[![GitHub license](https://img.shields.io/github/license/mpusz/units?color=blue?maxAge=3600)](./LICENSE.md) [![Travis CI](https://img.shields.io/travis/com/mpusz/units/master.svg?label=Travis%20CI)](https://travis-ci.com/mpusz/units) [![Conan stable](https://api.bintray.com/packages/mpusz/conan-mpusz/mp-units%3Ampusz/images/download.svg?version=0.5.0%3Astable)](https://bintray.com/mpusz/conan-mpusz/mp-units%3Ampusz/0.5.0%3Astable/link) [![Conan testing](https://api.bintray.com/packages/mpusz/conan-mpusz/mp-units%3Ampusz/images/download.svg)](https://bintray.com/mpusz/conan-mpusz/mp-units%3Ampusz/_latestVersion) # `mp-units` - A Units Library for C++ **The mp-units library is the subject of this ISO C++ paper: [P1935](https://wg21.link/p1935). It is explained in this [CppCon 2019 talk](https://youtu.be/0YW6yxkdhlU) (slightly dated now). We are working towards potentially having it standardized for C++23 and are actively looking for parties interested in field trialing the library.** ## Documentation An extensive project documentation including installation instructions and user's guide can be found on [mp-units GitHub Pages](https://mpusz.github.io/units). ## TL;DR `mp-units` is a compile-time enabled Modern C++ library that provides compile-time dimensional analysis and unit/quantity manipulation. The basic idea and design heavily bases on `std::chrono::duration` and extends it to work properly with many dimensions. Here is a small example of possible operations: ```cpp // simple numeric operations static_assert(10_q_km / 2 == 5_q_km); // unit conversions static_assert(1_q_h == 3600_q_s); static_assert(1_q_km + 1_q_m == 1001_q_m); // dimension conversions static_assert(1_q_km / 1_q_s == 1000_q_m_per_s); static_assert(2_q_km_per_h * 2_q_h == 4_q_km); static_assert(2_q_km / 2_q_km_per_h == 1_q_h); static_assert(2_q_m * 3_q_m == 6_q_m2); static_assert(10_q_km / 5_q_km == 2); static_assert(1000 / 1_q_s == 1_q_kHz); ``` _Try it on the [Compiler Explorer](https://godbolt.org/z/XPmjPz)._ This library requires some C++20 features (concepts, classes as NTTPs, ...). Thanks to them the user gets a powerful but still easy to use interface and all unit conversions and dimensional analysis can be performed without sacrificing on accuracy. Please see the below example for a quick preview of basic library features: ```cpp #include #include #include #include using namespace units::physical; constexpr Speed auto avg_speed(Length auto d, Time auto t) { return d / t; } int main() { using namespace units::physical::si::literals; Speed auto v1 = avg_speed(220_q_km, 2_q_h); Speed auto v2 = avg_speed(si::length(140), si::time(2)); Speed auto v3 = quantity_cast(v2); Speed auto v4 = quantity_cast(v3); std::cout << v1 << '\n'; // 110 km/h std::cout << fmt::format("{}", v2) << '\n'; // 70 mi/h std::cout << fmt::format("{:%Q in %q}", v3) << '\n'; // 31.2928 in m/s std::cout << fmt::format("{:%Q}", v4) << '\n'; // 31 } ``` _Try it on the [Compiler Explorer](https://godbolt.org/z/xE91TY)._