docs: "i.e." replaced with "e.g." everywhere in the project

This commit is contained in:
Mateusz Pusz
2023-10-10 20:24:23 +02:00
parent b7e2033d33
commit c75559dd34
17 changed files with 41 additions and 41 deletions

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@@ -40,7 +40,7 @@ to improve the user experience while debugging the program or analyzing the comp
## Entities composability
Many physical units libraries (in C++ or any other programming language) assign strong types
to library entities (i.e. derived units). While `metre_per_second` as a type may not look too
to library entities (e.g. derived units). While `metre_per_second` as a type may not look too
scary, consider, for example, units of angular momentum. If we followed this path, its
[coherent unit](../../appendix/glossary.md#coherent-derived-unit) would look like
`kilogram_metre_sq_per_second`. Now, consider how many scaled versions of this unit would you
@@ -74,7 +74,7 @@ auto q = la_vector{1, 2, 3} * isq::angular_momentum[kg * m2 / s];
```
It is a much better solution. It is terse and easy to understand. Please also notice how
easy it is to obtain any scaled version of such a unit (i.e. `mg * square(mm) / min`)
easy it is to obtain any scaled version of such a unit (e.g. `mg * square(mm) / min`)
without having to introduce hundreds of types to predefine them.
@@ -207,8 +207,8 @@ the resulting expression template.
static_assert(std::is_same_v<decltype(A * B), decltype(B * A)>);
```
This is probably the most important of all steps, as it allows comparing types and enables the rest of
simplification rules.
This is probably the most important of all the steps, as it allows comparing types and enables
the rest of simplification rules.
2. **Aggregation**