fix: velocity is now defined in terms of displacement instead of position_vector
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@@ -280,7 +280,7 @@ struct quantity_spec<Self, Dim, Args...> : detail::quantity_spec_interface<Self>
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* @code{.cpp}
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* inline constexpr struct area final : quantity_spec<pow<2>(length)> {} area;
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* inline constexpr struct volume final : quantity_spec<pow<3>(length)> {} volume;
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* inline constexpr struct velocity final : quantity_spec<position_vector / duration> {} velocity;
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* inline constexpr struct velocity final : quantity_spec<displacement / duration> {} velocity;
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* inline constexpr struct speed final : quantity_spec<length / time> {} speed;
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* inline constexpr struct force final : quantity_spec<mass * acceleration, quantity_character::vector> {} force;
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* inline constexpr struct power final : quantity_spec<force * velocity, quantity_character::scalar> {} power;
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@@ -336,7 +336,7 @@ struct propagate_equation<Q, true> {
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* inline constexpr struct width final : quantity_spec<length> {} width;
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* inline constexpr struct height final : quantity_spec<length> {} height;
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* inline constexpr struct diameter final : quantity_spec<width> {} diameter;
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* inline constexpr struct position_vector final : quantity_spec<length, quantity_character::vector> {} position_vector;
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* inline constexpr struct displacement final : quantity_spec<length, quantity_character::vector> {} displacement;
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* @endcode
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*
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* @note A common convention in this library is to assign the same name for a type and an object of this type.
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@@ -394,7 +394,7 @@ struct quantity_spec<Self, QS, Args...> : detail::propagate_equation<QS>, detail
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*
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* @code{.cpp}
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* inline constexpr struct angular_measure final : quantity_spec<dimensionless, arc_length / radius, is_kind> {} angular_measure;
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* inline constexpr struct velocity final : quantity_spec<speed, position_vector / duration> {} velocity;
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* inline constexpr struct velocity final : quantity_spec<speed, displacement / duration> {} velocity;
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* inline constexpr struct weight final : quantity_spec<force, mass * acceleration_of_free_fall> {} weight;
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* inline constexpr struct kinetic_energy final : quantity_spec<mechanical_energy, mass * pow<2>(speed)> {} kinetic_energy;
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* @endcode
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@@ -470,7 +470,7 @@ struct derived_quantity_spec_impl :
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* auto frequency = inverse(period_duration);
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* auto area = pow<2>(length);
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* auto speed = distance / duration;
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* auto velocity = position_vector / duration;
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* auto velocity = displacement / duration;
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* auto acceleration = velocity / duration;
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* @endcode
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*
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@@ -480,7 +480,7 @@ struct derived_quantity_spec_impl :
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* - the dimension type of `area` is `derived_dimension<power<dim_length, 2>>`
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* - the type of `speed` is `derived_quantity_spec<distance, per<duration>>`
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* - the dimension type of `speed` is `derived_dimension<dim_length, per<dim_time>>`
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* - the type of `velocity` is `derived_quantity_spec<position_vector, per<duration>>`
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* - the type of `velocity` is `derived_quantity_spec<displacement, per<duration>>`
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* - the dimension type of `velocity` is `derived_dimension<dim_length, per<dim_time>>`
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* - the type of `acceleration` is `derived_quantity_spec<velocity, per<duration>>`
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* - the dimension type of `acceleration` is `derived_dimension<dim_length, per<power<dim_time, 2>>>`
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@@ -50,10 +50,10 @@ QUANTITY_SPEC(volume, pow<3>(length));
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QUANTITY_SPEC(rotational_displacement, angular_measure, path_length / radius);
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inline constexpr auto angular_displacement = rotational_displacement;
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QUANTITY_SPEC(phase_angle, angular_measure);
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QUANTITY_SPEC(speed, length / time); // differs from ISO 80000
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QUANTITY_SPEC(velocity, speed, position_vector / duration); // vector // differs from ISO 80000
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QUANTITY_SPEC(acceleration, velocity / duration); // vector
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QUANTITY_SPEC(acceleration_of_free_fall, acceleration); // not in ISO 80000
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QUANTITY_SPEC(speed, length / time); // differs from ISO 80000
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QUANTITY_SPEC(velocity, speed, displacement / duration); // vector // differs from ISO 80000
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QUANTITY_SPEC(acceleration, velocity / duration); // vector
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QUANTITY_SPEC(acceleration_of_free_fall, acceleration); // not in ISO 80000
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QUANTITY_SPEC(angular_velocity, angular_displacement / duration, quantity_character::vector);
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QUANTITY_SPEC(angular_acceleration, angular_velocity / duration);
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QUANTITY_SPEC(time_constant, duration);
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