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							|  |  |  | ****************************************************************************/ | 
					
						
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							|  |  |  | import QtQuick 2.0 | 
					
						
							|  |  |  | import QtQuick3D 1.15 | 
					
						
							|  |  |  | 
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							|  |  |  | DirectionalDraggable { | 
					
						
							|  |  |  |     id: handleRoot | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     property string currentLabel | 
					
						
							|  |  |  |     property point currentMousePos | 
					
						
							|  |  |  |     property real fadeScale | 
					
						
							|  |  |  |     property real baseScale: 5 | 
					
						
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										 |  |  |     property real dragScale: 1 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     scale: autoScaler.getScale(Qt.vector3d(baseScale, baseScale, baseScale)) | 
					
						
							|  |  |  |     length: 3 | 
					
						
							|  |  |  |     offset: -1.5 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Model { | 
					
						
							|  |  |  |         id: handle | 
					
						
							|  |  |  |         source: "#Sphere" | 
					
						
							|  |  |  |         materials: [ handleRoot.material ] | 
					
						
							|  |  |  |         scale: Qt.vector3d(0.02, 0.02, 0.02) | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     AutoScaleHelper { | 
					
						
							|  |  |  |         id: autoScaler | 
					
						
							|  |  |  |         active: handleRoot.active | 
					
						
							|  |  |  |         view3D: handleRoot.view3D | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     property real _q // quadratic fade
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							|  |  |  |     property real _l // linear fade
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							|  |  |  |     property real _c // constant fade
 | 
					
						
							|  |  |  |     property real _d: 20  // Divisor from fadeScale calc in lightGizmo
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							|  |  |  |     property real _startScale | 
					
						
							|  |  |  |     property real _startFadeScale | 
					
						
							|  |  |  |     property string _currentProp | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     signal valueCommit(string propName) | 
					
						
							|  |  |  |     signal valueChange(string propName) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function updateFade(relativeDistance, screenPos) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         // Solved from fadeScale equation in LightGizmo
 | 
					
						
							|  |  |  |         var newValue = 0; | 
					
						
							|  |  |  |         var _x = Math.max(0, (_startFadeScale - (relativeDistance * _startScale)) / 100); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // Fades capped to range 0-10 because property editor caps them to that range
 | 
					
						
							|  |  |  |         if (_currentProp === "quadraticFade") { | 
					
						
							|  |  |  |             if (_x === 0) | 
					
						
							|  |  |  |                 newValue = 10; | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 newValue = Math.max(0, Math.min(10, -(_c - _d + (_l * _x)) / (_x * _x))); | 
					
						
							|  |  |  |             if (newValue < 0.01) | 
					
						
							|  |  |  |                 newValue = 0; // To avoid having tiny positive value when UI shows 0.00
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							|  |  |  |             targetNode.quadraticFade = newValue; | 
					
						
							|  |  |  |         } else if (_currentProp === "linearFade") { | 
					
						
							|  |  |  |             if (_x === 0) | 
					
						
							|  |  |  |                 newValue = 10; | 
					
						
							|  |  |  |             else | 
					
						
							|  |  |  |                 newValue = Math.max(0, Math.min(10, -(_c - _d) / _x)); | 
					
						
							|  |  |  |             if (newValue < 0.01) | 
					
						
							|  |  |  |                 newValue = 0; // To avoid having tiny positive value when UI shows 0.00
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							|  |  |  |             targetNode.linearFade = newValue; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             // Since pure constant fade equates to infinitely long cone, fadeScale calc assumes
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							|  |  |  |             // linear fade of one in this case.
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							|  |  |  |             newValue = Math.max(0, Math.min(10, _d - _x)); | 
					
						
							|  |  |  |             targetNode.constantFade = newValue; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         var l = Qt.locale(); | 
					
						
							|  |  |  |         handleRoot.currentLabel = _currentProp + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 2); | 
					
						
							|  |  |  |         handleRoot.currentMousePos = screenPos; | 
					
						
							|  |  |  |     } | 
					
						
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 | 
					
						
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										 |  |  |     onPressed: (mouseArea, screenPos)=> { | 
					
						
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										 |  |  |         _startScale = autoScaler.relativeScale * baseScale * dragScale; | 
					
						
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										 |  |  |         _startFadeScale = fadeScale; | 
					
						
							|  |  |  |         _l = targetNode.linearFade; | 
					
						
							|  |  |  |         _c = targetNode.constantFade; | 
					
						
							|  |  |  |         _q = targetNode.quadraticFade; | 
					
						
							|  |  |  |         if (targetNode.quadraticFade === 0) { | 
					
						
							|  |  |  |             if (targetNode.linearFade === 0) { | 
					
						
							|  |  |  |                 _currentProp = "constantFade"; | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 _currentProp = "linearFade"; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             _currentProp = "quadraticFade"; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         updateFade(0, screenPos); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     onDragged: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { | 
					
						
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										 |  |  |         updateFade(relativeDistance, screenPos); | 
					
						
							|  |  |  |         handleRoot.valueChange(_currentProp); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     onReleased: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> { | 
					
						
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										 |  |  |         updateFade(relativeDistance, screenPos); | 
					
						
							|  |  |  |         handleRoot.valueCommit(_currentProp); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |