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qt-creator/src/libs/modelinglib/qmt/tasks/diagramscenecontroller.cpp

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/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "diagramscenecontroller.h"
#include "qmt/controller/namecontroller.h"
#include "qmt/controller/undocontroller.h"
#include "qmt/diagram_controller/dfactory.h"
#include "qmt/diagram_controller/diagramcontroller.h"
#include "qmt/diagram_controller/dselection.h"
#include "qmt/diagram/dannotation.h"
#include "qmt/diagram/dboundary.h"
#include "qmt/diagram/dclass.h"
#include "qmt/diagram/dpackage.h"
#include "qmt/diagram/ditem.h"
#include "qmt/diagram/drelation.h"
#include "qmt/diagram_ui/diagram_mime_types.h"
#include "qmt/model_controller/modelcontroller.h"
#include "qmt/model_controller/mselection.h"
#include "qmt/model_controller/mvoidvisitor.h"
#include "qmt/model/massociation.h"
#include "qmt/model/mcanvasdiagram.h"
#include "qmt/model/mclass.h"
#include "qmt/model/mcomponent.h"
#include "qmt/model/mdependency.h"
#include "qmt/model/mdiagram.h"
#include "qmt/model/minheritance.h"
#include "qmt/model/mitem.h"
#include "qmt/model/mobject.h"
#include "qmt/model/mpackage.h"
#include "qmt/model/msourceexpansion.h"
#include "qmt/tasks/alignonrastervisitor.h"
#include "qmt/tasks/isceneinspector.h"
#include "qmt/tasks/voidelementtasks.h"
#include <QMenu>
#include <QFileInfo>
#include <QDir>
#include <QQueue>
#include <QPair>
namespace qmt {
namespace {
static VoidElementTasks dummyElementTasks;
}
class DiagramSceneController::AcceptRelationVisitor : public MVoidConstVisitor
{
public:
AcceptRelationVisitor(const MRelation *relation)
: m_relation(relation)
{
}
bool isAccepted() const { return m_accepted; }
void visitMObject(const MObject *object) override
{
Q_UNUSED(object);
m_accepted = dynamic_cast<const MDependency *>(m_relation) != 0;
}
void visitMClass(const MClass *klass) override
{
Q_UNUSED(klass);
m_accepted = dynamic_cast<const MDependency *>(m_relation) != 0
|| dynamic_cast<const MInheritance *>(m_relation) != 0
|| dynamic_cast<const MAssociation *>(m_relation) != 0;
}
private:
const MRelation *m_relation = 0;
bool m_accepted = false;
};
DiagramSceneController::DiagramSceneController(QObject *parent)
: QObject(parent),
m_modelController(0),
m_diagramController(0),
m_elementTasks(&dummyElementTasks),
m_sceneInspector(0)
{
}
DiagramSceneController::~DiagramSceneController()
{
}
void DiagramSceneController::setModelController(ModelController *modelController)
{
if (m_modelController == modelController)
return;
if (m_modelController) {
disconnect(m_modelController, 0, this, 0);
m_modelController = 0;
}
if (modelController)
m_modelController = modelController;
}
void DiagramSceneController::setDiagramController(DiagramController *diagramController)
{
if (m_diagramController == diagramController)
return;
if (m_diagramController) {
disconnect(m_diagramController, 0, this, 0);
m_diagramController = 0;
}
if (diagramController)
m_diagramController = diagramController;
}
void DiagramSceneController::setElementTasks(IElementTasks *elementTasks)
{
m_elementTasks = elementTasks;
}
void DiagramSceneController::setSceneInspector(ISceneInspector *sceneInspector)
{
m_sceneInspector = sceneInspector;
}
void DiagramSceneController::deleteFromDiagram(const DSelection &dselection, MDiagram *diagram)
{
if (!dselection.isEmpty()) {
MSelection mselection;
DSelection remainingDselection;
foreach (const DSelection::Index &index, dselection.indices()) {
DElement *delement = m_diagramController->findElement(index.elementKey(), diagram);
QMT_CHECK(delement);
if (delement->modelUid().isValid()) {
MElement *melement = m_modelController->findElement(delement->modelUid());
QMT_CHECK(melement);
if (melement->owner())
mselection.append(melement->uid(), melement->owner()->uid());
} else {
remainingDselection.append(index);
}
}
if (!remainingDselection.isEmpty())
m_diagramController->deleteElements(remainingDselection, diagram);
if (!mselection.isEmpty())
m_modelController->deleteElements(mselection);
}
}
void DiagramSceneController::createDependency(DObject *endAObject, DObject *endBObject,
const QList<QPointF> &intermediatePoints, MDiagram *diagram)
{
m_diagramController->undoController()->beginMergeSequence(tr("Create Dependency"));
MObject *endAModelObject = m_modelController->findObject<MObject>(endAObject->modelUid());
QMT_CHECK(endAModelObject);
MObject *endBModelObject = m_modelController->findObject<MObject>(endBObject->modelUid());
QMT_CHECK(endBModelObject);
if (endAModelObject == endBModelObject)
return;
auto modelDependency = new MDependency();
modelDependency->setEndAUid(endAModelObject->uid());
modelDependency->setEndBUid(endBModelObject->uid());
modelDependency->setDirection(MDependency::AToB);
m_modelController->addRelation(endAModelObject, modelDependency);
DRelation *relation = addRelation(modelDependency, intermediatePoints, diagram);
m_diagramController->undoController()->endMergeSequence();
if (relation)
emit newElementCreated(relation, diagram);
}
void DiagramSceneController::createInheritance(DClass *derivedClass, DClass *baseClass,
const QList<QPointF> &intermediatePoints, MDiagram *diagram)
{
m_diagramController->undoController()->beginMergeSequence(tr("Create Inheritance"));
MClass *derivedModelClass = m_modelController->findObject<MClass>(derivedClass->modelUid());
QMT_CHECK(derivedModelClass);
MClass *baseModelClass = m_modelController->findObject<MClass>(baseClass->modelUid());
QMT_CHECK(baseModelClass);
if (derivedModelClass == baseModelClass)
return;
auto modelInheritance = new MInheritance();
modelInheritance->setDerived(derivedModelClass->uid());
modelInheritance->setBase(baseModelClass->uid());
m_modelController->addRelation(derivedModelClass, modelInheritance);
DRelation *relation = addRelation(modelInheritance, intermediatePoints, diagram);
m_diagramController->undoController()->endMergeSequence();
if (relation)
emit newElementCreated(relation, diagram);
}
void DiagramSceneController::createAssociation(DClass *endAClass, DClass *endBClass,
const QList<QPointF> &intermediatePoints, MDiagram *diagram)
{
m_diagramController->undoController()->beginMergeSequence(tr("Create Association"));
MClass *endAModelObject = m_modelController->findObject<MClass>(endAClass->modelUid());
QMT_CHECK(endAModelObject);
MClass *endBModelObject = m_modelController->findObject<MClass>(endBClass->modelUid());
QMT_CHECK(endBModelObject);
// TODO allow self assignment with just one intermediate point and a nice round arrow
if (endAModelObject == endBModelObject && intermediatePoints.count() < 2)
return;
auto modelAssociation = new MAssociation();
modelAssociation->setEndAUid(endAModelObject->uid());
MAssociationEnd endA = modelAssociation->endA();
endA.setNavigable(true);
modelAssociation->setEndA(endA);
modelAssociation->setEndBUid(endBModelObject->uid());
m_modelController->addRelation(endAModelObject, modelAssociation);
DRelation *relation = addRelation(modelAssociation, intermediatePoints, diagram);
m_diagramController->undoController()->endMergeSequence();
if (relation)
emit newElementCreated(relation, diagram);
}
bool DiagramSceneController::relocateRelationEndA(DRelation *relation, DObject *targetObject)
{
return relocateRelationEnd(relation, targetObject, &MRelation::endAUid, &MRelation::setEndAUid);
}
bool DiagramSceneController::relocateRelationEndB(DRelation *relation, DObject *targetObject)
{
return relocateRelationEnd(relation, targetObject, &MRelation::endBUid, &MRelation::setEndBUid);
}
bool DiagramSceneController::isAddingAllowed(const Uid &modelElementKey, MDiagram *diagram)
{
MElement *modelElement = m_modelController->findElement(modelElementKey);
QMT_CHECK(modelElement);
if (m_diagramController->hasDelegate(modelElement, diagram))
return false;
if (auto modelRelation = dynamic_cast<MRelation *>(modelElement)) {
MObject *endAModelObject = m_modelController->findObject(modelRelation->endAUid());
QMT_CHECK(endAModelObject);
DObject *endADiagramObject = m_diagramController->findDelegate<DObject>(endAModelObject, diagram);
if (!endADiagramObject)
return false;
MObject *endBModelObject = m_modelController->findObject(modelRelation->endBUid());
QMT_CHECK(endBModelObject);
DObject *endBDiagramObject = m_diagramController->findDelegate<DObject>(endBModelObject, diagram);
if (!endBDiagramObject)
return false;
}
return true;
}
void DiagramSceneController::addExistingModelElement(const Uid &modelElementKey, const QPointF &pos, MDiagram *diagram)
{
DElement *element = addModelElement(modelElementKey, pos, diagram);
if (element)
emit elementAdded(element, diagram);
}
void DiagramSceneController::dropNewElement(const QString &newElementId, const QString &name, const QString &stereotype,
DElement *topMostElementAtPos, const QPointF &pos, MDiagram *diagram)
{
if (newElementId == QLatin1String(ELEMENT_TYPE_ANNOTATION)) {
auto annotation = new DAnnotation();
annotation->setText(QStringLiteral(""));
annotation->setPos(pos - QPointF(10.0, 10.0));
m_diagramController->addElement(annotation, diagram);
alignOnRaster(annotation, diagram);
emit newElementCreated(annotation, diagram);
} else if (newElementId == QLatin1String(ELEMENT_TYPE_BOUNDARY)) {
auto boundary = new DBoundary();
boundary->setPos(pos);
m_diagramController->addElement(boundary, diagram);
alignOnRaster(boundary, diagram);
emit newElementCreated(boundary, diagram);
} else {
MPackage *parentPackage = findSuitableParentPackage(topMostElementAtPos, diagram);
MObject *newObject = 0;
QString newName;
if (newElementId == QLatin1String(ELEMENT_TYPE_PACKAGE)) {
auto package = new MPackage();
newName = tr("New Package");
if (!stereotype.isEmpty())
package->setStereotypes(QStringList() << stereotype);
newObject = package;
} else if (newElementId == QLatin1String(ELEMENT_TYPE_COMPONENT)) {
auto component = new MComponent();
newName = tr("New Component");
if (!stereotype.isEmpty())
component->setStereotypes(QStringList() << stereotype);
newObject = component;
} else if (newElementId == QLatin1String(ELEMENT_TYPE_CLASS)) {
auto klass = new MClass();
newName = tr("New Class");
if (!stereotype.isEmpty())
klass->setStereotypes(QStringList() << stereotype);
newObject = klass;
} else if (newElementId == QLatin1String(ELEMENT_TYPE_ITEM)) {
auto item = new MItem();
newName = tr("New Item");
if (!stereotype.isEmpty()) {
item->setVariety(stereotype);
item->setVarietyEditable(false);
}
newObject = item;
}
if (newObject) {
if (!name.isEmpty())
newName = tr("New %1").arg(name);
newObject->setName(newName);
dropNewModelElement(newObject, parentPackage, pos, diagram);
}
}
}
void DiagramSceneController::dropNewModelElement(MObject *modelObject, MPackage *parentPackage, const QPointF &pos,
MDiagram *diagram)
{
m_modelController->undoController()->beginMergeSequence(tr("Drop Element"));
m_modelController->addObject(parentPackage, modelObject);
DElement *element = addObject(modelObject, pos, diagram);
m_modelController->undoController()->endMergeSequence();
if (element)
emit newElementCreated(element, diagram);
}
MPackage *DiagramSceneController::findSuitableParentPackage(DElement *topmostDiagramElement, MDiagram *diagram)
{
MPackage *parentPackage = 0;
if (auto diagramPackage = dynamic_cast<DPackage *>(topmostDiagramElement)) {
parentPackage = m_modelController->findObject<MPackage>(diagramPackage->modelUid());
} else if (auto diagramObject = dynamic_cast<DObject *>(topmostDiagramElement)) {
MObject *modelObject = m_modelController->findObject(diagramObject->modelUid());
if (modelObject)
parentPackage = dynamic_cast<MPackage *>(modelObject->owner());
}
if (parentPackage == 0 && diagram != 0)
parentPackage = dynamic_cast<MPackage *>(diagram->owner());
if (parentPackage == 0)
parentPackage = m_modelController->rootPackage();
return parentPackage;
}
MDiagram *DiagramSceneController::findDiagramBySearchId(MPackage *package, const QString &diagramName)
{
QString diagramSearchId = NameController::calcElementNameSearchId(diagramName);
foreach (const Handle<MObject> &handle, package->children()) {
if (handle.hasTarget()) {
if (auto diagram = dynamic_cast<MDiagram *>(handle.target())) {
if (NameController::calcElementNameSearchId(diagram->name()) == diagramSearchId)
return diagram;
}
}
}
return 0;
}
namespace {
static QPointF alignObjectLeft(DObject *object, DObject *otherObject)
{
qreal left = object->pos().x() + object->rect().left();
QPointF pos = otherObject->pos();
qreal otherLeft = pos.x() + otherObject->rect().left();
qreal delta = otherLeft - left;
pos.setX(pos.x() - delta);
return pos;
}
static QPointF alignObjectRight(DObject *object, DObject *otherObject)
{
qreal right = object->pos().x() + object->rect().right();
QPointF pos = otherObject->pos();
qreal otherRight = pos.x() + otherObject->rect().right();
qreal delta = otherRight - right;
pos.setX(pos.x() - delta);
return pos;
}
static QPointF alignObjectHCenter(DObject *object, DObject *otherObject)
{
qreal center = object->pos().x();
QPointF pos = otherObject->pos();
qreal otherCenter = pos.x();
qreal delta = otherCenter - center;
pos.setX(pos.x() - delta);
return pos;
}
static QPointF alignObjectTop(DObject *object, DObject *otherObject)
{
qreal top = object->pos().y() + object->rect().top();
QPointF pos = otherObject->pos();
qreal otherTop = pos.y() + otherObject->rect().top();
qreal delta = otherTop - top;
pos.setY(pos.y() - delta);
return pos;
}
static QPointF alignObjectBottom(DObject *object, DObject *otherObject)
{
qreal bottom = object->pos().y() + object->rect().bottom();
QPointF pos = otherObject->pos();
qreal otherBottom = pos.y() + otherObject->rect().bottom();
qreal delta = otherBottom - bottom;
pos.setY(pos.y() - delta);
return pos;
}
static QPointF alignObjectVCenter(DObject *object, DObject *otherObject)
{
qreal center = object->pos().y();
QPointF pos = otherObject->pos();
qreal otherCenter = pos.y();
qreal delta = otherCenter - center;
pos.setY(pos.y() - delta);
return pos;
}
static QRectF alignObjectWidth(DObject *object, const QSizeF &size)
{
QRectF rect = object->rect();
rect.setX(-size.width() / 2.0);
rect.setWidth(size.width());
return rect;
}
static QRectF alignObjectHeight(DObject *object, const QSizeF &size)
{
QRectF rect = object->rect();
rect.setY(-size.height() / 2.0);
rect.setHeight(size.height());
return rect;
}
static QRectF alignObjectSize(DObject *object, const QSizeF &size)
{
Q_UNUSED(object);
QRectF rect;
rect.setX(-size.width() / 2.0);
rect.setY(-size.height() / 2.0);
rect.setWidth(size.width());
rect.setHeight(size.height());
return rect;
}
}
void DiagramSceneController::alignLeft(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectLeft, diagram);
}
void DiagramSceneController::alignRight(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectRight, diagram);
}
void DiagramSceneController::alignHCenter(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectHCenter, diagram);
}
void DiagramSceneController::alignTop(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectTop, diagram);
}
void DiagramSceneController::alignBottom(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectBottom, diagram);
}
void DiagramSceneController::alignVCenter(DObject *object, const DSelection &selection, MDiagram *diagram)
{
alignPosition(object, selection, alignObjectVCenter, diagram);
}
void DiagramSceneController::alignWidth(DObject *object, const DSelection &selection, const QSizeF &minimumSize,
MDiagram *diagram)
{
alignSize(object, selection, minimumSize, alignObjectWidth, diagram);
}
void DiagramSceneController::alignHeight(DObject *object, const DSelection &selection, const QSizeF &minimumSize,
MDiagram *diagram)
{
alignSize(object, selection, minimumSize, alignObjectHeight, diagram);
}
void DiagramSceneController::alignSize(DObject *object, const DSelection &selection, const QSizeF &minimumSize,
MDiagram *diagram)
{
alignSize(object, selection, minimumSize, alignObjectSize, diagram);
}
void DiagramSceneController::alignPosition(DObject *object, const DSelection &selection,
QPointF (*aligner)(DObject *, DObject *), MDiagram *diagram)
{
foreach (const DSelection::Index &index, selection.indices()) {
DElement *element = m_diagramController->findElement(index.elementKey(), diagram);
if (auto selectedObject = dynamic_cast<DObject *>(element)) {
if (selectedObject != object) {
QPointF newPos = aligner(object, selectedObject);
if (newPos != selectedObject->pos()) {
m_diagramController->startUpdateElement(selectedObject, diagram, DiagramController::UpdateGeometry);
selectedObject->setPos(newPos);
m_diagramController->finishUpdateElement(selectedObject, diagram, false);
}
}
}
}
}
void DiagramSceneController::alignSize(DObject *object, const DSelection &selection, const QSizeF &minimumSize,
QRectF (*aligner)(DObject *, const QSizeF &), MDiagram *diagram)
{
QSizeF size;
if (object->rect().width() < minimumSize.width())
size.setWidth(minimumSize.width());
else
size.setWidth(object->rect().width());
if (object->rect().height() < minimumSize.height())
size.setHeight(minimumSize.height());
else
size.setHeight(object->rect().height());
foreach (const DSelection::Index &index, selection.indices()) {
DElement *element = m_diagramController->findElement(index.elementKey(), diagram);
if (auto selectedObject = dynamic_cast<DObject *>(element)) {
QRectF newRect = aligner(selectedObject, size);
if (newRect != selectedObject->rect()) {
m_diagramController->startUpdateElement(selectedObject, diagram, DiagramController::UpdateGeometry);
selectedObject->setAutoSized(false);
selectedObject->setRect(newRect);
m_diagramController->finishUpdateElement(selectedObject, diagram, false);
}
}
}
}
void DiagramSceneController::alignOnRaster(DElement *element, MDiagram *diagram)
{
AlignOnRasterVisitor visitor;
visitor.setDiagramController(m_diagramController);
visitor.setSceneInspector(m_sceneInspector);
visitor.setDiagram(diagram);
element->accept(&visitor);
}
DElement *DiagramSceneController::addModelElement(const Uid &modelElementKey, const QPointF &pos, MDiagram *diagram)
{
DElement *element = 0;
if (MObject *modelObject = m_modelController->findObject(modelElementKey)) {
element = addObject(modelObject, pos, diagram);
} else if (MRelation *modelRelation = m_modelController->findRelation(modelElementKey)) {
element = addRelation(modelRelation, QList<QPointF>(), diagram);
} else {
QMT_CHECK(false);
}
return element;
}
DObject *DiagramSceneController::addObject(MObject *modelObject, const QPointF &pos, MDiagram *diagram)
{
QMT_CHECK(modelObject);
if (m_diagramController->hasDelegate(modelObject, diagram))
return 0;
m_diagramController->undoController()->beginMergeSequence(tr("Add Element"));
DFactory factory;
modelObject->accept(&factory);
auto diagramObject = dynamic_cast<DObject *>(factory.product());
QMT_CHECK(diagramObject);
diagramObject->setPos(pos);
m_diagramController->addElement(diagramObject, diagram);
alignOnRaster(diagramObject, diagram);
// add all relations between any other element on diagram and new element
foreach (DElement *delement, diagram->diagramElements()) {
if (delement != diagramObject) {
auto dobject = dynamic_cast<DObject *>(delement);
if (dobject) {
MObject *mobject = m_modelController->findObject(dobject->modelUid());
if (mobject) {
foreach (const Handle<MRelation> &handle, mobject->relations()) {
if (handle.hasTarget()
&& ((handle.target()->endAUid() == modelObject->uid()
&& handle.target()->endBUid() == mobject->uid())
|| (handle.target()->endAUid() == mobject->uid()
&& handle.target()->endBUid() == modelObject->uid()))) {
addRelation(handle.target(), QList<QPointF>(), diagram);
}
}
foreach (const Handle<MRelation> &handle, modelObject->relations()) {
if (handle.hasTarget()
&& ((handle.target()->endAUid() == modelObject->uid()
&& handle.target()->endBUid() == mobject->uid())
|| (handle.target()->endAUid() == mobject->uid()
&& handle.target()->endBUid() == modelObject->uid()))) {
addRelation(handle.target(), QList<QPointF>(), diagram);
}
}
}
}
}
}
// add all self relations
foreach (const Handle<MRelation> &handle, modelObject->relations()) {
if (handle.hasTarget ()
&& handle.target()->endAUid() == modelObject->uid()
&& handle.target()->endBUid() == modelObject->uid()) {
addRelation(handle.target(), QList<QPointF>(), diagram);
}
}
m_diagramController->undoController()->endMergeSequence();
return diagramObject;
}
DRelation *DiagramSceneController::addRelation(MRelation *modelRelation, const QList<QPointF> &intermediatePoints,
MDiagram *diagram)
{
QMT_CHECK(modelRelation);
if (m_diagramController->hasDelegate(modelRelation, diagram))
return 0;
DFactory factory;
modelRelation->accept(&factory);
auto diagramRelation = dynamic_cast<DRelation *>(factory.product());
QMT_CHECK(diagramRelation);
MObject *endAModelObject = m_modelController->findObject(modelRelation->endAUid());
QMT_CHECK(endAModelObject);
DObject *endADiagramObject = m_diagramController->findDelegate<DObject>(endAModelObject, diagram);
QMT_CHECK(endADiagramObject);
diagramRelation->setEndAUid(endADiagramObject->uid());
MObject *endBModelObject = m_modelController->findObject(modelRelation->endBUid());
QMT_CHECK(endBModelObject);
DObject *endBDiagramObject = m_diagramController->findDelegate<DObject>(endBModelObject, diagram);
QMT_CHECK(endBDiagramObject);
diagramRelation->setEndBUid(endBDiagramObject->uid());
QList<DRelation::IntermediatePoint> relationPoints;
if (endADiagramObject->uid() == endBDiagramObject->uid() && intermediatePoints.isEmpty()) {
// create some intermediate points for self-relation
QRectF rect = endADiagramObject->rect().translated(endADiagramObject->pos());
static const qreal EDGE_RADIUS = 30.0;
qreal w = rect.width() * 0.25;
if (w > EDGE_RADIUS)
w = EDGE_RADIUS;
qreal h = rect.height() * 0.25;
if (h > EDGE_RADIUS)
h = EDGE_RADIUS;
QPointF i1(rect.x() - EDGE_RADIUS, rect.bottom() - h);
QPointF i2(rect.x() - EDGE_RADIUS, rect.bottom() + EDGE_RADIUS);
QPointF i3(rect.x() + w, rect.bottom() + EDGE_RADIUS);
relationPoints.append(DRelation::IntermediatePoint(i1));
relationPoints.append(DRelation::IntermediatePoint(i2));
relationPoints.append(DRelation::IntermediatePoint(i3));
} else {
foreach (const QPointF &intermediatePoint, intermediatePoints)
relationPoints.append(DRelation::IntermediatePoint(intermediatePoint));
}
diagramRelation->setIntermediatePoints(relationPoints);
m_diagramController->addElement(diagramRelation, diagram);
alignOnRaster(diagramRelation, diagram);
return diagramRelation;
}
bool DiagramSceneController::relocateRelationEnd(DRelation *relation, DObject *targetObject,
Uid (MRelation::*endUid)() const,
void (MRelation::*setEndUid)(const Uid &))
{
QMT_CHECK(relation);
if (targetObject && targetObject->uid() != relation->endAUid()) {
MRelation *modelRelation = m_modelController->findRelation(relation->modelUid());
QMT_CHECK(modelRelation);
MObject *targetMObject = m_modelController->findObject(targetObject->modelUid());
QMT_CHECK(targetMObject);
AcceptRelationVisitor visitor(modelRelation);
targetMObject->accept(&visitor);
if (visitor.isAccepted()) {
MObject *currentTargetMObject = m_modelController->findObject((modelRelation->*endUid)());
QMT_CHECK(currentTargetMObject);
m_modelController->undoController()->beginMergeSequence(tr("Relocate Relation"));
if (currentTargetMObject == modelRelation->owner())
m_modelController->moveRelation(targetMObject, modelRelation);
m_modelController->startUpdateRelation(modelRelation);
(modelRelation->*setEndUid)(targetMObject->uid());
m_modelController->finishUpdateRelation(modelRelation, false);
m_modelController->undoController()->endMergeSequence();
return true;
}
}
return false;
}
} // namespace qmt