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qt-creator/src/libs/advanceddockingsystem/floatingdockcontainer.h

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/****************************************************************************
**
** Copyright (C) 2020 Uwe Kindler
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or (at your option) any later version.
** The licenses are as published by the Free Software Foundation
** and appearing in the file LICENSE.LGPLv21 included in the packaging
** of this file. Please review the following information to ensure
** the GNU Lesser General Public License version 2.1 requirements
** will be met: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "ads_globals.h"
#include <QDockWidget>
#include <QRubberBand>
#ifdef Q_OS_LINUX
using FloatingWidgetBaseType = QDockWidget;
#else
using FloatingWidgetBaseType = QWidget;
#endif
namespace ADS {
class FloatingDockContainerPrivate;
class DockManager;
struct DockManagerPrivate;
class DockAreaWidget;
class DockContainerWidget;
class DockWidget;
class DockManager;
class DockAreaTabBar;
class DockWidgetTab;
struct DockWidgetTabPrivate;
class DockAreaTitleBar;
struct DockAreaTitleBarPrivate;
class FloatingWidgetTitleBar;
class DockingStateReader;
/**
* Pure virtual interface for floating widgets.
* This interface is used for opaque and non-opaque undocking. If opaque
* undocking is used, the a real FloatingDockContainer widget will be created
*/
class AbstractFloatingWidget
{
public:
virtual ~AbstractFloatingWidget() = 0;
/**
* Starts floating.
* This function should get called typically from a mouse press event
* handler
*/
virtual void startFloating(const QPoint &dragStartMousePos,
const QSize &size,
eDragState dragState,
QWidget *mouseEventHandler)
= 0;
/**
* Moves the widget to a new position relative to the position given when
* startFloating() was called.
* This function should be called from a mouse mouve event handler to
* move the floating widget on mouse move events.
*/
virtual void moveFloating() = 0;
/**
* Tells the widget that to finish dragging if the mouse is released.
* This function should be called from a mouse release event handler
* to finish the dragging
*/
virtual void finishDragging() = 0;
};
/**
* This implements a floating widget that is a dock container that accepts
* docking of dock widgets like the main window and that can be docked into
* another dock container.
* Every floating window of the docking system is a FloatingDockContainer.
*/
class ADS_EXPORT FloatingDockContainer : public FloatingWidgetBaseType,
public AbstractFloatingWidget
{
Q_OBJECT
private:
FloatingDockContainerPrivate *d; ///< private data (pimpl)
friend class FloatingDockContainerPrivate;
friend class DockManager;
friend struct DockManagerPrivate;
friend class DockAreaTabBar;
friend struct DockWidgetTabPrivate;
friend class DockWidgetTab;
friend class DockAreaTitleBar;
friend struct DockAreaTitleBarPrivate;
friend class DockWidget;
friend class DockAreaWidget;
friend class FloatingWidgetTitleBar;
void onDockAreasAddedOrRemoved();
void onDockAreaCurrentChanged(int Index);
protected:
/**
* Starts floating at the given global position.
* Use moveToGlobalPos() to move the widget to a new position
* depending on the start position given in Pos parameter
*/
virtual void startFloating(const QPoint &dragStartMousePos,
const QSize &size,
eDragState dragState,
QWidget *mouseEventHandler) override;
/**
* Call this function to start dragging the floating widget
*/
void startDragging(const QPoint &dragStartMousePos,
const QSize &size,
QWidget *mouseEventHandler)
{
startFloating(dragStartMousePos, size, DraggingFloatingWidget, mouseEventHandler);
}
/**
* Call this function if you explicitly want to signal that dragging has
* finished
*/
virtual void finishDragging() override;
/**
* Call this function if you just want to initialize the position
* and size of the floating widget
*/
void initFloatingGeometry(const QPoint &dragStartMousePos, const QSize &size)
{
startFloating(dragStartMousePos, size, DraggingInactive, nullptr);
}
/**
* Moves the widget to a new position relative to the position given when
* startFloating() was called
*/
void moveFloating() override;
/**
* Restores the state from given stream.
* If Testing is true, the function only parses the data from the given
* stream but does not restore anything. You can use this check for
* faulty files before you start restoring the state
*/
bool restoreState(DockingStateReader &stream, bool testing);
/**
* Call this function to update the window title
*/
void updateWindowTitle();
protected: // reimplements QWidget
virtual void changeEvent(QEvent *event) override;
virtual void moveEvent(QMoveEvent *event) override;
virtual bool event(QEvent *event) override;
virtual void closeEvent(QCloseEvent *event) override;
virtual void hideEvent(QHideEvent *event) override;
virtual void showEvent(QShowEvent *event) override;
public:
using Super = QWidget;
/**
* Create empty floating widget - required for restore state
*/
FloatingDockContainer(DockManager *dockManager);
/**
* Create floating widget with the given dock area
*/
FloatingDockContainer(DockAreaWidget *dockArea);
/**
* Create floating widget with the given dock widget
*/
FloatingDockContainer(DockWidget *dockWidget);
/**
* Virtual Destructor
*/
virtual ~FloatingDockContainer() override;
/**
* Access function for the internal dock container
*/
DockContainerWidget *dockContainer() const;
/**
* This function returns true, if it can be closed.
* It can be closed, if all dock widgets in all dock areas can be closed
*/
bool isClosable() const;
/**
* This function returns true, if this floating widget has only one single
* visible dock widget in a single visible dock area.
* The single dock widget is a real top level floating widget because no
* other widgets are docked.
*/
bool hasTopLevelDockWidget() const;
/**
* This function returns the first dock widget in the first dock area.
* If the function hasSingleDockWidget() returns true, then this function
* returns this single dock widget.
*/
DockWidget *topLevelDockWidget() const;
/**
* This function returns a list of all dock widget in this floating widget.
* This is a simple convenience function that simply calls the dockWidgets()
* function of the internal container widget.
*/
QList<DockWidget *> dockWidgets() const;
}; // class FloatingDockContainer
} // namespace ADS