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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page creator-tutorial-python-application-qt-quick.html
\previouspage creator-tutorials.html
\nextpage creator-how-tos.html
\ingroup creator-tutorials
\keyword {Creating a Qt for Python Application with Qt Quick}
\title Tutorial: Qt Quick and Python
\brief How to develop a Qt Quick application with Python.
First, create a Qt for Python application project. Then, edit the boilerplate
code to develop a small application that uses Qt Quick to display the text
\e {Hello World} in several languages.
\image qtcreator-new-qt-for-python-app-qt-quick-empty-project-ready.webp {A small Qt Quick application}
For more examples of creating Qt for Python applications, see
\l {https://doc.qt.io/qtforpython/tutorials/index.html}
{Qt for Python Examples and Tutorials}.
\section1 Create an empty project
To create a Qt for Python application that has a main QML file:
\list 1
\li Go to \uicontrol File > \uicontrol {New Project}.
\li Select \uicontrol {Application (Qt for Python)} >
\uicontrol {Qt Quick Application - Empty} > \uicontrol Choose to
open the \uicontrol {Project Location} dialog.
\image qtcreator-new-qt-for-python-app-qt-quick-empty-project-location.webp {Project Location dialog}
\li In \uicontrol {Name}, enter the project name. For example,
\e {hello_world_quick}.
\li In \uicontrol {Create in}, enter the path for the project files.
For example, \c {C:\Examples}.
\li Select \uicontrol{Next} (on Windows and Linux) or \uicontrol Continue
(on \macos) to open the \uicontrol {Define Project Details} dialog.
\image qtcreator-new-qt-for-python-app-project-details.webp {Define Project Details dialog}
\li In \uicontrol {PySide version}, select the PySide version of
the generated code.
\li Select \uicontrol{Next} or \uicontrol Continue to open the
\uicontrol {Kit Selection} dialog.
\image qtcreator-new-project-qt-for-python-kit-selection.webp {Selecting a kit for a Python project}
\li Select Python kits for building, deploying, and running the
project. By default, this creates a virtual environment for the project inside
the source directory. To use the global interpreter, select the build configuration
with the same name as the Python of the kit in \uicontrol{Details}.
\li Review the project settings, and select \uicontrol {Finish} (on
Windows and Linux) or \uicontrol Done (on \macos) to create the
project.
\endlist
The wizard generates the following files:
\list
\li \c {hello_world_quick.pyproject}, which lists the files in the Python
project.
\li \c {main.py}, which has some boilerplate code.
\li \c {main.qml}, which imports Qt Quick controls.
\li \c {reguirements.txt}, which stores the PySide version of the
generated code. You can use this file to install the required PySide version
using pip.
\endlist
\section1 Add Qt Quick imports
The wizard adds the following imports to the \c {main.py} source file for
access to QGuiApplication and QQmlApplicationEngine:
\badcode
import sys
from pathlib import Path
from PySide6.QtGui import QGuiApplication
from PySide6.QtQml import QQmlApplicationEngine
\endcode
\section1 Add a main function
The wizard also adds a main function, where it creates a QGuiApplication
instance and passes system arguments to the QGuiApplication object:
\badcode
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
...
\endcode
\section1 Load the QML file
The following lines in the main class create a QQmlApplicationEngine
instance and load the generated QML file to the engine object:
\badcode
...
engine = QQmlApplicationEngine()
qml_file = Path(__file__).resolve().parent / "main.qml"
engine.load(qml_file)
...
\endcode
Finally, the wizard adds code that checks whether the file was successfully
loaded. If loading the file fails, the application exits with an error code.
If loading succeeds, the wizard calls the \c app.exec() method to enter the
Qt main loop and start executing the Qt code:
\badcode
...
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec())
...
\endcode
\section1 Design the UI
Open the \c {main.qml} file in the \uicontrol Edit mode to design a
Qt Quick UI.
\section2 Add imports
Add imports for Qt Quick Controls and Layouts:
\badcode
import QtQuick
import QtQuick.Window
import QtQuick.Controls
import QtQuick.Layouts
\endcode
\section2 Add properties and functions
The wizard adds a main window:
\badcode
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
}
\endcode
Add a property and function to randomly select the language of the displayed
text:
\badcode
...
readonly property list<string> texts: ["Hallo Welt", "Hei maailma",
"Hola Mundo", "Привет мир"]
function setText() {
var i = Math.round(Math.random() * 3)
text.text = texts[i]
}
\endcode
\section2 Add Qt Quick Controls
Add \l {Text} and \l {Button} QML types within a \l {ColumnLayout} type to
design the UI:
\badcode
ColumnLayout {
anchors.fill: parent
Text {
id: text
text: "Hello World"
Layout.alignment: Qt.AlignHCenter
}
Button {
text: "Click me"
Layout.alignment: Qt.AlignHCenter
onClicked: setText()
}
}
\endcode
You can also use \l{Qt Design Studio Manual}{\QDS} to design Qt Quick UIs.
\section1 Run the application
Select \inlineimage icons/run_small.png to run the application.
\sa {Tutorial: Qt Widgets and Python},
{Develop Qt for Python Applications}
*/