Mateusz Pusz
9527b39005
refactor: 💥 q_* UDL renamed to _q_*
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We had some fun exploring the STD UDLs for potential collisions,
we have learnt our lesson and know how to proceed.
Now is high time to start behaving and obeying C++ rules.
2020-09-09 19:20:35 +02:00
Mateusz Pusz
9a49df7222
refactor: 💥 Scalar concept renamed to ScalableNumber
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Resolves #114
2020-09-08 21:17:09 +02:00
Mateusz Pusz
d171f5451e
NTTP ratio support added ( resolves #49 )
2020-06-27 19:15:46 +02:00
Mike Ford
d551e089a9
added mil udl
2020-06-25 17:12:31 +02:00
Mike Ford
0f8e4cea3f
added some more lengths to fps system
2020-06-25 17:12:31 +02:00
Mike Ford
1cf58f3796
added to fps length, mass, force and pressure
2020-06-17 14:56:32 +02:00
Mateusz Pusz
169e73e61b
named_deduced_derived_unit renamed to named_deduced_unit
2020-06-16 19:15:09 +02:00
Mike Ford
c97a438807
playing with named derived units to allow knots to be deduced from
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nautical miles & hours but be called knot instead of mi(naut) / h
2020-06-16 15:14:46 +02:00
Mike Ford
aa84dcb9ef
added example and some more units to fps system
2020-06-16 15:14:46 +02:00
Mike Ford
5b9203d9d6
Added the "named_deduced_unit" type and more units to the fps system
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The named_deduced_unit type can be used as a named type for child for child
deduced units
2020-06-16 15:14:46 +02:00
Mike Ford
8230a42cb0
added some units for the foot-pound-second system and the static tests
2020-06-16 15:14:46 +02:00