2021-02-12 18:16:06 +01:00
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/****************************************************************************
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**
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** Copyright (C) 2021 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\page quick-library.html
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\if defined(qtdesignstudio)
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\previouspage studio-3d-editor.html
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\else
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\previouspage creator-using-qt-quick-designer.html
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\endif
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\nextpage qtquick-navigator.html
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\title Library
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The \uicontrol Library view lists the available components and assets.
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\section1 Components
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\image qtquick-components-tab.png "Library view Components tab"
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\uicontrol Components displays modules that have been added to your project.
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The modules contain visual components, such as basic shapes, UI controls,
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and 3D components, and add functionality to the project. All components have
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a type.
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The UI controls can be styled to have the look and feel of a particular
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operating system, such as \macOS, Windows, Android, or iOS.
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Some modules have no visible components. For example, the
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\uicontrol {Qt.Multimedia} module adds support for audio and video
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files to your UI.
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\section2 Component Types
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You can add the following types of components to your project:
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\list
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\li \l Shapes
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\li \l Text
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\li \l Images
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\li \l {User Interaction Methods}
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\li \l {Lists and Other Data Models}
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\if defined(qtdesignstudio)
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\li \l {2D Effects}
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\li \l {Logic Helpers}
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\endif
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\li \l Animations
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\li \l{Using 3D Components}{3D Components}
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\endlist
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For more information about creating your own components, see
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\l{Creating Components}.
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\section2 Adding and Removing Modules
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When you \l{Creating Projects}{create projects}, modules typically needed in
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them are added by default. For example, an empty application project
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contains only basic components, while a 3D application project contains
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additional 3D components.
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To view the list of available modules, select \inlineimage plus.png
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. Most commonly used modules are placed at the top of the list in
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alphabetical order. You can search for components and modules by entering
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search criteria in the \uicontrol Search field.
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Select the module to add it to \uicontrol Library > \uicontrol Components.
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\image qtquick-components-tab-add.png "Select Modules to Add"
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This adds an \e {import statement} to the component code that you
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can see in \uicontrol {Text Editor}. For example, if you add the
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\uicontrol QtQuick.Controls module, the following import statement
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is added to the code: \c {import QtQuick.Controls}.
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2021-04-01 15:17:08 +03:00
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Since the added components and modules are packaged with your UI into the
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final application package, it is recommended that you select
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\uicontrol {Remove Module} to remove the ones you don't use in the project.
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\section1 Assets
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\uicontrol {Assets} displays the images and other files that you add to
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the project folder by selecting \inlineimage plus.png
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.
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\image qtquick-assets-tab.png "Library view Assets tab"
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When you drag and drop assets from the tab to \uicontrol Navigator
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or \uicontrol {Form Editor}, components with a suitable type are
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automatically created for you. For example, components of the
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\l{Images}{Image} type will be created for graphics files.
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*/
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