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.. namespace:: units
Magnitudes
==========
The ratio of two Units of the same Dimension---say, ``inches`` and ``centimeters``---is some
constant number, which is known at compile time. It's a positive real number---a *Magnitude*.
We also use Magnitudes for *Dimensionless* Units. ``percent`` has a Magnitude of :math:`1/100`, and
``dozen`` would have a Magnitude of :math:`12`.
Interestingly, it turns out that the usual numeric types are not up to this task. We need a
Magnitude representation that can do everything Units can do. This means, among other things:
1. We need *exact* symbolic computation of the core operations of Quantity Calculus (i.e., products
and rational powers).
2. We must support *irrational* Magnitudes, because they frequently occur in practice (e.g.,
consider the ratio between ``degrees`` and ``radians``).
3. We should *avoid overflow* wherever possible (note that ``std::intmax_t`` can't even handle
certain simple SI prefixes, such as ``yotta``, representing :math:`10^{24}`).
Integers' inadequacies are clear enough, but even floating point falls short. Imagine if we
implemented all angular units in terms of ``radians``: then both ``degrees`` and ``revolutions``
pick up a factor of :math:`\pi`. The arithmetic with *its floating point representation* is
unlikely to cancel *exactly*.
Another common alternative choice is ``std::ratio``, but this fails the first requirement: rational
numbers are (`rather infamously <https://hsm.stackexchange.com/a/7>`_!) *not* closed under rational
powers.
The only viable solution we have yet encountered is the *vector space representation*. The
implementation is fascinating---but, for purposes of this present page, it's also a distraction.
*Here,* we're more focused on how to *use* these Magnitudes.
One type per Magnitude, one value per type
------------------------------------------
Each typical numeric type (``double``, ``int64_t``, ...) can represent a wide variety of values: the
more, the better. However, Magnitudes are **not** like that. Instead, they comprise a *variety* of
types, and each type can hold only *one* value.
.. tip::
A given Magnitude represents the *same* number, whether you use it as a *type*, or as a *value*
(i.e., an *instance* of that type).
Use whichever is more convenient. (In practice, this is usually the *value*: especially for end
users rather than library developers.)
If these types can only represent one value each, why would we bother to instantiate them? Because
*values are easier to use*.
- ``mag<N>()`` gives the Magnitude value corresponding to any integer ``N``. - You can combine
values in the usual way using ``*``, ``/``, ``==``, and ``!=``, as well as ``pow<N>(m)`` and
``root<N>(m)`` for any Magnitude value ``m``.
Traits: integers and rational Magnitudes
----------------------------------------
If you have a Magnitude instance ``m``, we provide traits to help you reason about integers and
rational numbers, or manipulate integer or rational parts.
- ``is_integral(m)``: indicates whether ``m`` represents an *integral* Magnitude.
- ``is_rational(m)``: indicates whether ``m`` represents a *rational* Magnitude.
The above traits indicate what kind of Magnitude we already have. The next traits *manipulate* a
Magnitude, letting us break it apart into *constituent* Magnitudes which may be more meaningful.
(For example, imagine going from ``inches`` to ``feet``. Naively, we might multiply by the floating
point representation of ``1.0 / 12.0``. However, if we broke this apart into separate numerator and
denominator, it would let us simply *divide by 12*, yielding **exact** results for inputs that
happen to be multiples of 12.)
- ``numerator(m)`` (value): a Magnitude representing the "numerator", i.e., the largest integer
which divides ``m``, without turning any of its base powers' exponents negative (or making any
previously-negative exponents *more* negative). - ``denominator(m)`` (value): the "numerator" of
the *inverse* of ``m``.
These traits interact as one would hope. For example, ``is_rational(m)`` is exactly equivalent to
``m == numerator(m) / denominator(m)``.
Why these particular definitions? Because they are equivalent to the numerator and denominator when
we have a rational number, and they are compatible with how humans write numbers when we don't.
Example:
- :math:`m1 = \frac{27 \pi^2}{25}`. Then ``numerator(m1) == mag<27>()``, and
``denominator(m1) == mag<25>()``.
- :math:`m2 = \sqrt{m1}`. Then ``numerator(m2) == mag<3>()``, and ``denominator(m2) == mag<5>()``.
Note that this is consistent with how humans would typically write ``m2``, as
:math:`\frac{3\sqrt{3} \pi}{5}`.
Getting values out
------------------
Magnitude types represent numbers in non-numeric types. They've got some amazing strengths (exact
rational powers!), and some significant weaknesses (no support for basic addition!). So what if you
just want to turn a Magnitude ``m`` into a traditional numeric type ``T``?
You call ``get_value<T>(m)``.
This does what it looks like it does, and it does it at compile time. Any intermediate computations
take place in the "widest type in category"---``long double`` for floating point, and
``std::intmax_t`` or ``std::uintmax_t`` for signed or unsigned integers---before ultimately being
cast back to the target type. For ``T = float``, say, this means we get all the precision we'd have
with something like ``long double``, but without any speed penalty at runtime!
``get_value<T>(m)`` also has the protections you would hope: for example, if ``T`` is an integral
type, we require ``is_integral(m)``.
How to use Magnitudes
---------------------
- First, start with your basic inputs: this will typically be ``mag<N>()`` for any integer ``N``, or
the built-in Magnitude constant ``mag_pi``. (Again, these are all *values*, not types.)
- Next, combine and manipulate these using the various "Magnitude math" operations, all of which are
**exact**: ``*``, ``/``, ``pow<N>``, ``root<N>``, ``numerator()``, ``denominator()``.
- If you need to translate a Magnitude ``m`` to a "real" numeric type ``T``, call
``get_value<T>(m)``.