aliases)](../../users_guide/framework_basics/interface_introduction/#strong-types-instead-of-aliases),
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- [usage of expression templates to improve the readability of generated types](../../users_guide/framework_basics/interface_introduction/#expression-templates),
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- [using strong types for framework entities (instead of type aliases)](../users_guide/framework_basics/interface_introduction.md#strong-types-instead-of-aliases),
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- [usage of expression templates to improve the readability of generated types](../users_guide/framework_basics/interface_introduction.md#expression-templates),
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- limiting the number of template arguments to the bare minimum.
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!!! note
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@@ -50,27 +50,27 @@ To achieve this goal, several techniques are applied:
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| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability<br>- No external dependencies (assuming full C++20 support)<br>- No macros in the user interface (besides portability and standard-compliance issues)<br>- Possibility to be standardized as a [freestanding] part of the C++ Standard Library |
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[The affine space strong types]: ../../users_guide/framework_basics/the_affine_space
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[Compile-time checked conversions of quantities and units]: ../../users_guide/framework_basics/systems_of_quantities/#converting-between-quantities
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[Unique support for many quantities of the same kind]: ../../users_guide/framework_basics/systems_of_quantities/#quantities-of-the-same-kind
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[Type-safe equations on scalar, vector, and tensor quantities and their units]: ../../users_guide/framework_basics/quantity_arithmetics
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[Value-preserving conversions]: ../../users_guide/framework_basics/value_conversions/#value-preserving-conversions
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[The affine space strong types]: ../users_guide/framework_basics/the_affine_space.md
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[Compile-time checked conversions of quantities and units]: ../users_guide/framework_basics/systems_of_quantities.md#converting-between-quantities
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[Unique support for many quantities of the same kind]: ../users_guide/framework_basics/systems_of_quantities.md#quantities-of-the-same-kind
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[Type-safe equations on scalar, vector, and tensor quantities and their units]: ../users_guide/framework_basics/quantity_arithmetics.md
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[Value-preserving conversions]: ../users_guide/framework_basics/value_conversions.md#value-preserving-conversions
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[Optimized for readable compilation errors and great debugging experience]: ../../users_guide/framework_basics/simple_and_typed_quantities/#easy-to-understand-compilation-error-messages
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[Efficient and composable way to specify a unit of choice]: ../../users_guide/framework_basics/systems_of_units/#units-compose
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[Value-based dimension, unit, and quantity equations]: ../../users_guide/framework_basics/interface_introduction/#value-based-equations
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[Optimized for readable compilation errors and great debugging experience]: ../users_guide/framework_basics/simple_and_typed_quantities.md#easy-to-understand-compilation-error-messages
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[Efficient and composable way to specify a unit of choice]: ../users_guide/framework_basics/systems_of_units.md#units-compose
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[Value-based dimension, unit, and quantity equations]: ../users_guide/framework_basics/interface_introduction.md#value-based-equations
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[Systems of Quantities]: ../../users_guide/framework_basics/systems_of_quantities
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[Systems of Units]: ../../users_guide/framework_basics/systems_of_units
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[Scalar, vector, and tensor quantities]: ../../users_guide/framework_basics/character_of_a_quantity
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[The affine space]: ../../users_guide/framework_basics/the_affine_space
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[Natural units systems support]: ../../users_guide/defining_systems/natural_units
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[Strong angular system]: ../../users_guide/defining_systems/strong_angular_system
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[Supports any unit's magnitude (huge, small, floating-point)]: ../../users_guide/framework_basics/systems_of_units/#scaled-units
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[Faster-than-lightspeed constants]: ../../users_guide/framework_basics/faster_than_lightspeed_constants
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[Highly adjustable text-output formatting]: ../../users_guide/framework_basics/text_output
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[Systems of Quantities]: ../users_guide/framework_basics/systems_of_quantities.md
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[Systems of Units]: ../users_guide/framework_basics/systems_of_units.md
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[Scalar, vector, and tensor quantities]: ../users_guide/framework_basics/character_of_a_quantity.md
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[The affine space]: ../users_guide/framework_basics/the_affine_space.md
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[Natural units systems support]: ../users_guide/defining_systems/natural_units.md
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[Strong angular system]: ../users_guide/defining_systems/strong_angular_system.md
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[Supports any unit's magnitude (huge, small, floating-point)]: ../users_guide/framework_basics/systems_of_units.md#scaled-units
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[Faster-than-lightspeed constants]: ../users_guide/framework_basics/faster_than_lightspeed_constants.md
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[Highly adjustable text-output formatting]: ../users_guide/framework_basics/text_output.md
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[Each entity can be defined with a single line of code]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
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[User can easily extend the systems with custom dimensions, quantities, and units]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
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[Each entity can be defined with a single line of code]: ../users_guide/framework_basics/interface_introduction.md#new-style-of-definitions
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[User can easily extend the systems with custom dimensions, quantities, and units]: ../users_guide/framework_basics/interface_introduction.md#new-style-of-definitions
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[freestanding]: https://en.cppreference.com/w/cpp/freestanding
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