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qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt5/MaterialNodeView.qml

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick3D 1.15
View3D {
id: root
anchors.fill: parent
environment: sceneEnv
property Material previewMaterial
function fitToViewPort()
{
// No need to zoom this view, this is here just to avoid runtime warnings
}
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
Node {
DirectionalLight {
shadowMapQuality: Light.ShadowMapQualityMedium
shadowFilter: 20
shadowFactor: 21
castsShadow: true
eulerRotation.x: -26
eulerRotation.y: -57
}
PerspectiveCamera {
y: 125.331
z: 120
eulerRotation.x: -31
clipNear: 1
clipFar: 1000
}
Model {
id: model
y: 50
source: "#Sphere"
materials: previewMaterial
}
Model {
id: floorModel
source: "#Rectangle"
scale.y: 8
scale.x: 8
eulerRotation.x: -90
materials: floorMaterial
DefaultMaterial {
id: floorMaterial
diffuseMap: floorTex
Texture {
id: floorTex
source: "../images/floor_tex.png"
scaleU: floorModel.scale.x
scaleV: floorModel.scale.y
}
}
}
}
}