refactor: systems defined in terms of SI moved under si namespace
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@@ -20,21 +20,20 @@
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include <units/physical/fps/acceleration.h>
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#include <units/physical/fps/energy.h>
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#include <units/physical/fps/force.h>
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#include <units/physical/fps/length.h>
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#include <units/physical/fps/mass.h>
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#include <units/physical/fps/power.h>
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#include <units/physical/fps/pressure.h>
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#include <units/physical/fps/time.h>
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#include <units/physical/fps/speed.h>
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#include <units/physical/si/fps/acceleration.h>
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#include <units/physical/si/fps/energy.h>
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#include <units/physical/si/fps/force.h>
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#include <units/physical/si/fps/length.h>
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#include <units/physical/si/fps/mass.h>
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#include <units/physical/si/fps/power.h>
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#include <units/physical/si/fps/pressure.h>
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#include <units/physical/si/fps/speed.h>
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#include <units/physical/si/fps/time.h>
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namespace {
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using namespace units;
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using namespace units::physical::fps;
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using namespace units::physical::si::fps;
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/* ************** BASE DIMENSIONS **************** */
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