2020-09-18 12:56:24 +03:00
										 
									 
								 
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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.15
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								import QtQuick3D 1.15
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								View3D {
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								    id: root
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								    anchors.fill: parent
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								    environment: sceneEnv
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								    camera: theCamera
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								    property bool ready: false
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								    property real prevZoomFactor: -1
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								    property Model sourceModel
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											2020-09-22 11:30:05 +03:00
										 
									 
								 
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								    function fitToViewPort()
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											2020-09-18 12:56:24 +03:00
										 
									 
								 
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								    {
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								        cameraControl.focusObject(model, theCamera.eulerRotation, true, false);
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								        if (cameraControl._zoomFactor < 0.1) {
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								            model.scale = model.scale.times(10);
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								        } else if (cameraControl._zoomFactor > 10) {
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								            model.scale = model.scale.times(0.1);
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								        } else {
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								            // We need one more render after zoom factor change, so only set ready when zoom factor
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								            // or scaling hasn't changed from the previous frame
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								            ready = _generalHelper.fuzzyCompare(cameraControl._zoomFactor, prevZoomFactor);
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								            prevZoomFactor = cameraControl._zoomFactor;
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								        }
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								    }
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								    SceneEnvironment {
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								        id: sceneEnv
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								        antialiasingMode: SceneEnvironment.MSAA
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								        antialiasingQuality: SceneEnvironment.High
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								    }
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								    EditCameraController {
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								        id: cameraControl
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								        camera: theCamera
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								        anchors.fill: parent
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								        view3d: root
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								        ignoreToolState: true
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								    }
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								    DirectionalLight {
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								        eulerRotation.x: -30
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								        eulerRotation.y: -30
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								    }
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								    PerspectiveCamera {
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								        id: theCamera
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								        z: 600
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								        y: 600
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								        eulerRotation.x: -45
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								        clipFar: 10000
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								        clipNear: 1
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								    }
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								    Model {
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								        id: model
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								        eulerRotation.y: 45
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								        source: sourceModel.source
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								        geometry: sourceModel.geometry
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								        materials: [
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								            DefaultMaterial {
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								                diffuseColor: "#4aee45"
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								            }
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								        ]
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								    }
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								}
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