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mp-units/src/core/include/units/bits/prime.h
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Chip Hogg 04b80f0827 Use wheel factorization for prime numbers
Certain existing units in the library require very large prime
numbers---so large, in fact, that our naive trial division hits the
_iteration limit_ for `constexpr` loops.  We don't want to force users
to provide a compiler option override, so we'd better find another way.

The solution is to use the "wheel factorization" algorithm:
https://en.wikipedia.org/wiki/Wheel_factorization

This lets us skip most composite numbers in our trial division.  The
implementation presented here is configurable in terms of the size of
the "basis" of primes we use.  Bigger bases let us skip more primes, but
at the cost of storing more numbers.  Fortunately, it turns out that N=3
was good enough for our purposes.
2022-03-10 23:29:02 +00:00

142 lines
4.8 KiB
C++

// The MIT License (MIT)
//
// Copyright (c) 2018 Mateusz Pusz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <array>
#include <cassert>
#include <cstddef>
#include <optional>
namespace units::detail
{
constexpr bool is_prime_by_trial_division(std::size_t n) {
for (std::size_t f = 2; f * f <= n; f += 1 + (f % 2)) {
if (n % f == 0) { return false; }
}
return true;
}
constexpr std::size_t num_primes_between(std::size_t start, std::size_t end) {
std::size_t n = 0;
for (auto k = start; k < end; ++k) {
if (is_prime_by_trial_division(k)) { ++n; }
}
return n;
}
template<std::size_t Start, std::size_t End>
constexpr auto primes_between() {
std::array<std::size_t, num_primes_between(Start, End)> results;
auto iter = std::begin(results);
for (auto k = Start; k < End; ++k) {
if (is_prime_by_trial_division(k)) {
*iter = k;
++iter;
}
}
assert(iter == std::end(results));
return results;
}
// Return the first factor of n, as long as it is either k or n.
//
// Precondition: no integer smaller than k evenly divides n.
constexpr std::optional<std::size_t> first_factor_maybe(std::size_t n, std::size_t k) {
if (n % k == 0) { return k; }
if (k * k > n) { return n; }
return std::nullopt;
}
template<std::size_t N>
constexpr std::array<std::size_t, N> first_n_primes() {
std::array<std::size_t, N> primes;
primes[0] = 2;
for (std::size_t i = 1; i < N; ++i) {
primes[i] = primes[i - 1] + 1;
while (!is_prime_by_trial_division(primes[i])) { ++primes[i]; }
}
return primes;
}
template<std::size_t N>
constexpr std::size_t product(const std::array<std::size_t, N> &values) {
std::size_t product = 1;
for (const auto &v : values) { product *= v; }
return product;
}
// A configurable instantiation of the "wheel factorization" algorithm [1] for prime numbers.
//
// Instantiate with N to use a "basis" of the first N prime numbers. Higher values of N use fewer trial divisions, at
// the cost of additional space. The amount of space consumed is roughly the total number of prime numbers that are
// less than the _product_ of the first N prime numbers. This means it grows rapidly with N. Consider this approximate
// chart:
//
// N | Num primes stored | Trial divisions needed ~= (stored + 1 - N) / product(basis)
// --+-------------------+-----------------------
// 1 | 1 | 50.0 %
// 2 | 3 | 33.3 %
// 3 | 10 | 26.7 %
// 4 | 46 | 20.5 %
// 5 | 343 | 14.7 %
//
// Consider this behaviour when choosing the value of N most appropriate for your needs, and watch out for diminishing
// returns.
//
// [1] https://en.wikipedia.org/wiki/Wheel_factorization
template<std::size_t BasisSize>
struct WheelFactorizer {
static constexpr auto basis = first_n_primes<BasisSize>();
static constexpr std::size_t wheel_size = product(basis);
static constexpr auto primes_in_first_wheel = primes_between<basis.back() + 1, wheel_size>();
static constexpr std::size_t find_first_factor(std::size_t n) {
for (const auto& p : basis) {
if (const auto k = first_factor_maybe(n, p)) { return *k; }
}
for (const auto& p : primes_in_first_wheel) {
if (const auto k = first_factor_maybe(n, p)) { return *k; }
}
for (std::size_t wheel = wheel_size; wheel < n; wheel += wheel_size) {
if (const auto k = first_factor_maybe(n, wheel + 1)) { return *k; }
for (const auto &p : primes_in_first_wheel) {
if (const auto k = first_factor_maybe(n, wheel + p)) { return *k; }
}
}
}
static constexpr bool is_prime(std::size_t n) {
return (n > 1) && find_first_factor(n) == n;
}
};
} // namespace units::detail