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/*!
\page tutorials-addressbook-sdk.html
\startpage {index.html}{Qt Reference Documentation}
\nextpage \l{Designing the User Interface}{Chapter 1}
\title Address Book Tutorial
\ingroup howto
\ingroup tutorials
\brief An introduction to GUI programming with Qt and Qt Creator,
describing in detail how to put together a simple yet fully-
functioning application.
This tutorial gives an introduction to GUI programming using the Qt SDK.
### Screenshot
In the process, we will learn about some basic technologies provided by
Qt, such as:
\list
\o Widgets and layout managers
\o Container classes
\o Signals and slots
\o Input and output devices
\endlist
All these technologies will be introduced via the Qt Creator Integrated
Development Environment (IDE).
If you are completely new to Qt, please read \l{How to Learn Qt} if you
have not already done so.
The tutorial's source code is located in Qt's
\c{examples/tutorials/addressbook} directory.
Tutorial chapters:
\list 1
\o \l{examples/addressbook-sdk/part1}{Designing the User Interface}
\o \l{examples/addressbook-sdk/part2}{Adding Addresses}
\o \l{examples/addressbook-sdk/part3}{Navigating between Entries}
\o \l{examples/addressbook-sdk/part4}{Editing and Removing Addresses}
\o \l{examples/addressbook-sdk/part5}{Adding a Find Function}
\o \l{examples/addressbook-sdk/part6}{Loading and Saving}
\o \l{examples/addressbook-sdk/part7}{Additional Features}
\endlist
Although this little application does not look much like a fully-fledged
modern GUI application, it uses many of the basic techniques that are used
in more complex applications. After you have worked through it, we
recommend checking out the \l{mainwindows/application}{Application}
example, which presents a small GUI application, with menus, toolbars, a
status bar, and so on.
*/
/*!
\page tutorials-addressbook-sdk-part1.html
\contentspage {Address Book Tutorial}{Contents}
\nextpage \l{examples/addressbook-sdk/part2}{Chapter 2}
\example examples/addressbook-sdk/part1
\title Address Book 1 - Designing the User Interface
The first part of this tutorial covers the design of the basic graphical
user interface (GUI) we use for the Address Book application.
The first step to creating a GUI program is to design the user interface.
In this chapter, our goal is to set up the labels and input fields needed
to implement a basic address book application. The figure below is a
screenshot of our expected output.
\image addressbook-tutorial-part1-screenshot.png
We begin by launching Qt Creator and use it to generate a new project. To
do this, select \gui New from the \gui File menu. In the
\gui{New...} dialog, select \gui{Projects|Qt4 Gui Application}. For a step
by step guide on how to create a \gui Project with Qt Creator, refer to the
\l{Creating a Project in Qt Creator}. Ensure that you select QWidget as
your subclass and name it \c AddressBook.
Five files will be generated in this \gui{Project}:
\list
\o \c{addressbook.pro} - the project file,
\o \c{addressbook.h} - the definition file for the \c AddressBook
class,
\o \c{addressbook.cpp} - the implementation file for the
\c AddressBook class,
\o \c{main.cpp} - the file containing a \c main() function, with an
instance of \c AddressBook, and
\o \c{addressbook.ui} - the user interface file created with \QD.
\endlist
Now that we have all the files we need, let's move on to designing the user
interface.
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\section1 Placing Widgets on the Form
In the \gui{Project Sidebar}, double-click on the \c{addressbook.ui} file.
The \QD plugin will be launched, allowing you to design your program's user
interface.
We require two \l{QLabel}s to label the input fields as well as a QLineEdit
and a QTextEdit for the input fields. So, drag those widgets from the
\gui{Widget Box} to your form. In the \gui{Property Editor}, set their
\gui{objectName} property to \c nameLabel and \c addressLabel for the
\l{QLabel}s, \c nameLine for the QLineEdit and finally, \c addressText for
the QTextEdit.
Next, we have to position the widgets properly, according to the screenshot
earlier. We use a QGridLayout to position our labels and input fields in a
structured manner. QGridLayout divides the available space into a grid and
places widgets in the cells we specify with row and column numbers. The
diagram below shows the layout cells and the position of our widgets. Place
your widgets accordingly and save the form by choosing
\gui{File | Save} or using the \key{Ctrl+S} shortcut.
\image addressbook-tutorial-part1-labeled-screenshot.png
A common mistake when designing user interfaces with \QD is overlooking the
top level widget's layout. Unlike sub-layouts, which \QD displays with a
red border, top level layouts have no graphical representation. Layouts are
necessary for top level widgets, in this case QWidget, to ensure that when
the window is resized, the widgets on the form will resize accordingly. You
can try this out by pressing \key{Ctrl+Alt+R} now. To correct it, simply click
anywhere on the form and select \gui{Lay out Horizontally} or
\gui{Lay out Vertically}. The output will be the same. Now your widgets
will resize correctly.
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\section1 The AddressBook Class
The \l{examples/addressbook-sdk/part1/addressbook.h}{\c addressbook.h} file
is used to define the \c AddressBook class.
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Let's take a look at what is already provided for us by Qt Creator. The
\c AddressBook class has been defined as a QWidget subclass with a
constructor and destructor.The Q_OBJECT macro is used to indicate that this
class uses internationalization as well as Qt's signals and slots features.
Although the macro implements some of Qt's more advanced features, for now,
it is useful to think of it as a shortcut that allows us to use the
\l{QObject::}{tr()} and \l{QObject::}{connect()} functions.
\snippet examples/addressbook-sdk/part1/addressbook.h class definition
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Qt Creator's \gui{Project Wizard} provides us with the \c Ui object as a
way to access the widgets on our form.
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The \l{examples/addressbook-sdk/part1/addressbook.cpp}{\c addressbook.cpp}
file is used to implement the \c AddressBook class. The constructor sets up
the \c ui file; the destructor deletes it.
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\snippet examples/addressbook-sdk/part1/addressbook.cpp class implementation
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\section1 The \c{main()} Function
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The \l{examples/addressbook-sdk/part1/main.cpp}{\c main.cpp} file contains
the \c{main()} function It is generated by the \gui{Project Wizard}.
Within this function, a QApplication object, \c a, is instantiated.
QApplication is responsible for various application-wide resources, such as
the default font and cursor, and for running an event loop. Hence, there is
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always one QApplication object in every GUI application using Qt.
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\snippet examples/addressbook-sdk/part1/main.cpp main function
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The code constructs a new \c AddressBook widget on the heap using the
\c new keyword and invokes its \l{QWidget::}{show()} function to display
it. However, the widget will not be shown until the application's event
loop is started. This is done by calling the application's
\l{QApplication::}{exec()} function. Finally, the result returned by
\l{QApplication::}{exec()} is used as the \c main() function's return
value.
\section1 Running the Application
To run your application with Qt Creator, simply click on the Play button
(image). A bare bones Address Book will be displayed. Click on the X button
to close it.
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\section1 Qt Programming - Subclassing
When writing Qt programs, we usually subclass Qt objects to add
functionality. This is one of the essential concepts behind creating custom
widgets or collections of standard widgets. Subclassing to extend or change
the behavior of a widget has the following advantages:
\list
\o We can write implementations of virtual or pure virtual functions
to obtain exactly what we need, falling back on the base class's
implementation when necessary.
\o It allows us to encapsulate parts of the user interface within a
class, so that the other parts of the application do not need to
know about the individual widgets in the user interface.
\o The subclass can be used to create multiple custom widgets in the
same application or library, and the code for the subclass can be
reused in other projects.
\endlist
Since Qt does not provided a specific address book widget, we subclass a
standard Qt widget class and add features to it. The \c AddressBook class
we create in this tutorial can be reused in situations where a basic
address book is needed.
*/
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/*!
\page tutorials-addressbook-sdk-part2.html
\previouspage Address Book 1 - Designing the User Interface
\contentspage {Address Book Tutorial}{Contents}
\nextpage \l{examples/addressbook-sdk/part3}{Chapter 3}
\example examples/addressbook-sdk/part2
\title Address Book 2 - Adding Addresses
The next step to creating our basic address book application is to allow a
little bit of user interaction.
### \image addressbook-tutorial-part2-add-contact.png
We will provide a push button that the user can click to add a new contact.
Also, some form of data structure is needed to store these contacts in an
organized way.
\section1 Placing Widgets on the Form
We shall continue with the form we had from the last chapter; we have the
labels and input fields set up, but we need to add push buttons to complete
the process of adding a contact. So, we begin by breaking the existing
layouts: select \gui{Break Layout} from the context menu. You might have to
do a \gui{Select All} with \key{Ctrl+A} first.. Then, we add three push
buttons. Double-click on each of them to set their text to "Add", "Submit",
and "Cancel". We now require a vertical spacer to ensure that the push
buttons will be laid out neatly; drag one from the \gui{Widget Box}.
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Next, lay out these three push buttons and the spacer vertically, by
selecting all three of them (using the \key{Ctrl + click}) and choosing
\gui{Lay out Vertically} from the context menu. Alternatively you can click
on the ... button or use the \key{Ctrl+L} shortcut. We use the spacer as we
do not want the buttons to be evenly spaced, but arranged closer to the top
of the widget. The figure below shows the difference between using the
spacer and not using it.
## image
Select all the objects on the form (use \key{Ctrl+A}) and lay them out in a
grid. Lastly, set the top level widget's layout by right-clicking anywhere
on the widget and selecting \gui{Lay out Horizontally} or
\gui{Lay out Vertically}.
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The final design of the form is shown in the screenshot below:
## image
\section1 The AddressBook Class
To ensure that the Address Book reacts to user interaction, we need to
write slots for each push button that we added earlier. A slot is a
function that responds to a particular signal. We will discuss this
concept in further detail below. However, for an overview of Qt's signals
and slots concept, you can refer to the \l{Signals and Slots} document.
In the \l{examples/addressbook-sdk/part2/addressbook.h}{\c addressbook.h}
file, we add the following code:
\snippet examples/addressbook-sdk/part2/addressbook.h slot definition
Next, we have to provide private members for the \c AddressBook class so
that we can access these widgets freely throughout the class.
\snippet examples/addressbook-sdk/part2/addressbook.h members1
\note The names, e.g., \c addButton etc., correspond to the name of the
actual object. You can modify them by double-clicking on their names within
\QD's \gui{Object Inspector}.
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We need a container to store our address book contacts, so that we can
traverse and display them. A QMap object, \c contacts, is used for this
purpose as it holds a key-value pair: the contact's name as the \e key, and
the contact's address as the \e value.
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\snippet examples/addressbook-sdk/part2/addressbook.h members2
We also declare two private QString objects, \c oldName and \c oldAddress.
These objects are needed to hold the name and address of hte contact that
was last displayed, before the user clicked \gui Add. So, when the user
clicks \gui Cancel, we can revert to displaying the details of the last
contact.
Let's move on to implementing the slots we defined earlier. Within the
constructor of \c AddressBook, we extract the widgets from the form using
the \c ui object by pointing our private members to them.
\snippet examples/addressbook-sdk/part2/addressbook.cpp extract objects
Then we set \c nameLine and \c addressText to read-only, so that we can
only display but not edit existing contact details. We also hide
\c submitButton and \c cancelButton as they will only be be displayed
when the user clicks \gui Add, and this is handled by the \c addContact()
function discussed below.
\snippet examples/addressbook-sdk/part2/addressbook.cpp signal slot
We connect the push buttons' \l{QAbstractButton::}{clicked()} signal to
their respective slots. The figure below illustrates this.
#image
Finally, we set the window title to "Simple Address Book" using the
\l{QWidget::}{setWindowTitle()} function.
\snippet examples/addressbook-sdk/part2/addressbook.cpp window title
\section2 The \c{addContact()} Function
In this function, we begin by storing the last displayed contact details
in \c oldName and \c oldAddress. Then we clear these input fields and turn
off the read-only mode. The focus is set on \c nameLine and we display
\c submitButton and \c cancelButton; but we disable \c addButton.
\snippet examples/addressbook-sdk/part2/addressbook.cpp addContact
\section2 The \c{submitContact()} Function
This function can be divided into three parts:
\list 1
\o We extract the contact's detail from \c nameLine and \c addressText
and store them in QString objects. We also validate to ensure that
the user did not click \gui Submit with empty input fields;
otherwise, a QMessageBox is displayed to remind the user for a name
and address.
\snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part1
\o We then proceed to check if the contact already exists. If it does
not exist, we add the contact to \c contacts and we display a
QMessageBox to inform the user about this, preventing the user from
adding duplicate contacts. Our \c contacts object is based on
key-value pairs or name and address, hence, we want to ensure that
\e key is unique.
\snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part2
\o Once we have handled both cases mentioned above, we restore the
push buttons to their normal state with the following code:
\snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part3
\endlist
The screenshot below shows the QMessageBox object we use to display
information messages to the user.
# image
\section2 The \c{cancel()} Function
This function restores the last displayed contact details and enables
\c addButton, as well as hides \c submitButton and \c cancelButton.
\snippet examples/addressbook-sdk/part2/addressbook.cpp cancel
The general idea behind adding a contact is to give the user the
flexibility to click \gui Submit or \gui Cancel at any time. The flowchart
below further explains this concept:
\image addressbook-tutorial-part2-add-flowchart.png
\section1 Running the Application
Run your application now. You will be able to add as many unique contacts
as you like.
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*/
/*!
\page tutorials-addressbook-sdk-part3.html
\previouspage Address Book 2 - Adding Addresses
\contentspage {Address Book Tutorial}{Contents}
\nextpage \l{examples/addressbook-sdk/part4}{Chapter 4}
\example examples/addressbook-sdk/part3
\title Address Book 3 - Navigating between Entries}
The address book application is now half complete. We need to add some
functions to navigate between contacts. But first, we have to decide what
sort of a data structure we would like to use to hold these contacts.
In Chapter 2, we used a QMap of key-value pairs with the contact's name as
the \e key, and the contact's address as the \e value. This works well for
our case. However, in order to navigate and display each entry, a little
bit of enhancement is needed.
We enhance the QMap by making it replicate a data structure similar to a
circularly-linked list, where all elements are connected, including the
first element and the last element. The figure below illustrates this data
structure;
\image addressbook-tutorial-part3-linkedlist.png
\section1 Placing Widgets on the Form
So far, our application allows us to add new contacts. However, we also
need to traverse the existing contacts. To do so, we add two push buttons
at the bottom of our application and name them: \gui Next and
\gui Previous. The buttons' \c objectName should be \c nextButton and
\c previousButton, respectively. Then, we break our top level layout.
Simply right-click on \c AddressBook in the \gui{Object Inspector} and
then select \gui{Lay out|Break Layout}. Place the \gui Next and
\gui Previous buttons in a horizontal layout. Now drag and drop the buttons
together with their layout into the existing grid layout. The screenshot
below illustrates what you will see as the button layout approaches the
grid layout; drop it then.
\image addressbook-tutorial-part3-drop-in-gridlayout
Finally, set a top level layout for the widget again.
\note We follow basic conventions for \c next() and \c previous() functions
by placing the \c nextButton on the right and the \c previousButton on the
left.
\section1 The AddressBook Class
Let's move on to the code. In order to add navigation functions to the
address book application, we need to add two more slots to our
\c AddressBook class: \c next() and \c previous().
\snippet examples/addressbook-sdk/part3/addressbook.h slot definition
We also define two more QPushButton objects:
\snippet examples/addressbook-sdk/part3/addressbook.h members
In the \c AddressBook constructor, we extract the push buttons from the
\c ui object and disable them by default. This is because navigation is
only enabled when there is more than one contact in the address book.
\snippet examples/addressbook-sdk/part3/addressbook.cpp extract objects
Next, we connect the buttons to their respective slots:
\snippet examples/addressbook-sdk/part3/addressbook.cpp signal slot
The screenshot below is our expected graphical user interface. Notice that
it is getting closer to our final application.
Within our \c addContact() function, we have to disable the \gui Next and
\gui Previous buttons so that the user does not attempt to navigate while
adding a contact.
\snippet examples/addressbook-sdk/part3/addressbook.cpp disable navigation
Also, in our \c submitContact() function, we enable the navigation buttons,
depending on the size of \c contacts. Asmentioned earlier, navigation is
only enabled when there is more than one contact in the address book. The
following lines of code demonstrates how to do this:
\snippet examples/addressbook-sdk/part3/addressbook.cpp enable navigation
We also include these lins of code in the \c cancel() function.
Recall that we intend to emulate a circularly-linked list with our QMap
object, \c contacts. So in the \c next() function, we obtain an iterator
for \c contacts and then:
\list
\o If the iterator is not at the end of \c contacts, we increment it by
one.
\o If the iterator is at the end of \c contacts, we move it to the
beginning of \c contacts. This gives us the illusion that our QMap
is working like a circularly-linked list.
\endlist
\snippet examples/addressbook-sdk/part3/addressbook.cpp next
Once we have iterated to the current object in \c contacts, we display its
contents on \c nameLine and \c addressText.
Similarly, for the \c previous() function,we obtain an iterator for
\c contacts and then:
\list
\o If the iterator is at teh end of \c contacts, we clear the display
and return.
\o If the iterator is at the beginning of \c contacts, we move it to
the end.
\o We then decrement the iterator by one.
\endlist
\snippet examples/addressbook-sdk/part3/addressbook.cpp previous
Again, we display the contents of the current object in \c contacts.
*/
/*!
\page tutorials-addressbook-sdk-part4.html
\previouspage Address Book 3 - Navigating between Entries
\contentspage {Address Book Tutorial}{Contents}
\nextpage \l{examples/addressbook-sdk/part5}{Chapter 5}
\example examples/addressbook-sdk/part4
\title Address Book 4 - Editing and Removing Addresses}
In this chapter, we look at ways to modify the contents of contacts stored
in the address book application.
#screenshot
We now have an address book that not only holds contacts in an organized
manner, but also allows navigation. It would be convenient to include edit
and remove functions so that a contact's details can be changed when
needed. However, this requires a little improvement, in the form of enums.
In our previous chapters, we had two modes: \c AddingMode and
\c NavigationMode - but they were not defined as enums. Instead, we enabled
and disabled the corresponding buttons manually, resulting in multiple
lines of repeated code.
In this chapter, we define the \c Mode enum with three different values:
\list
\o \c{NavigationMode},
\o \c{AddingMode}, and
\o \c{EditingMode}.
\endlist
\section1 Placing Widgets on the Form
\section1 The AddressBook Class
We update the header file to contain the \c Mode enum:
\snippet examples/addressbook-sdk/part4/addressbook.h enum
We also add two new slots, \c editContact() and \c removeContact(), to our
current list of public slots.
\snippet examples/addressbook-sdk/part4/addressbook.h slot definition
*/
/*!
\page tutorials-addressbook-sdk-part5.html
\previouspage Address Book 4 - Editing and Removing Addresses
\contentspage {Address Book Tutorial}{Contents}
\nextpage \l{examples/addressbook-sdk/part6}{Chapter 6}
\example examples/addressbook-sdk/part5
\title Address Book 5 - Adding a Find Function}
*/