refactor: systems defined in terms of SI moved under si namespace

This commit is contained in:
Mateusz Pusz
2020-09-10 17:14:33 +02:00
parent 7d204a1177
commit 79558a6d72
124 changed files with 580 additions and 587 deletions
+10 -11
View File
@@ -20,21 +20,20 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <units/physical/fps/acceleration.h>
#include <units/physical/fps/energy.h>
#include <units/physical/fps/force.h>
#include <units/physical/fps/length.h>
#include <units/physical/fps/mass.h>
#include <units/physical/fps/power.h>
#include <units/physical/fps/pressure.h>
#include <units/physical/fps/time.h>
#include <units/physical/fps/speed.h>
#include <units/physical/si/fps/acceleration.h>
#include <units/physical/si/fps/energy.h>
#include <units/physical/si/fps/force.h>
#include <units/physical/si/fps/length.h>
#include <units/physical/si/fps/mass.h>
#include <units/physical/si/fps/power.h>
#include <units/physical/si/fps/pressure.h>
#include <units/physical/si/fps/speed.h>
#include <units/physical/si/fps/time.h>
namespace {
using namespace units;
using namespace units::physical::fps;
using namespace units::physical::si::fps;
/* ************** BASE DIMENSIONS **************** */