forked from qt-creator/qt-creator
79 lines
3.2 KiB
Plaintext
79 lines
3.2 KiB
Plaintext
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Design Studio documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\previouspage index.html
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\page studio-getting-started.html
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\nextpage qtbridge-overview.html
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\title Getting Started
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Typically, you as a designer would create artwork in imaging and design
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tools, such as Adobe Photoshop, Sketch, Blender, or Maya, and then send it
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to a developer for adding it to the application. With the \QB export tool,
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you can convert 2D assets into \l {Qt Quick} files. You can use the export
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functionality of 3D graphics tools to save your 3D assets in a format
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supported by \QDS. You can import the 2D and 3D assets into \QDS for
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editing, before you submit the UI to the developer for adding the
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functionality to the application.
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The following image describes the workflow using \QBPS and \QDS:
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\image studio-workflow.png
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The workflow consists of the following steps:
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\list 1
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\li Export your artwork from a design tool.
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\li Create a project in \QDS and import your artwork to it.
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\li Create reusable components in the Design mode.
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\li Animate your design with the timeline and easing curve editor.
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\li Create interactions using states and connections.
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\li Preview your design in real time, on the desktop or on a mobile
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or an embedded device.
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\endlist
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The following topics contain information that you'll need to find your
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way around \QDS:
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\list
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\li \l {Exporting Artwork from Design Tools}
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Describes how to export 2D and 3D assets into files that
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you can import to projects in \QDS.
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\li \l {User Interface}
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Describes the parts and basic features of \QDS.
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\li \l{Editing QML Files in Design Mode}
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Describes the parts and basic features of the Design mode.
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\li \l {Tutorials}
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Describes how to use \QDS to create a simple animated UI with some
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basic UI components, such as pages, buttons, and fields. Some of
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the buttons can be used for moving between the pages.
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\endlist
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*/
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