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qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.h

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/****************************************************************************
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**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
2010-12-17 16:01:08 +01:00
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
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#ifndef CMAKEPROJECT_H
#define CMAKEPROJECT_H
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#include "cmakeprojectmanager.h"
#include "cmakeprojectnodes.h"
#include "cmakebuildconfiguration.h"
#include "makestep.h"
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#include <projectexplorer/project.h>
#include <projectexplorer/projectnodes.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/namedwidget.h>
#include <coreplugin/idocument.h>
#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
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#include <QXmlStreamReader>
#include <QPushButton>
#include <QLineEdit>
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QT_BEGIN_NAMESPACE
class QFileSystemWatcher;
QT_END_NAMESPACE
namespace ProjectExplorer { class Target; }
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namespace CMakeProjectManager {
namespace Internal {
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class CMakeFile;
class CMakeBuildSettingsWidget;
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struct CMakeBuildTarget
{
QString title;
QString executable; // TODO: rename to output?
bool library;
QString workingDirectory;
QString makeCommand;
QString makeCleanCommand;
void clear();
};
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class CMakeProject : public ProjectExplorer::Project
{
Q_OBJECT
// for changeBuildDirectory
friend class CMakeBuildSettingsWidget;
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public:
CMakeProject(CMakeManager *manager, const QString &filename);
~CMakeProject();
QString displayName() const;
Core::Id id() const;
Core::IDocument *document() const;
CMakeManager *projectManager() const;
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ProjectExplorer::ProjectNode *rootProjectNode() const;
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QStringList files(FilesMode fileMode) const;
QStringList buildTargetTitles(bool runnable = false) const;
QList<CMakeBuildTarget> buildTargets() const;
bool hasBuildTarget(const QString &title) const;
CMakeBuildTarget buildTargetForTitle(const QString &title);
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QString shadowBuildDirectory(const QString &projectFilePath, const ProjectExplorer::Kit *k,
const QString &bcName);
bool isProjectFile(const QString &fileName);
bool parseCMakeLists();
signals:
/// emitted after parsing
void buildTargetsChanged();
protected:
bool fromMap(const QVariantMap &map);
bool setupTarget(ProjectExplorer::Target *t);
// called by CMakeBuildSettingsWidget
void changeBuildDirectory(CMakeBuildConfiguration *bc, const QString &newBuildDirectory);
private slots:
void fileChanged(const QString &fileName);
void activeTargetWasChanged(ProjectExplorer::Target *target);
void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*);
void updateRunConfigurations();
private:
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void buildTree(CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list);
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ProjectExplorer::FolderNode *findOrCreateFolder(CMakeProjectNode *rootNode, QString directory);
void createUiCodeModelSupport();
QString uiHeaderFile(const QString &uiFile);
void updateRunConfigurations(ProjectExplorer::Target *t);
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CMakeManager *m_manager;
ProjectExplorer::Target *m_activeTarget;
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QString m_fileName;
CMakeFile *m_file;
QString m_projectName;
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// TODO probably need a CMake specific node structure
CMakeProjectNode *m_rootNode;
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QStringList m_files;
QList<CMakeBuildTarget> m_buildTargets;
QFileSystemWatcher *m_watcher;
QSet<QString> m_watchedFiles;
QFuture<void> m_codeModelFuture;
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};
class CMakeCbpParser : public QXmlStreamReader
{
public:
bool parseCbpFile(const QString &fileName);
QList<ProjectExplorer::FileNode *> fileList();
QList<ProjectExplorer::FileNode *> cmakeFileList();
QStringList includeFiles();
QList<CMakeBuildTarget> buildTargets();
QByteArray defines() const;
QString projectName() const;
QString compilerName() const;
bool hasCMakeFiles();
private:
void parseCodeBlocks_project_file();
void parseProject();
void parseBuild();
void parseOption();
void parseBuildTarget();
void parseBuildTargetOption();
void parseMakeCommands();
void parseBuildTargetBuild();
void parseBuildTargetClean();
void parseCompiler();
void parseAdd();
void parseUnit();
void parseUnitOption();
void parseUnknownElement();
QList<ProjectExplorer::FileNode *> m_fileList;
QList<ProjectExplorer::FileNode *> m_cmakeFileList;
QSet<QString> m_processedUnits;
bool m_parsingCmakeUnit;
QStringList m_includeFiles;
QStringList m_compilerOptions;
QByteArray m_defines;
CMakeBuildTarget m_buildTarget;
QList<CMakeBuildTarget> m_buildTargets;
QString m_projectName;
QString m_compiler;
};
class CMakeFile : public Core::IDocument
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{
Q_OBJECT
public:
CMakeFile(CMakeProject *parent, QString fileName);
bool save(QString *errorString, const QString &fileName, bool autoSave);
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QString defaultPath() const;
QString suggestedFileName() const;
QString mimeType() const;
bool isModified() const;
bool isSaveAsAllowed() const;
ReloadBehavior reloadBehavior(ChangeTrigger state, ChangeType type) const;
bool reload(QString *errorString, ReloadFlag flag, ChangeType type);
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private:
CMakeProject *m_project;
};
class CMakeBuildSettingsWidget : public ProjectExplorer::NamedWidget
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{
Q_OBJECT
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public:
CMakeBuildSettingsWidget(CMakeBuildConfiguration *bc);
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private slots:
void openChangeBuildDirectoryDialog();
void runCMake();
private:
QLineEdit *m_pathLineEdit;
QPushButton *m_changeButton;
CMakeBuildConfiguration *m_buildConfiguration;
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};
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} // namespace Internal
} // namespace CMakeProjectManager
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#endif // CMAKEPROJECT_H