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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dtexturenodeinstance.cpp

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "quick3dtexturenodeinstance.h"
#include <QQuickItem>
#include <QTimer>
namespace QmlDesigner {
namespace Internal {
Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object)
: ObjectNodeInstance(object)
{
}
Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object)
{
Pointer instance(new Quick3DTextureNodeInstance(object));
QTimer::singleShot(0, [object](){
// Texture will be upside down for unknown reason unless we force flip update at start
QVariant prop = object->property("flipV");
QVariant prop2(!prop.toBool());
object->setProperty("flipV", prop2);
object->setProperty("flipV", prop);
});
instance->populateResetHashes();
return instance;
}
void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name,
const QString &expression)
{
ObjectNodeInstance::setPropertyBinding(name, expression);
if (name == "sourceItem") {
bool targetNeed = true;
if (expression.isEmpty())
targetNeed = false;
if (targetNeed != m_multiPassNeeded) {
m_multiPassNeeded = targetNeed;
if (targetNeed)
nodeInstanceServer()->incrementNeedsExtraRender();
else
nodeInstanceServer()->decrementNeedsExtraRender();
}
}
}
void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name)
{
ObjectNodeInstance::resetProperty(name);
if (name == "sourceItem") {
if (m_multiPassNeeded) {
m_multiPassNeeded = false;
nodeInstanceServer()->decrementNeedsExtraRender();
}
}
}
} // namespace Internal
} // namespace QmlDesigner