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qt-creator/src/tools/processlauncher/launchersockethandler.cpp

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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "launchersockethandler.h"
#include "launcherlogging.h"
#include <QtCore/qcoreapplication.h>
#include <QtCore/qprocess.h>
#include <QtCore/qtimer.h>
#include <QtNetwork/qlocalsocket.h>
namespace Utils {
namespace Internal {
class Process : public QProcess
{
Q_OBJECT
public:
Process(quintptr token, QObject *parent = nullptr) :
QProcess(parent), m_token(token), m_stopTimer(new QTimer(this))
{
m_stopTimer->setSingleShot(true);
connect(m_stopTimer, &QTimer::timeout, this, &Process::cancel);
}
void cancel()
{
switch (m_stopState) {
case StopState::Inactive:
m_stopState = StopState::Terminating;
m_stopTimer->start(3000);
terminate();
break;
case StopState::Terminating:
m_stopState = StopState::Killing;
m_stopTimer->start(3000);
kill();
break;
case StopState::Killing:
m_stopState = StopState::Inactive;
emit failedToStop();
break;
}
}
void stopStopProcedure()
{
m_stopState = StopState::Inactive;
m_stopTimer->stop();
}
quintptr token() const { return m_token; }
signals:
void failedToStop();
private:
const quintptr m_token;
QTimer * const m_stopTimer;
enum class StopState { Inactive, Terminating, Killing } m_stopState = StopState::Inactive;
};
LauncherSocketHandler::LauncherSocketHandler(QString serverPath, QObject *parent)
: QObject(parent),
m_serverPath(std::move(serverPath)),
m_socket(new QLocalSocket(this))
{
m_packetParser.setDevice(m_socket);
}
LauncherSocketHandler::~LauncherSocketHandler()
{
m_socket->disconnect();
if (m_socket->state() != QLocalSocket::UnconnectedState) {
logWarn("socket handler destroyed while connection was active");
m_socket->close();
}
for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it)
it.value()->disconnect();
}
void LauncherSocketHandler::start()
{
connect(m_socket, &QLocalSocket::disconnected,
this, &LauncherSocketHandler::handleSocketClosed);
connect(m_socket, &QLocalSocket::readyRead, this, &LauncherSocketHandler::handleSocketData);
connect(m_socket,
#if (QT_VERSION < QT_VERSION_CHECK(5, 15, 0))
static_cast<void(QLocalSocket::*)(QLocalSocket::LocalSocketError)>(&QLocalSocket::error),
#else
&QLocalSocket::errorOccurred,
#endif
this, &LauncherSocketHandler::handleSocketError);
m_socket->connectToServer(m_serverPath);
}
void LauncherSocketHandler::handleSocketData()
{
try {
if (!m_packetParser.parse())
return;
} catch (const PacketParser::InvalidPacketSizeException &e) {
logWarn(QStringLiteral("Internal protocol error: invalid packet size %1.")
.arg(e.size));
return;
}
switch (m_packetParser.type()) {
case LauncherPacketType::StartProcess:
handleStartPacket();
break;
case LauncherPacketType::StopProcess:
handleStopPacket();
break;
case LauncherPacketType::Shutdown:
handleShutdownPacket();
return;
default:
logWarn(QStringLiteral("Internal protocol error: invalid packet type %1.")
.arg(static_cast<int>(m_packetParser.type())));
return;
}
handleSocketData();
}
void LauncherSocketHandler::handleSocketError()
{
if (m_socket->error() != QLocalSocket::PeerClosedError) {
logError(QStringLiteral("socket error: %1").arg(m_socket->errorString()));
m_socket->disconnect();
qApp->quit();
}
}
void LauncherSocketHandler::handleSocketClosed()
{
for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it) {
if (it.value()->state() != QProcess::NotRunning) {
logWarn("client closed connection while process still running");
break;
}
}
m_socket->disconnect();
qApp->quit();
}
void LauncherSocketHandler::handleProcessError()
{
Process * proc = senderProcess();
if (proc->error() != QProcess::FailedToStart)
return;
proc->stopStopProcedure();
ProcessErrorPacket packet(proc->token());
packet.error = proc->error();
packet.errorString = proc->errorString();
sendPacket(packet);
}
void LauncherSocketHandler::handleProcessStarted()
{
Process *proc = senderProcess();
ProcessStartedPacket packet(proc->token());
packet.processId = proc->processId();
sendPacket(packet);
}
void LauncherSocketHandler::handleProcessFinished()
{
Process * proc = senderProcess();
proc->stopStopProcedure();
ProcessFinishedPacket packet(proc->token());
packet.error = proc->error();
packet.errorString = proc->errorString();
packet.exitCode = proc->exitCode();
packet.exitStatus = proc->exitStatus();
packet.stdErr = proc->readAllStandardError();
packet.stdOut = proc->readAllStandardOutput();
sendPacket(packet);
}
void LauncherSocketHandler::handleStopFailure()
{
// Process did not react to a kill signal. Rare, but not unheard of.
// Forget about the associated Process object and report process exit to the client.
Process * proc = senderProcess();
proc->disconnect();
m_processes.remove(proc->token());
ProcessFinishedPacket packet(proc->token());
packet.error = QProcess::Crashed;
packet.exitCode = -1;
packet.exitStatus = QProcess::CrashExit;
packet.stdErr = proc->readAllStandardError();
packet.stdOut = proc->readAllStandardOutput();
sendPacket(packet);
}
void LauncherSocketHandler::handleStartPacket()
{
Process *& process = m_processes[m_packetParser.token()];
if (!process)
process = setupProcess(m_packetParser.token());
if (process->state() != QProcess::NotRunning) {
logWarn("got start request while process was running");
return;
}
const auto packet = LauncherPacket::extractPacket<StartProcessPacket>(
m_packetParser.token(),
m_packetParser.packetData());
process->setEnvironment(packet.env);
process->setWorkingDirectory(packet.workingDir);
process->setProcessChannelMode(packet.mode);
process->start(packet.command, packet.arguments);
process->closeWriteChannel();
}
void LauncherSocketHandler::handleStopPacket()
{
Process * const process = m_processes.value(m_packetParser.token());
if (!process) {
logWarn("got stop request for unknown process");
return;
}
if (process->state() == QProcess::NotRunning) {
// This can happen if the process finishes on its own at about the same time the client
// sends the request.
logDebug("got stop request when process was not running");
return;
}
process->cancel();
}
void LauncherSocketHandler::handleShutdownPacket()
{
logDebug("got shutdown request, closing down");
for (auto it = m_processes.cbegin(); it != m_processes.cend(); ++it) {
it.value()->disconnect();
if (it.value()->state() != QProcess::NotRunning) {
logWarn("got shutdown request while process was running");
it.value()->terminate();
}
}
m_socket->disconnect();
qApp->quit();
}
void LauncherSocketHandler::sendPacket(const LauncherPacket &packet)
{
m_socket->write(packet.serialize());
}
Process *LauncherSocketHandler::setupProcess(quintptr token)
{
const auto p = new Process(token, this);
connect(p, &QProcess::errorOccurred, this, &LauncherSocketHandler::handleProcessError);
connect(p, &QProcess::started, this, &LauncherSocketHandler::handleProcessStarted);
connect(p, static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
this, &LauncherSocketHandler::handleProcessFinished);
connect(p, &Process::failedToStop, this, &LauncherSocketHandler::handleStopFailure);
return p;
}
Process *LauncherSocketHandler::senderProcess() const
{
return static_cast<Process *>(sender());
}
} // namespace Internal
} // namespace Utils
#include <launchersockethandler.moc>