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								/****************************************************************************
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								**
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								** Copyright (C) 2016 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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											2012-10-02 09:12:39 +02:00
										 
									 
								 
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								** This file is part of Qt Creator.
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								**
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											2012-10-02 09:12:39 +02:00
										 
									 
								 
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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											2016-01-15 14:59:14 +01:00
										 
									 
								 
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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											2015-09-18 11:34:48 +02:00
										 
									 
								 
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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											2016-01-15 14:59:14 +01:00
										 
									 
								 
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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											2016-03-18 07:55:01 +01:00
										 
									 
								 
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								#pragma once
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								#include <QtGlobal>
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								#include <QtQuick/qquickwindow.h>
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								#include "nodeinstanceserver.h"
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								#include <designersupportdelegate.h>
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								QT_BEGIN_NAMESPACE
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								class QQuickItem;
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								class QQmlEngine;
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								#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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								class QQuickRenderControl;
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								class QRhi;
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								class QRhiTexture;
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								class QRhiRenderBuffer;
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								class QRhiTextureRenderTarget;
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								class QRhiRenderPassDescriptor;
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								#endif
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								QT_END_NAMESPACE
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								namespace QmlDesigner {
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								class Qt5NodeInstanceServer : public NodeInstanceServer
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								{
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								    Q_OBJECT
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								public:
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								    Qt5NodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient);
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								    ~Qt5NodeInstanceServer() override;
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								    QQuickView *quickView() const override;
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								    QQuickWindow *quickWindow() const override;
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								    QQmlView *declarativeView() const override;
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								    QQuickItem *rootItem() const override;
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								    void setRootItem(QQuickItem *item) override;
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								    QQmlEngine *engine() const override;
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								    void refreshBindings() override;
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								    DesignerSupport *designerSupport();
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								    void createScene(const CreateSceneCommand &command) override;
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								    void clearScene(const ClearSceneCommand &command) override;
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								    void reparentInstances(const ReparentInstancesCommand &command) override;
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								    QImage grabWindow() override;
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								protected:
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								    void initializeView() override;
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								    void resizeCanvasToRootItem() override;
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								    void resetAllItems();
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								    void setupScene(const CreateSceneCommand &command) override;
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								    QList<QQuickItem*> allItems() const;
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								    struct RenderViewData {
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								        QPointer<QQuickWindow> window = nullptr;
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								        QQuickItem *rootItem = nullptr;
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								        QQuickItem *contentItem = nullptr;
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								#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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								        bool bufferDirty = true;
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								        QQuickRenderControl *renderControl = nullptr;
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								        QRhi *rhi = nullptr;
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								        QRhiTexture *texture = nullptr;
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								        QRhiRenderBuffer *buffer = nullptr;
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								        QRhiTextureRenderTarget *texTarget = nullptr;
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								        QRhiRenderPassDescriptor *rpDesc = nullptr;
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								#endif
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								    };
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								    virtual bool initRhi(RenderViewData &viewData);
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								    virtual QImage grabRenderControl(RenderViewData &viewData);
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								    virtual bool renderWindow();
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								private:
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								    RenderViewData m_viewData;
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								    DesignerSupport m_designerSupport;
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								    QQmlEngine *m_qmlEngine = nullptr;
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								};
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								} // QmlDesigner
							 |