# Introduction **mp-units** is a Modern C++ library that provides compile-time dimensional analysis and unit/quantity manipulation. The initial versions of the library were inspired by the [`std::chrono::duration`](https://en.cppreference.com/w/cpp/chrono/duration) but with each release, the interfaces diverged from the original to provide a better user experience. ## Open Source **mp-units** is Free and Open Source, with a permissive [MIT license](https://github.com/mpusz/mp-units/blob/master/LICENSE.md). Check out the source code and issue tracking (for questions and support, reporting bugs, suggesting feature requests and improvements) at . ## With the User's Experience in Mind Most of the critical design decisions in the library are dictated by the requirement of providing the best user experience possible. Other C++ physical units libraries are "famous" for their enormous and hard-to-understand error messages (one line of the error log often do not fit on one slide). The ultimate goal of **mp-units** is to improve this and make compile-time errors and debugging as easy and user-friendly as possible. To achieve this goal, several techniques are applied: - usage of C++20 concepts, - [using strong types for framework entities (instead of type aliases)](../../users_guide/framework_basics/interface_introduction/#strong-types-instead-of-aliases), - [usage of expression templates to improve the readability of generated types](../../users_guide/framework_basics/interface_introduction/#expression-templates), - limiting the number of template arguments to the bare minimum. !!! note In many generic C++ libraries compile-time errors do not happen often. It is hard to break `std::string` or `std::vector` in a way it won't compile with a huge error log. Physical Units libraries are different. **Generation of compile-time errors is the main reason to use such a library.** ## Key Features | Feature | Description | |------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Safety** | - [The affine space strong types] (`quantity` and `quantity_point`)
- [Compile-time checked conversions of quantities and units]
- [Unique support for many quantities of the same kind]
- [Type-safe equations on scalar, vector, and tensor quantities and their units]
- [Value-preserving conversions] | | **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions
- As fast or even faster than working with fundamental types
- No space size overhead needed to implement high-level abstractions | | **Great User Experience** | - [Optimized for readable compilation errors and great debugging experience]
- [Efficient and composable way to specify a unit of choice]
- [Value-based dimension, unit, and quantity equations] | | **Feature Rich** | - [Systems of Quantities]
- [Systems of Units]
- [Scalar, vector, and tensor quantities]
- [The affine space]
- [Natural units systems support]
- [Strong angular system]
- [Supports any unit's magnitude (huge, small, floating-point)]
- [Faster-than-lightspeed constants]
- [Highly adjustable text-output formatting] | | **Easy to Extend** | - [Each entity can be defined with a single line of code]
- [User can easily extend the systems with custom dimensions, quantities, and units] | | **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability
- No external dependencies (assuming full C++20 support)
- No macros in the user interface (besides portability and standard-compliance issues)
- Possibility to be standardized as a [freestanding] part of the C++ Standard Library | [The affine space strong types]: ../../users_guide/framework_basics/the_affine_space [Compile-time checked conversions of quantities and units]: ../../users_guide/framework_basics/systems_of_quantities/#converting-between-quantities [Unique support for many quantities of the same kind]: ../../users_guide/framework_basics/systems_of_quantities/#quantities-of-the-same-kind [Type-safe equations on scalar, vector, and tensor quantities and their units]: ../../users_guide/framework_basics/quantity_arithmetics [Value-preserving conversions]: ../../users_guide/framework_basics/value_conversions/#value-preserving-conversions [Optimized for readable compilation errors and great debugging experience]: ../../users_guide/framework_basics/simple_and_typed_quantities/#easy-to-understand-compilation-error-messages [Efficient and composable way to specify a unit of choice]: ../../users_guide/framework_basics/systems_of_units/#units-compose [Value-based dimension, unit, and quantity equations]: ../../users_guide/framework_basics/interface_introduction/#value-based-equations [Systems of Quantities]: ../../users_guide/framework_basics/systems_of_quantities [Systems of Units]: ../../users_guide/framework_basics/systems_of_units [Scalar, vector, and tensor quantities]: ../../users_guide/framework_basics/character_of_a_quantity [The affine space]: ../../users_guide/framework_basics/the_affine_space [Natural units systems support]: ../../users_guide/defining_systems/natural_units [Strong angular system]: ../../users_guide/defining_systems/strong_angular_system [Supports any unit's magnitude (huge, small, floating-point)]: ../../users_guide/framework_basics/systems_of_units/#scaled-units [Faster-than-lightspeed constants]: ../../users_guide/framework_basics/faster_than_lightspeed_constants [Highly adjustable text-output formatting]: ../../users_guide/framework_basics/text_output [Each entity can be defined with a single line of code]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions [User can easily extend the systems with custom dimensions, quantities, and units]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions [freestanding]: https://en.cppreference.com/w/cpp/freestanding