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qt-creator/src/libs/tracing/timelinenotesrenderpass.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "timelinenotesrenderpass.h"
#include "timelinerenderstate.h"
#include "timelinenotesmodel.h"
#include <utils/theme/theme.h>
namespace Timeline {
struct Point2DWithDistanceFromTop {
float x, y, d;
void set(float nx, float ny, float nd);
};
class NotesMaterial : public QSGMaterial
{
public:
QSGMaterialType *type() const;
QSGMaterialShader *createShader() const;
};
struct NotesGeometry
{
static const int maxNotes;
static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop();
static QSGGeometry *createGeometry(QVector<int> &ids, const TimelineModel *model,
const TimelineRenderState *parentState, bool collapsed);
};
const int NotesGeometry::maxNotes = 0xffff / 2;
class TimelineNotesRenderPassState : public TimelineRenderPass::State
{
public:
TimelineNotesRenderPassState(int expandedRows);
~TimelineNotesRenderPassState();
QSGNode *expandedRow(int row) const { return m_expandedRows[row]; }
QSGNode *collapsedOverlay() const { return m_collapsedOverlay; }
const QVector<QSGNode *> &expandedRows() const { return m_expandedRows; }
QSGGeometry *nullGeometry() { return &m_nullGeometry; }
NotesMaterial *material() { return &m_material; }
private:
QSGGeometryNode *createNode();
NotesMaterial m_material;
QSGGeometry m_nullGeometry;
QSGGeometryNode *m_collapsedOverlay;
QVector<QSGNode *> m_expandedRows;
};
const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop()
{
static QSGGeometry::Attribute data[] = {
QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
QSGGeometry::Attribute::create(1, 1, GL_FLOAT),
};
static QSGGeometry::AttributeSet attrs = {
2,
sizeof(Point2DWithDistanceFromTop),
data
};
return attrs;
}
const TimelineNotesRenderPass *TimelineNotesRenderPass::instance()
{
static const TimelineNotesRenderPass pass;
return &pass;
}
TimelineNotesRenderPass::TimelineNotesRenderPass()
{
}
TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer,
const TimelineRenderState *parentState,
State *oldState, int firstIndex,
int lastIndex, bool stateChanged,
float spacing) const
{
Q_UNUSED(firstIndex)
Q_UNUSED(lastIndex)
Q_UNUSED(spacing)
const TimelineNotesModel *notes = renderer->notes();
const TimelineModel *model = renderer->model();
if (!model || !notes)
return oldState;
TimelineNotesRenderPassState *state;
if (oldState == 0) {
state = new TimelineNotesRenderPassState(model->expandedRowCount());
} else {
if (!stateChanged && !renderer->notesDirty())
return oldState;
state = static_cast<TimelineNotesRenderPassState *>(oldState);
}
QVector<QVector<int> > expanded(model->expandedRowCount());
QVector<int> collapsed;
for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) {
if (notes->timelineModel(i) != model->modelId())
continue;
int timelineIndex = notes->timelineIndex(i);
if (model->startTime(timelineIndex) > parentState->end() ||
model->endTime(timelineIndex) < parentState->start())
continue;
expanded[model->expandedRow(timelineIndex)] << timelineIndex;
collapsed << timelineIndex;
}
QSGGeometryNode *collapsedNode = static_cast<QSGGeometryNode *>(state->collapsedOverlay());
if (collapsed.count() > 0) {
collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState,
true));
collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
} else {
collapsedNode->setGeometry(state->nullGeometry());
collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
}
for (int row = 0; row < model->expandedRowCount(); ++row) {
QSGGeometryNode *rowNode = static_cast<QSGGeometryNode *>(state->expandedRow(row));
if (expanded[row].isEmpty()) {
rowNode->setGeometry(state->nullGeometry());
rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
} else {
rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState,
false));
collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
}
}
return state;
}
TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) :
m_nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0)
{
m_material.setFlag(QSGMaterial::Blending, true);
m_expandedRows.reserve(numExpandedRows);
for (int i = 0; i < numExpandedRows; ++i)
m_expandedRows << createNode();
m_collapsedOverlay = createNode();
}
TimelineNotesRenderPassState::~TimelineNotesRenderPassState()
{
qDeleteAll(m_expandedRows);
delete m_collapsedOverlay;
}
QSGGeometryNode *TimelineNotesRenderPassState::createNode()
{
QSGGeometryNode *node = new QSGGeometryNode;
node->setGeometry(&m_nullGeometry);
node->setMaterial(&m_material);
node->setFlag(QSGNode::OwnedByParent, false);
return node;
}
QSGGeometry *NotesGeometry::createGeometry(QVector<int> &ids, const TimelineModel *model,
const TimelineRenderState *parentState, bool collapsed)
{
float rowHeight = TimelineModel::defaultRowHeight();
QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(),
ids.count() * 2);
Q_ASSERT(geometry->vertexData());
geometry->setDrawingMode(GL_LINES);
geometry->setLineWidth(3);
Point2DWithDistanceFromTop *v =
static_cast<Point2DWithDistanceFromTop *>(geometry->vertexData());
for (int i = 0; i < ids.count(); ++i) {
int timelineIndex = ids[i];
float horizontalCenter = ((model->startTime(timelineIndex) +
model->endTime(timelineIndex)) / (qint64)2 -
parentState->start()) * parentState->scale();
float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) *
rowHeight;
float verticalEnd = verticalStart + 0.8 * rowHeight;
v[i * 2].set(horizontalCenter, verticalStart, 0);
v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1);
}
return geometry;
}
class NotesMaterialShader : public QSGMaterialShader
{
public:
NotesMaterialShader();
void updateState(const RenderState &state, QSGMaterial *newEffect,
QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
private:
void initialize() override;
int m_matrix_id;
int m_z_range_id;
int m_color_id;
};
NotesMaterialShader::NotesMaterialShader()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/tracing/notes.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/tracing/notes.frag"));
}
void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *)
{
if (state.isMatrixDirty()) {
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
program()->setUniformValue(m_z_range_id, GLfloat(1.0));
const QColor notesColor = Utils::creatorTheme()
? Utils::creatorTheme()->color(Utils::Theme::Timeline_HighlightColor)
: QColor(255, 165, 0);
program()->setUniformValue(m_color_id, notesColor);
}
}
char const *const *NotesMaterialShader::attributeNames() const
{
static const char *const attr[] = {"vertexCoord", "distanceFromTop", 0};
return attr;
}
void NotesMaterialShader::initialize()
{
m_matrix_id = program()->uniformLocation("matrix");
m_z_range_id = program()->uniformLocation("_qt_zRange");
m_color_id = program()->uniformLocation("notesColor");
}
QSGMaterialType *NotesMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *NotesMaterial::createShader() const
{
return new NotesMaterialShader;
}
void Point2DWithDistanceFromTop::set(float nx, float ny, float nd)
{
x = nx; y = ny; d = nd;
}
} // namespace Timeline