forked from qt-creator/qt-creator
134 lines
4.2 KiB
QML
134 lines
4.2 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import MouseArea3D 1.0
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Model {
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id: rotateRing
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property View3D view3D
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property alias color: material.emissiveColor
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property Node targetNode: null
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property bool dragging: false
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property bool active: false
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property alias hovering: mouseAreaMain.hovering
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property alias priority: mouseAreaMain.priority
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property real currentAngle
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property point currentMousePos
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property vector3d _pointerPosPressed
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property vector3d _targetPosOnScreen
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property vector3d _startRotation
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property bool _trackBall
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signal rotateCommit()
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signal rotateChange()
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source: "meshes/ring.mesh"
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Model {
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id: pickModel
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objectName: "PickModel for " + rotateRing.objectName
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source: "meshes/ringselect.mesh"
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pickable: true
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}
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materials: DefaultMaterial {
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id: material
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emissiveColor: "white"
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lighting: DefaultMaterial.NoLighting
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}
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function applyLocalRotation(screenPos)
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{
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currentAngle = mouseAreaMain.getNewRotationAngle(targetNode, _pointerPosPressed,
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Qt.vector3d(screenPos.x, screenPos.y, 0),
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_targetPosOnScreen, currentAngle,
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_trackBall);
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mouseAreaMain.applyRotationAngleToNode(targetNode, _startRotation, currentAngle);
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}
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function handlePressed(screenPos, angle)
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{
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if (!targetNode)
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return;
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_targetPosOnScreen = view3D.mapFrom3DScene(targetNode.scenePosition);
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_targetPosOnScreen.z = 0;
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_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
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dragging = true;
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_trackBall = angle < 0.1;
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// Recreate vector so we don't follow the changes in targetNode.rotation
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_startRotation = Qt.vector3d(targetNode.rotation.x,
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targetNode.rotation.y,
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targetNode.rotation.z);
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currentAngle = 0;
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currentMousePos = screenPos;
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}
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function handleDragged(screenPos)
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{
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if (!targetNode)
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return;
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applyLocalRotation(screenPos);
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currentMousePos = screenPos;
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rotateChange();
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}
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function handleReleased(screenPos)
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{
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if (!targetNode)
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return;
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applyLocalRotation(screenPos);
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rotateCommit();
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dragging = false;
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currentAngle = 0;
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currentMousePos = screenPos;
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}
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MouseArea3D {
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id: mouseAreaMain
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view3D: rotateRing.view3D
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objectName: "Main plane of " + rotateRing.objectName
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x: -30
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y: -30
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width: 60
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height: 60
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circlePickArea: Qt.point(9.2, 1.4)
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grabsMouse: targetNode
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active: rotateRing.active
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pickNode: pickModel
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minAngle: 0.05
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onPressed: rotateRing.handlePressed(screenPos, angle)
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onDragged: rotateRing.handleDragged(screenPos)
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onReleased: rotateRing.handleReleased(screenPos)
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}
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}
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