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qt-creator/src/plugins/debugger/debuggerengine.cpp

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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#include "debuggerengine.h"
#include "debuggeractions.h"
#include "debuggeragents.h"
#include "debuggerrunner.h"
#include "debuggeroutputwindow.h"
#include "debuggerplugin.h"
#include "debuggerstringutils.h"
#include "breakhandler.h"
#include "moduleshandler.h"
#include "registerhandler.h"
#include "snapshothandler.h"
#include "sourcefileshandler.h"
#include "stackhandler.h"
#include "threadshandler.h"
#include "watchhandler.h"
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#include "watchutils.h"
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#include <coreplugin/icore.h>
#include <coreplugin/editormanager/editormanager.h>
#include <projectexplorer/debugginghelper.h>
#include <projectexplorer/environment.h>
#include <projectexplorer/project.h>
#include <projectexplorer/projectexplorerconstants.h>
#include <projectexplorer/target.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/applicationrunconfiguration.h> // For LocalApplication*
#include <qt4projectmanager/qt4projectmanagerconstants.h>
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#include <texteditor/itexteditor.h>
#include <utils/savedaction.h>
#include <utils/qtcassert.h>
#include <QtCore/QDebug>
#include <QtCore/QDir>
#include <QtCore/QFileInfo>
#include <QtCore/QTimer>
#include <QtGui/QAbstractItemView>
#include <QtGui/QStandardItemModel>
#include <QtGui/QAction>
#include <QtGui/QMenu>
#include <QtGui/QMessageBox>
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#include <QtGui/QPlainTextEdit>
#include <QtGui/QPushButton>
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#include <QtGui/QTextBlock>
#include <QtGui/QTextCursor>
#include <QtGui/QTextDocument>
#include <QtGui/QTreeWidget>
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using namespace Core;
using namespace Debugger;
using namespace Debugger::Internal;
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using namespace ProjectExplorer;
using namespace TextEditor;
//#define DEBUG_STATE 1
#if DEBUG_STATE
# define SDEBUG(s) qDebug() << s
#else
# define SDEBUG(s)
#endif
# define XSDEBUG(s) qDebug() << s
///////////////////////////////////////////////////////////////////////
//
// DebuggerStartParameters
//
///////////////////////////////////////////////////////////////////////
DebuggerStartParameters::DebuggerStartParameters()
: attachPID(-1),
useTerminal(false),
breakAtMain(false),
toolChainType(ToolChain::UNKNOWN),
startMode(NoStartMode)
{}
void DebuggerStartParameters::clear()
{
*this = DebuggerStartParameters();
}
namespace Debugger {
QDebug operator<<(QDebug d, DebuggerState state)
{
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//return d << DebuggerEngine::stateName(state) << '(' << int(state) << ')';
return d << DebuggerEngine::stateName(state);
}
QDebug operator<<(QDebug str, const DebuggerStartParameters &sp)
{
QDebug nospace = str.nospace();
const QString sep = QString(QLatin1Char(','));
nospace << "executable=" << sp.executable
<< " coreFile=" << sp.coreFile
<< " processArgs=" << sp.processArgs.join(sep)
<< " environment=<" << sp.environment.size() << " variables>"
<< " workingDir=" << sp.workingDirectory
<< " attachPID=" << sp.attachPID
<< " useTerminal=" << sp.useTerminal
<< " remoteChannel=" << sp.remoteChannel
<< " remoteArchitecture=" << sp.remoteArchitecture
<< " symbolFileName=" << sp.symbolFileName
<< " serverStartScript=" << sp.serverStartScript
<< " toolchain=" << sp.toolChainType << '\n';
return str;
}
namespace Internal {
const char *DebuggerEngine::stateName(int s)
{
# define SN(x) case x: return #x;
switch (s) {
SN(DebuggerNotReady)
SN(EngineSetupRequested)
SN(EngineSetupOk)
SN(EngineSetupFailed)
SN(EngineRunFailed)
SN(InferiorSetupRequested)
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SN(InferiorSetupFailed)
SN(EngineRunRequested)
SN(InferiorRunRequested)
SN(InferiorRunOk)
SN(InferiorRunFailed)
SN(InferiorUnrunnable)
SN(InferiorStopRequested)
SN(InferiorStopOk)
SN(InferiorStopFailed)
SN(InferiorShutdownRequested)
SN(InferiorShutdownOk)
SN(InferiorShutdownFailed)
SN(EngineShutdownRequested)
SN(EngineShutdownOk)
SN(EngineShutdownFailed)
SN(DebuggerFinished)
}
return "<unknown>";
# undef SN
}
//////////////////////////////////////////////////////////////////////
//
// CommandHandler
//
//////////////////////////////////////////////////////////////////////
class CommandHandler : public QStandardItemModel
{
public:
explicit CommandHandler(DebuggerEngine *engine) : m_engine(engine) {}
bool setData(const QModelIndex &index, const QVariant &value, int role);
QAbstractItemModel *model() { return this; }
private:
QPointer<DebuggerEngine> m_engine;
};
bool CommandHandler::setData(const QModelIndex &, const QVariant &value, int role)
{
QTC_ASSERT(m_engine, qDebug() << value << role; return false);
m_engine->handleCommand(role, value);
return true;
}
//////////////////////////////////////////////////////////////////////
//
// DebuggerEnginePrivate
//
//////////////////////////////////////////////////////////////////////
class DebuggerEnginePrivate : public QObject
{
Q_OBJECT
public:
DebuggerEnginePrivate(DebuggerEngine *engine, const DebuggerStartParameters &sp)
: m_engine(engine),
m_runControl(0),
m_isActive(false),
m_startParameters(sp),
m_state(DebuggerNotReady),
m_lastGoodState(DebuggerNotReady),
m_breakHandler(engine),
m_commandHandler(engine),
m_modulesHandler(engine),
m_registerHandler(engine),
m_sourceFilesHandler(engine),
m_stackHandler(engine),
m_threadsHandler(engine),
m_watchHandler(engine),
m_disassemblerViewAgent(engine)
{}
public slots:
void breakpointSetRemoveMarginActionTriggered();
void breakpointEnableDisableMarginActionTriggered();
void handleContextMenuRequest(const QVariant &parameters);
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void doSetupInferior();
void doRunEngine();
void doShutdownEngine();
void doShutdownInferior();
void doInterruptInferior();
void doFinishDebugger();
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void queueRunEngine() {
m_engine->setState(EngineRunRequested);
m_engine->showMessage(_("QUEUE: RUN ENGINE"));
QTimer::singleShot(0, this, SLOT(doRunEngine()));
}
void queueShutdownEngine() {
m_engine->setState(EngineShutdownRequested);
m_engine->showMessage(_("QUEUE: SHUTDOWN ENGINE"));
QTimer::singleShot(0, this, SLOT(doShutdownEngine()));
}
void queueShutdownInferior() {
m_engine->setState(InferiorShutdownRequested);
m_engine->showMessage(_("QUEUE: SHUTDOWN INFERIOR"));
QTimer::singleShot(0, this, SLOT(doShutdownInferior()));
}
void queueFinishDebugger() {
m_engine->setState(DebuggerFinished, true);
m_engine->showMessage(_("QUEUE: SHUTDOWN INFERIOR"));
QTimer::singleShot(0, this, SLOT(doFinishDebugger()));
}
void raiseApplication() {
m_runControl->bringApplicationToForeground(m_inferiorPid);
}
public:
DebuggerState state() const { return m_state; }
DebuggerEngine *m_engine; // Not owned.
DebuggerRunControl *m_runControl; // Not owned.
bool m_isActive;
DebuggerStartParameters m_startParameters;
// The current state.
DebuggerState m_state;
// The state we had before something unexpected happend.
DebuggerState m_lastGoodState;
// The state we are aiming for.
DebuggerState m_targetState;
qint64 m_inferiorPid;
BreakHandler m_breakHandler;
CommandHandler m_commandHandler;
ModulesHandler m_modulesHandler;
RegisterHandler m_registerHandler;
SourceFilesHandler m_sourceFilesHandler;
StackHandler m_stackHandler;
ThreadsHandler m_threadsHandler;
WatchHandler m_watchHandler;
DisassemblerViewAgent m_disassemblerViewAgent;
};
void DebuggerEnginePrivate::breakpointSetRemoveMarginActionTriggered()
{
QAction *act = qobject_cast<QAction *>(sender());
QTC_ASSERT(act, return);
QList<QVariant> list = act->data().toList();
QTC_ASSERT(list.size() == 2, return);
const QString fileName = list.at(0).toString();
const int lineNumber = list.at(1).toInt();
m_breakHandler.toggleBreakpoint(fileName, lineNumber);
}
void DebuggerEnginePrivate::breakpointEnableDisableMarginActionTriggered()
{
QAction *act = qobject_cast<QAction *>(sender());
QTC_ASSERT(act, return);
QList<QVariant> list = act->data().toList();
QTC_ASSERT(list.size() == 2, return);
const QString fileName = list.at(0).toString();
const int lineNumber = list.at(1).toInt();
m_breakHandler.toggleBreakpointEnabled(fileName, lineNumber);
}
void DebuggerEnginePrivate::handleContextMenuRequest(const QVariant &parameters)
{
const QList<QVariant> list = parameters.toList();
QTC_ASSERT(list.size() == 3, return);
TextEditor::ITextEditor *editor =
(TextEditor::ITextEditor *)(list.at(0).value<quint64>());
int lineNumber = list.at(1).toInt();
QMenu *menu = (QMenu *)(list.at(2).value<quint64>());
BreakpointData *data = 0;
QString position;
QString fileName;
if (editor->property("DisassemblerView").toBool()) {
fileName = editor->file()->fileName();
QString line = editor->contents()
.section('\n', lineNumber - 1, lineNumber - 1);
position = _("*") + fileName;
BreakpointData needle;
needle.bpAddress = line.left(line.indexOf(QLatin1Char(' '))).toLatin1();
needle.bpLineNumber = "-1";
data = m_breakHandler.findSimilarBreakpoint(&needle);
} else {
fileName = editor->file()->fileName();
position = fileName + QString(":%1").arg(lineNumber);
data = m_breakHandler.findBreakpoint(fileName, lineNumber);
}
QList<QVariant> args;
args.append(fileName);
args.append(lineNumber);
if (data) {
// existing breakpoint
QAction *act = new QAction(tr("Remove Breakpoint"), menu);
act->setData(args);
connect(act, SIGNAL(triggered()),
this, SLOT(breakpointSetRemoveMarginActionTriggered()));
menu->addAction(act);
QAction *act2;
if (data->enabled)
act2 = new QAction(tr("Disable Breakpoint"), menu);
else
act2 = new QAction(tr("Enable Breakpoint"), menu);
act2->setData(args);
connect(act2, SIGNAL(triggered()),
this, SLOT(breakpointEnableDisableMarginActionTriggered()));
menu->addAction(act2);
} else {
// non-existing
QAction *act = new QAction(tr("Set Breakpoint"), menu);
act->setData(args);
connect(act, SIGNAL(triggered()),
this, SLOT(breakpointSetRemoveMarginActionTriggered()));
menu->addAction(act);
}
}
//////////////////////////////////////////////////////////////////////
//
// DebuggerEngine
//
//////////////////////////////////////////////////////////////////////
DebuggerEngine::DebuggerEngine(const DebuggerStartParameters &startParameters)
: d(new DebuggerEnginePrivate(this, startParameters))
{
}
DebuggerEngine::~DebuggerEngine()
{
disconnect();
delete d;
}
void DebuggerEngine::showStatusMessage(const QString &msg, int timeout) const
{
showMessage(msg, StatusBar, timeout);
}
void DebuggerEngine::handleCommand(int role, const QVariant &value)
{
//qDebug() << "COMMAND: " << role << value;
switch (role) {
case RequestReloadSourceFilesRole:
reloadSourceFiles();
break;
case RequestReloadModulesRole:
reloadModules();
break;
case RequestReloadRegistersRole:
reloadRegisters();
break;
case RequestExecDetachRole:
detachDebugger();
break;
case RequestExecContinueRole:
continueInferior();
break;
case RequestExecInterruptRole:
d->doInterruptInferior();
break;
case RequestExecResetRole:
notifyEngineIll(); // FIXME: check
break;
case RequestExecStepRole:
executeStepX();
break;
case RequestExecStepOutRole:
executeStepOutX();
break;
case RequestExecNextRole:
executeStepNextX();
break;
case RequestExecRunToLineRole:
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executeRunToLine();
break;
case RequestExecRunToFunctionRole:
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executeRunToFunction();
break;
case RequestExecReturnFromFunctionRole:
executeReturnX();
break;
case RequestExecJumpToLineRole:
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executeJumpToLine();
break;
case RequestExecWatchRole:
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addToWatchWindow();
break;
case RequestExecExitRole:
d->queueShutdownInferior();
break;
case RequestMakeSnapshotRole:
makeSnapshot();
break;
case RequestActivationRole:
setActive(value.toBool());
break;
case RequestExecFrameDownRole:
frameDown();
break;
case RequestExecFrameUpRole:
frameUp();
break;
case RequestOperatedByInstructionTriggeredRole:
gotoLocation(stackHandler()->currentFrame(), true);
break;
case RequestExecuteCommandRole:
executeDebuggerCommand(value.toString());
break;
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case RequestToggleBreakpointRole: {
QList<QVariant> list = value.toList();
QTC_ASSERT(list.size() == 2, break);
const QString fileName = list.at(0).toString();
const int lineNumber = list.at(1).toInt();
breakHandler()->toggleBreakpoint(fileName, lineNumber);
break;
}
case RequestToolTipByExpressionRole: {
QList<QVariant> list = value.toList();
QTC_ASSERT(list.size() == 3, break);
QPoint point = list.at(0).value<QPoint>();
TextEditor::ITextEditor *editor = // Eeks.
(TextEditor::ITextEditor *)(list.at(1).value<quint64>());
int pos = list.at(2).toInt();
setToolTipExpression(point, editor, pos);
break;
}
case RequestContextMenuRole: {
QList<QVariant> list = value.toList();
QTC_ASSERT(list.size() == 3, break);
d->handleContextMenuRequest(list);
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break;
}
}
}
void DebuggerEngine::showModuleSymbols
(const QString &moduleName, const Symbols &symbols)
{
QTreeWidget *w = new QTreeWidget;
w->setColumnCount(3);
w->setRootIsDecorated(false);
w->setAlternatingRowColors(true);
w->setSortingEnabled(true);
w->setHeaderLabels(QStringList() << tr("Symbol") << tr("Address") << tr("Code"));
w->setWindowTitle(tr("Symbols in \"%1\"").arg(moduleName));
foreach (const Symbol &s, symbols) {
QTreeWidgetItem *it = new QTreeWidgetItem;
it->setData(0, Qt::DisplayRole, s.name);
it->setData(1, Qt::DisplayRole, s.address);
it->setData(2, Qt::DisplayRole, s.state);
w->addTopLevelItem(it);
}
plugin()->createNewDock(w);
}
void DebuggerEngine::frameUp()
{
int currentIndex = stackHandler()->currentIndex();
activateFrame(qMin(currentIndex + 1, stackHandler()->stackSize() - 1));
}
void DebuggerEngine::frameDown()
{
int currentIndex = stackHandler()->currentIndex();
activateFrame(qMax(currentIndex - 1, 0));
}
ModulesHandler *DebuggerEngine::modulesHandler() const
{
return &d->m_modulesHandler;
}
BreakHandler *DebuggerEngine::breakHandler() const
{
return &d->m_breakHandler;
}
RegisterHandler *DebuggerEngine::registerHandler() const
{
return &d->m_registerHandler;
}
StackHandler *DebuggerEngine::stackHandler() const
{
return &d->m_stackHandler;
}
ThreadsHandler *DebuggerEngine::threadsHandler() const
{
return &d->m_threadsHandler;
}
WatchHandler *DebuggerEngine::watchHandler() const
{
return &d->m_watchHandler;
}
//SnapshotHandler *DebuggerEngine::snapshotHandler() const
//{
// return &d->m_snapshotHandler;
//}
SourceFilesHandler *DebuggerEngine::sourceFilesHandler() const
{
return &d->m_sourceFilesHandler;
}
QAbstractItemModel *DebuggerEngine::modulesModel() const
{
return d->m_modulesHandler.model();
}
QAbstractItemModel *DebuggerEngine::breakModel() const
{
return d->m_breakHandler.model();
}
QAbstractItemModel *DebuggerEngine::registerModel() const
{
return d->m_registerHandler.model();
}
QAbstractItemModel *DebuggerEngine::stackModel() const
{
return d->m_stackHandler.model();
}
QAbstractItemModel *DebuggerEngine::threadsModel() const
{
return d->m_threadsHandler.model();
}
QAbstractItemModel *DebuggerEngine::localsModel() const
{
return d->m_watchHandler.model(LocalsWatch);
}
QAbstractItemModel *DebuggerEngine::watchersModel() const
{
return d->m_watchHandler.model(WatchersWatch);
}
QAbstractItemModel *DebuggerEngine::returnModel() const
{
return d->m_watchHandler.model(ReturnWatch);
}
QAbstractItemModel *DebuggerEngine::sourceFilesModel() const
{
return d->m_sourceFilesHandler.model();
}
QAbstractItemModel *DebuggerEngine::commandModel() const
{
return d->m_commandHandler.model();
}
void DebuggerEngine::fetchMemory(MemoryViewAgent *, QObject *,
quint64 addr, quint64 length)
{
Q_UNUSED(addr);
Q_UNUSED(length);
}
void DebuggerEngine::setRegisterValue(int regnr, const QString &value)
{
Q_UNUSED(regnr);
Q_UNUSED(value);
}
void DebuggerEngine::showMessage(const QString &msg, int channel, int timeout) const
{
//if (msg.size() && msg.at(0).isUpper() && msg.at(1).isUpper())
// qDebug() << qPrintable(msg) << "IN STATE" << state();
d->m_runControl->showMessage(msg, channel);
plugin()->showMessage(msg, channel, timeout);
}
void DebuggerEngine::startDebugger(DebuggerRunControl *runControl)
{
QTC_ASSERT(runControl, notifyEngineSetupFailed(); return);
QTC_ASSERT(!d->m_runControl, notifyEngineSetupFailed(); return);
DebuggerEngine *sessionTemplate = plugin()->sessionTemplate();
QTC_ASSERT(sessionTemplate, notifyEngineSetupFailed(); return);
QTC_ASSERT(sessionTemplate != this, notifyEngineSetupFailed(); return);
breakHandler()->initializeFromTemplate(sessionTemplate->breakHandler());
watchHandler()->initializeFromTemplate(sessionTemplate->watchHandler());
d->m_runControl = runControl;
QTC_ASSERT(state() == DebuggerNotReady, qDebug() << state());
d->m_inferiorPid = d->m_startParameters.attachPID > 0
? d->m_startParameters.attachPID : 0;
if (d->m_startParameters.environment.empty())
d->m_startParameters.environment = Environment().toStringList();
if (d->m_startParameters.breakAtMain)
breakByFunctionMain();
const unsigned engineCapabilities = debuggerCapabilities();
theDebuggerAction(OperateByInstruction)
->setEnabled(engineCapabilities & DisassemblerCapability);
setState(EngineSetupRequested);
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setupEngine();
}
void DebuggerEngine::breakByFunctionMain()
{
#ifdef Q_OS_WIN
// FIXME: wrong on non-Qt based binaries
emit breakByFunction("qMain");
#else
emit breakByFunction("main");
#endif
}
void DebuggerEngine::breakByFunction(const QString &functionName)
{
d->m_breakHandler.breakByFunction(functionName);
attemptBreakpointSynchronization();
}
void DebuggerEngine::resetLocation()
{
d->m_disassemblerViewAgent.resetLocation();
d->m_stackHandler.setCurrentIndex(-1);
plugin()->resetLocation();
}
void DebuggerEngine::gotoLocation(const QString &fileName, int lineNumber, bool setMarker)
{
StackFrame frame;
frame.file = fileName;
frame.line = lineNumber;
gotoLocation(frame, setMarker);
}
void DebuggerEngine::gotoLocation(const StackFrame &frame, bool setMarker)
{
if (theDebuggerBoolSetting(OperateByInstruction) || !frame.isUsable()) {
if (setMarker)
plugin()->resetLocation();
d->m_disassemblerViewAgent.setFrame(frame);
} else {
plugin()->gotoLocation(frame.file, frame.line, setMarker);
}
}
void DebuggerEngine::executeStepX()
{
resetLocation();
if (theDebuggerBoolSetting(OperateByInstruction))
executeStepI();
else
executeStep();
}
void DebuggerEngine::executeStepOutX()
{
resetLocation();
executeStepOut();
}
void DebuggerEngine::executeStepNextX()
{
resetLocation();
if (theDebuggerBoolSetting(OperateByInstruction))
executeNextI();
else
executeNext();
}
void DebuggerEngine::executeReturnX()
{
resetLocation();
executeReturn();
}
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static TextEditor::ITextEditor *currentTextEditor()
{
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EditorManager *editorManager = EditorManager::instance();
if (!editorManager)
return 0;
Core::IEditor *editor = editorManager->currentEditor();
return qobject_cast<ITextEditor*>(editor);
}
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void DebuggerEngine::executeRunToLine()
{
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ITextEditor *textEditor = currentTextEditor();
QTC_ASSERT(textEditor, return);
QString fileName = textEditor->file()->fileName();
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if (fileName.isEmpty())
return;
int lineNumber = textEditor->currentLine();
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resetLocation();
executeRunToLine(fileName, lineNumber);
}
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void DebuggerEngine::executeRunToFunction()
{
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ITextEditor *textEditor = currentTextEditor();
QTC_ASSERT(textEditor, return);
QString fileName = textEditor->file()->fileName();
QPlainTextEdit *ed = qobject_cast<QPlainTextEdit*>(textEditor->widget());
if (!ed)
return;
QTextCursor cursor = ed->textCursor();
QString functionName = cursor.selectedText();
if (functionName.isEmpty()) {
const QTextBlock block = cursor.block();
const QString line = block.text();
foreach (const QString &str, line.trimmed().split('(')) {
QString a;
for (int i = str.size(); --i >= 0; ) {
if (!str.at(i).isLetterOrNumber())
break;
a = str.at(i) + a;
}
if (!a.isEmpty()) {
functionName = a;
break;
}
}
}
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if (functionName.isEmpty())
return;
resetLocation();
executeRunToFunction(functionName);
}
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void DebuggerEngine::executeJumpToLine()
{
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ITextEditor *textEditor = currentTextEditor();
QTC_ASSERT(textEditor, return);
QString fileName = textEditor->file()->fileName();
int lineNumber = textEditor->currentLine();
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if (fileName.isEmpty())
return;
executeJumpToLine(fileName, lineNumber);
}
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void DebuggerEngine::addToWatchWindow()
{
// Requires a selection, but that's the only case we want anyway.
EditorManager *editorManager = EditorManager::instance();
if (!editorManager)
return;
IEditor *editor = editorManager->currentEditor();
if (!editor)
return;
ITextEditor *textEditor = qobject_cast<ITextEditor*>(editor);
if (!textEditor)
return;
QTextCursor tc;
QPlainTextEdit *ptEdit = qobject_cast<QPlainTextEdit*>(editor->widget());
if (ptEdit)
tc = ptEdit->textCursor();
QString exp;
if (tc.hasSelection()) {
exp = tc.selectedText();
} else {
int line, column;
exp = cppExpressionAt(textEditor, tc.position(), &line, &column);
}
if (exp.isEmpty())
return;
watchHandler()->watchExpression(exp);
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}
// Called from RunControl.
void DebuggerEngine::handleFinished()
{
modulesHandler()->removeAll();
stackHandler()->removeAll();
threadsHandler()->removeAll();
watchHandler()->cleanup();
DebuggerEngine *sessionTemplate = plugin()->sessionTemplate();
QTC_ASSERT(sessionTemplate != this, /**/);
breakHandler()->storeToTemplate(sessionTemplate->breakHandler());
watchHandler()->storeToTemplate(sessionTemplate->watchHandler());
}
const DebuggerStartParameters &DebuggerEngine::startParameters() const
{
return d->m_startParameters;
}
DebuggerStartParameters &DebuggerEngine::startParameters()
{
return d->m_startParameters;
}
//////////////////////////////////////////////////////////////////////
//
// Dumpers. "Custom dumpers" are a library compiled against the current
// Qt containing functions to evaluate values of Qt classes
// (such as QString, taking pointers to their addresses).
// The library must be loaded into the debuggee.
//
//////////////////////////////////////////////////////////////////////
bool DebuggerEngine::qtDumperLibraryEnabled() const
{
return theDebuggerBoolSetting(UseDebuggingHelpers);
}
QStringList DebuggerEngine::qtDumperLibraryLocations() const
{
if (theDebuggerAction(UseCustomDebuggingHelperLocation)->value().toBool()) {
const QString customLocation =
theDebuggerAction(CustomDebuggingHelperLocation)->value().toString();
const QString location =
tr("%1 (explicitly set in the Debugger Options)").arg(customLocation);
return QStringList(location);
}
return d->m_startParameters.dumperLibraryLocations;
}
void DebuggerEngine::showQtDumperLibraryWarning(const QString &details)
{
//QMessageBox dialog(d->m_mainWindow); // FIXME
QMessageBox dialog;
QPushButton *qtPref = dialog.addButton(tr("Open Qt preferences"),
QMessageBox::ActionRole);
QPushButton *helperOff = dialog.addButton(tr("Turn off helper usage"),
QMessageBox::ActionRole);
QPushButton *justContinue = dialog.addButton(tr("Continue anyway"),
QMessageBox::AcceptRole);
dialog.setDefaultButton(justContinue);
dialog.setWindowTitle(tr("Debugging helper missing"));
dialog.setText(tr("The debugger could not load the debugging helper library."));
dialog.setInformativeText(tr(
"The debugging helper is used to nicely format the values of some Qt "
"and Standard Library data types. "
"It must be compiled for each used Qt version separately. "
"This can be done in the Qt preferences page by selecting a Qt installation "
"and clicking on 'Rebuild' in the 'Debugging Helper' row."));
if (!details.isEmpty())
dialog.setDetailedText(details);
dialog.exec();
if (dialog.clickedButton() == qtPref) {
Core::ICore::instance()->showOptionsDialog(
_(Qt4ProjectManager::Constants::QT_SETTINGS_CATEGORY),
_(Qt4ProjectManager::Constants::QTVERSION_SETTINGS_PAGE_ID));
} else if (dialog.clickedButton() == helperOff) {
theDebuggerAction(UseDebuggingHelpers)
->setValue(qVariantFromValue(false), false);
}
}
QString DebuggerEngine::qtDumperLibraryName() const
{
if (theDebuggerAction(UseCustomDebuggingHelperLocation)->value().toBool())
return theDebuggerAction(CustomDebuggingHelperLocation)->value().toString();
return startParameters().dumperLibrary;
}
DebuggerState DebuggerEngine::state() const
{
return d->m_state;
}
DebuggerState DebuggerEngine::lastGoodState() const
{
return d->m_lastGoodState;
}
DebuggerState DebuggerEngine::targetState() const
{
return d->m_targetState;
}
static bool isAllowedTransition(DebuggerState from, DebuggerState to)
{
switch (from) {
case DebuggerNotReady:
return to == EngineSetupRequested;
case EngineSetupRequested:
return to == EngineSetupOk || to == EngineSetupFailed;
case EngineSetupFailed:
// FIXME: In therory it's the engine's task to go into a
// proper "Shutdown" state before calling notifyEngineSetupFailed
//return to == DebuggerFinished;
return to == EngineShutdownRequested;
case EngineSetupOk:
return to == InferiorSetupRequested || to == EngineShutdownRequested;
case InferiorSetupRequested:
return to == EngineRunRequested || to == InferiorSetupFailed;
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case InferiorSetupFailed:
return to == EngineShutdownRequested;
case EngineRunRequested:
return to == InferiorRunRequested || to == InferiorStopRequested
|| to == InferiorUnrunnable || to == EngineRunFailed;
case EngineRunFailed:
return to == InferiorShutdownRequested;
case InferiorRunRequested:
return to == InferiorRunOk || to == InferiorRunFailed;
case InferiorRunFailed:
return to == InferiorStopOk;
case InferiorRunOk:
return to == InferiorStopRequested || to == InferiorStopOk;
case InferiorStopRequested:
return to == InferiorStopOk || to == InferiorStopFailed;
case InferiorStopOk:
return to == InferiorRunRequested || to == InferiorShutdownRequested
|| to == InferiorStopOk;
case InferiorStopFailed:
return to == EngineShutdownRequested;
case InferiorUnrunnable:
return to == InferiorShutdownRequested;
case InferiorShutdownRequested:
return to == InferiorShutdownOk || to == InferiorShutdownFailed;
case InferiorShutdownOk:
return to == EngineShutdownRequested;
case InferiorShutdownFailed:
return to == EngineShutdownRequested;
case EngineShutdownRequested:
return to == EngineShutdownOk;
case EngineShutdownOk:
return to == DebuggerFinished;
case EngineShutdownFailed:
return to == DebuggerFinished;
case DebuggerFinished:
return false;
}
qDebug() << "UNKNOWN STATE:" << from;
return false;
}
void DebuggerEngine::notifyEngineSetupFailed()
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{
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showMessage(_("NOTE: ENGINE SETUP FAILED"));
QTC_ASSERT(state() == EngineSetupRequested, qDebug() << state());
setState(EngineSetupFailed);
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d->m_runControl->startFailed();
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d->queueShutdownEngine();
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}
void DebuggerEngine::notifyEngineSetupOk()
{
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showMessage(_("NOTE: ENGINE SETUP OK"));
QTC_ASSERT(state() == EngineSetupRequested, qDebug() << state());
setState(EngineSetupOk);
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d->m_runControl->startSuccessful();
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showMessage(_("QUEUE: SETUP INFERIOR"));
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QTimer::singleShot(0, d, SLOT(doSetupInferior()));
}
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void DebuggerEnginePrivate::doSetupInferior()
{
QTC_ASSERT(state() == EngineSetupOk, qDebug() << state());
m_engine->setState(InferiorSetupRequested);
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m_engine->showMessage(_("CALL: SETUP INFERIOR"));
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m_engine->setupInferior();
}
void DebuggerEngine::notifyInferiorSetupFailed()
{
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showMessage(_("NOTE: INFERIOR SETUP FAILED"));
QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << state());
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setState(InferiorSetupFailed);
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d->queueShutdownEngine();
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}
void DebuggerEngine::notifyInferiorSetupOk()
{
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showMessage(_("NOTE: INFERIOR SETUP OK"));
QTC_ASSERT(state() == InferiorSetupRequested, qDebug() << state());
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d->queueRunEngine();
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}
void DebuggerEnginePrivate::doRunEngine()
{
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m_engine->showMessage(_("CALL: RUN ENGINE"));
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
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m_engine->runEngine();
}
void DebuggerEngine::notifyInferiorUnrunnable()
{
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showMessage(_("NOTE: INFERIOR UNRUNNABLE"));
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
setState(InferiorUnrunnable);
}
void DebuggerEngine::notifyEngineRunFailed()
{
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showMessage(_("NOTE: ENGINE RUN FAILED"));
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
setState(EngineRunFailed);
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d->queueShutdownInferior();
}
void DebuggerEngine::notifyEngineRunAndInferiorRunOk()
{
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showMessage(_("NOTE: ENGINE RUN AND INFERIOR RUN OK"));
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
setState(InferiorRunRequested);
notifyInferiorRunOk();
}
void DebuggerEngine::notifyEngineRunAndInferiorStopOk()
{
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showMessage(_("NOTE: ENGINE RUN AND INFERIOR STOP OK"));
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
setState(InferiorStopRequested);
notifyInferiorStopOk();
}
void DebuggerEngine::notifyInferiorRunRequested()
{
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showMessage(_("NOTE: INFERIOR RUN REQUESTED"));
QTC_ASSERT(state() == InferiorStopOk, qDebug() << state());
setState(InferiorRunRequested);
}
void DebuggerEngine::notifyInferiorRunOk()
{
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showMessage(_("NOTE: INFERIOR RUN OK"));
QTC_ASSERT(state() == InferiorRunRequested, qDebug() << state());
setState(InferiorRunOk);
}
void DebuggerEngine::notifyInferiorRunFailed()
{
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showMessage(_("NOTE: INFERIOR RUN FAILED"));
QTC_ASSERT(state() == InferiorRunRequested, qDebug() << state());
setState(InferiorRunFailed);
setState(InferiorStopOk);
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if (isDying())
d->queueShutdownInferior();
}
void DebuggerEngine::notifyInferiorStopOk()
{
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showMessage(_("NOTE: INFERIOR STOP OK"));
// Ignore spurious notifications after we are set to die.
if (isDying()) {
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showMessage(_("NOTE: ... WHILE DYING. "));
// Forward state to "StopOk" if needed.
if (state() == InferiorStopRequested
|| state() == InferiorRunRequested
|| state() == InferiorRunOk) {
showMessage(_("NOTE: ... FORWARDING TO 'STOP OK'. "));
setState(InferiorStopOk);
}
if (state() == InferiorStopOk || state() == InferiorStopFailed) {
d->queueShutdownInferior();
}
showMessage(_("NOTE: ... IGNORING STOP MESSAGE"));
return;
}
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QTC_ASSERT(state() == InferiorStopRequested, qDebug() << state());
setState(InferiorStopOk);
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}
void DebuggerEngine::notifyInferiorSpontaneousStop()
{
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showMessage(_("NOTE: INFERIOR SPONTANEOUES STOP"));
QTC_ASSERT(state() == InferiorRunOk, qDebug() << state());
setState(InferiorStopOk);
}
void DebuggerEngine::notifyInferiorStopFailed()
{
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showMessage(_("NOTE: INFERIOR STOP FAILED"));
QTC_ASSERT(state() == InferiorStopRequested, qDebug() << state());
setState(InferiorStopFailed);
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d->queueShutdownEngine();
}
void DebuggerEnginePrivate::doInterruptInferior()
{
QTC_ASSERT(state() == InferiorRunOk, qDebug() << state());
m_engine->setState(InferiorStopRequested);
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m_engine->showMessage(_("CALL: INTERRUPT INFERIOR"));
m_engine->interruptInferior();
}
void DebuggerEnginePrivate::doShutdownInferior()
{
m_engine->resetLocation();
m_targetState = DebuggerFinished;
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m_engine->showMessage(_("CALL: SHUTDOWN INFERIOR"));
m_engine->shutdownInferior();
}
void DebuggerEngine::notifyInferiorShutdownOk()
{
showMessage(_("INFERIOR SUCCESSFULLY SHUT DOWN"));
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QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << state());
d->m_lastGoodState = DebuggerNotReady; // A "neutral" value.
setState(InferiorShutdownOk);
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d->queueShutdownEngine();
}
void DebuggerEngine::notifyInferiorShutdownFailed()
{
showMessage(_("INFERIOR SHUTDOWN FAILED"));
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QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << this << state());
setState(InferiorShutdownFailed);
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d->queueShutdownEngine();
}
void DebuggerEngine::notifyInferiorIll()
{
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showMessage(_("NOTE: INFERIOR ILL"));
// This can be issued in almost any state. The inferior could still be
// alive as some previous notifications might have been bogus.
d->m_targetState = DebuggerFinished;
d->m_lastGoodState = d->m_state;
if (state() == InferiorRunRequested) {
// We asked for running, but did not see a response.
// Assume the inferior is dead.
// FIXME: Use timeout?
setState(InferiorRunFailed);
setState(InferiorStopOk);
}
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d->queueShutdownInferior();
}
void DebuggerEnginePrivate::doShutdownEngine()
{
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QTC_ASSERT(state() == EngineShutdownRequested
|| state() == InferiorShutdownOk, qDebug() << state());
m_targetState = DebuggerFinished;
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m_engine->showMessage(_("CALL: SHUTDOWN ENGINE"));
m_engine->shutdownEngine();
}
void DebuggerEngine::notifyEngineShutdownOk()
{
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showMessage(_("NOTE: ENGINE SHUTDOWN OK"));
QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << state());
setState(EngineShutdownOk);
QTimer::singleShot(0, d, SLOT(doFinishDebugger()));
}
void DebuggerEngine::notifyEngineShutdownFailed()
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{
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showMessage(_("NOTE: ENGINE SHUTDOWN FAILED"));
QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << state());
setState(EngineShutdownFailed);
QTimer::singleShot(0, d, SLOT(doFinishDebugger()));
}
void DebuggerEnginePrivate::doFinishDebugger()
{
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m_engine->showMessage(_("NOTE: FINISH DEBUGGER"));
QTC_ASSERT(state() == EngineShutdownOk
|| state() == EngineShutdownFailed, qDebug() << state());
m_engine->resetLocation();
m_engine->setState(DebuggerFinished);
m_runControl->debuggingFinished();
}
void DebuggerEngine::notifyEngineIll()
{
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showMessage(_("NOTE: ENGINE ILL ******"));
d->m_targetState = DebuggerFinished;
d->m_lastGoodState = d->m_state;
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switch (state()) {
case InferiorRunRequested:
case InferiorRunOk:
case InferiorStopRequested:
case InferiorStopOk:
qDebug() << "FORWARDING STATE TO " << InferiorShutdownFailed;
setState(InferiorShutdownFailed, true);
break;
default:
break;
}
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d->queueShutdownEngine();
}
void DebuggerEngine::notifyEngineSpontaneousShutdown()
{
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showMessage(_("NOTE: ENGINE SPONTANEOUS SHUTDOWN"));
d->queueFinishDebugger();
}
void DebuggerEngine::notifyInferiorExited()
{
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showMessage(_("NOTE: INFERIOR EXITED"));
resetLocation();
// This can be issued in almost any state. We assume, though,
// that at this point of time the inferior is not running anymore,
// even if stop notification were not issued or got lost.
if (state() == InferiorRunOk) {
setState(InferiorStopRequested);
setState(InferiorStopOk);
}
setState(InferiorShutdownRequested);
setState(InferiorShutdownOk);
d->queueShutdownEngine();
}
void DebuggerEngine::setState(DebuggerState state, bool forced)
{
//qDebug() << "STATUS CHANGE: FROM " << stateName(d->m_state)
// << " TO " << stateName(state);
DebuggerState oldState = d->m_state;
d->m_state = state;
QString msg = _("State changed%5 from %1(%2) to %3(%4).")
.arg(stateName(oldState)).arg(oldState).arg(stateName(state)).arg(state)
.arg(forced ? " BY FORCE" : "");
if (!forced && !isAllowedTransition(oldState, state))
qDebug() << "UNEXPECTED STATE TRANSITION: " << msg;
showMessage(msg, LogDebug);
plugin()->updateState(this);
}
bool DebuggerEngine::debuggerActionsEnabled() const
{
return debuggerActionsEnabled(d->m_state);
}
bool DebuggerEngine::debuggerActionsEnabled(DebuggerState state)
{
switch (state) {
case InferiorSetupRequested:
case InferiorRunOk:
case InferiorUnrunnable:
case InferiorStopOk:
return true;
case InferiorStopRequested:
case InferiorRunRequested:
case InferiorRunFailed:
case DebuggerNotReady:
case EngineSetupRequested:
case EngineSetupOk:
case EngineSetupFailed:
case EngineRunRequested:
case EngineRunFailed:
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case InferiorSetupFailed:
case InferiorStopFailed:
case InferiorShutdownRequested:
case InferiorShutdownOk:
case InferiorShutdownFailed:
case EngineShutdownRequested:
case EngineShutdownOk:
case EngineShutdownFailed:
case DebuggerFinished:
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return false;
}
return false;
}
void DebuggerEngine::notifyInferiorPid(qint64 pid)
{
showMessage(tr("Taking notice of pid %1").arg(pid));
if (d->m_inferiorPid == pid)
return;
d->m_inferiorPid = pid;
QTimer::singleShot(0, d, SLOT(raiseApplication()));
}
qint64 DebuggerEngine::inferiorPid() const
{
return d->m_inferiorPid;
}
DebuggerPlugin *DebuggerEngine::plugin() const
{
return DebuggerPlugin::instance();
}
void DebuggerEngine::openFile(const QString &fileName, int lineNumber)
{
plugin()->gotoLocation(fileName, lineNumber, false);
}
bool DebuggerEngine::isReverseDebugging() const
{
return plugin()->isReverseDebugging();
}
bool DebuggerEngine::isActive() const
{
return d->m_isActive && !isSessionEngine();
}
void DebuggerEngine::setActive(bool on)
{
//qDebug() << "SETTING ACTIVE" << this << on;
d->m_isActive = on;
//breakHandler()->updateMarkers();
}
// called by DebuggerRunControl
void DebuggerEngine::quitDebugger()
{
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showMessage("QUIT DEBUGGER REQUESTED");
shutdownInferior();
}
} // namespace Internal
} // namespace Debugger
#include "debuggerengine.moc"