forked from mpusz/mp-units
		
	Relates to #32 as with this commit we created something like modules for derived quantities
		
			
				
	
	
		
			93 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// The MIT License (MIT)
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//
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// Copyright (c) 2018 Mateusz Pusz
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include <units/concepts.h>
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#include <units/format.h>
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#include <units/physical/si/fps/fps.h>
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#include <units/physical/si/si.h>
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#include <units/quantity.h>
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#include <iostream>
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using namespace units::physical;
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// Some basic specs for the warship   
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struct Ship {
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  si::fps::length<si::fps::foot> length;
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  si::fps::length<si::fps::foot> draft;
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  si::fps::length<si::fps::foot> beam;
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  si::fps::speed<si::fps::foot_per_second> speed;
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  si::fps::mass<si::fps::pound> mass;
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  si::fps::length<si::fps::inch> mainGuns; 
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  si::fps::mass<si::fps::pound> shellMass;
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  si::fps::speed<si::fps::foot_per_second> shellSpeed;
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  si::fps::power<si::fps::foot_poundal_per_second> power;
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};
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// Print 'a' in its current units and print its value cast to the units in each of Args
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template<class ...Args, units::Quantity Q>
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auto fmt_line(const Q a)
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{
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  return fmt::format("{:22}", a) + (fmt::format(",{:20}", units::quantity_cast<Args>(a)) + ...);
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}
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// Print the ship details in the units as defined in the Ship struct, in other si::imperial units, and in SI
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void print_details(std::string_view description, const Ship& ship)
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{
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  using namespace units::physical::si::fps::literals;
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  const auto waterDensity = 62.4_q_lb_per_ft3;
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  std::cout << fmt::format("{}\n", description);
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  std::cout << fmt::format("{:20} : {}\n", "length",    fmt_line<si::fps::length<si::fps::yard>, si::length<si::metre>>(ship.length))
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            << fmt::format("{:20} : {}\n", "draft",     fmt_line<si::fps::length<si::fps::yard>, si::length<si::metre>>(ship.draft))
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            << fmt::format("{:20} : {}\n", "beam",      fmt_line<si::fps::length<si::fps::yard>, si::length<si::metre>>(ship.beam))
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            << fmt::format("{:20} : {}\n", "mass",      fmt_line<si::fps::mass<si::fps::long_ton>, si::mass<si::tonne>>(ship.mass))
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            << fmt::format("{:20} : {}\n", "speed",     fmt_line<si::fps::speed<si::fps::knot>, si::speed<si::kilometre_per_hour>>(ship.speed))
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            << fmt::format("{:20} : {}\n", "power",     fmt_line<si::fps::power<si::fps::horse_power>, si::power<si::kilowatt>>(ship.power))
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            << fmt::format("{:20} : {}\n", "main guns", fmt_line<si::fps::length<si::fps::inch>, si::length<si::millimetre>>(ship.mainGuns))
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            << fmt::format("{:20} : {}\n", "fire shells weighing",fmt_line<si::fps::mass<si::fps::long_ton>, si::mass<si::kilogram>>(ship.shellMass))
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            << fmt::format("{:20} : {}\n", "fire shells at",fmt_line<si::fps::speed<si::fps::mile_per_hour>, si::speed<si::kilometre_per_hour>>(ship.shellSpeed))
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            << fmt::format("{:20} : {}\n", "volume underwater", fmt_line<si::volume<si::cubic_metre>, si::volume<si::litre>>(ship.mass / waterDensity));
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}
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int main()
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{
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  using namespace units::physical::si::literals;
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  using namespace units::physical::si::fps::literals;
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  // KMS Bismark, using the units the Germans would use, taken from Wiki
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  auto bismark = Ship{.length{251._q_m}, .draft{9.3_q_m}, .beam{36_q_m}, .speed{56_q_km_per_h}, .mass{50'300_q_t}, .mainGuns{380_q_mm}, .shellMass{800_q_kg}, .shellSpeed{820._q_m_per_s}, .power{110.45_q_kW}};
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  // USS Iowa, using units from the foot-pound-second system
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  auto iowa = Ship{.length{860._q_ft}, .draft{37._q_ft + 2._q_in}, .beam{108._q_ft + 2._q_in}, .speed{33_q_knot}, .mass{57'540_q_lton}, .mainGuns{16_q_in}, .shellMass{2700_q_lb}, .shellSpeed{2690._q_ft_per_s}, .power{212'000_q_hp}};
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  // HMS King George V, using units from the foot-pound-second system
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  auto kgv = Ship{.length{745.1_q_ft}, .draft{33._q_ft + 7.5_q_in}, .beam{103.2_q_ft + 2.5_q_in}, .speed{28.3_q_knot}, .mass{42'245_q_lton}, .mainGuns{14_q_in}, .shellMass{1'590_q_lb}, .shellSpeed{2483._q_ft_per_s}, .power{110'000_q_hp}};
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  print_details("KMS Bismark, defined in appropriate units from the SI system", bismark);
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  std::cout << "\n\n";
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  print_details("USS Iowa, defined in appropriate units foot-pound-second system", iowa);
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  std::cout << "\n\n";
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  print_details("HMS King George V, defined in appropriate units foot-pound-second system", kgv);
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}
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