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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.0
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								import MouseArea3D 1.0
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								Model {
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								    id: arrow
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								    rotationOrder: Node.XYZr
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								    source: "meshes/Arrow.mesh"
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								    property View3D view3D
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								    property alias color: material.emissiveColor
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								    property Node targetNode: null
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								    property bool isDragging: false
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								    readonly property bool hovering: mouseAreaYZ.hovering || mouseAreaXZ.hovering
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								    property var _pointerPosPressed
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								    property var _targetStartPos
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								    signal positionCommit()
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								    signal positionMove()
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								    materials: DefaultMaterial {
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								        id: material
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								        emissiveColor: mouseAreaFront.hovering ? "white" : Qt.rgba(1.0, 0.0, 0.0, 1.0)
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								        lighting: DefaultMaterial.NoLighting
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								    }
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								    function handlePressed(mouseArea, pointerPosition)
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								    {
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								        if (!targetNode)
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								            return;
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								        var maskedPosition = Qt.vector3d(pointerPosition.x, 0, 0);
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								        _pointerPosPressed = mouseArea.mapPositionToScene(maskedPosition);
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								        var sp = targetNode.scenePosition;
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								        _targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
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								        isDragging = true;
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								    }
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								    function posInParent(mouseArea, pointerPosition)
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								    {
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								        var maskedPosition = Qt.vector3d(pointerPosition.x, 0, 0);
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								        var scenePointerPos = mouseArea.mapPositionToScene(maskedPosition);
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								        var sceneRelativeDistance = Qt.vector3d(
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								                    scenePointerPos.x - _pointerPosPressed.x,
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								                    scenePointerPos.y - _pointerPosPressed.y,
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								                    scenePointerPos.z - _pointerPosPressed.z);
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								        var newScenePos = Qt.vector3d(
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								                    _targetStartPos.x + sceneRelativeDistance.x,
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								                    _targetStartPos.y + sceneRelativeDistance.y,
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								                    _targetStartPos.z + sceneRelativeDistance.z);
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								        return targetNode.parent.mapPositionFromScene(newScenePos);
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								    }
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								    function handleDragged(mouseArea, pointerPosition)
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								    {
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								        if (!targetNode)
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								            return;
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								        targetNode.position = posInParent(mouseArea, pointerPosition);
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								        arrow.positionMove();
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								    }
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								    function handleReleased(mouseArea, pointerPosition)
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								    {
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								        if (!targetNode)
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								            return;
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								        targetNode.position = posInParent(mouseArea, pointerPosition);
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								        isDragging = false;
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								        arrow.positionCommit();
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								    }
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								    MouseArea3D {
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								        id: mouseAreaYZ
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								        view3D: arrow.view3D
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								        x: 0
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								        y: -1.5
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								        width: 12
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								        height: 3
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								        rotation: Qt.vector3d(0, 90, 0)
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								        grabsMouse: targetNode
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								        onPressed: arrow.handlePressed(mouseAreaYZ, pointerPosition)
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								        onDragged: arrow.handleDragged(mouseAreaYZ, pointerPosition)
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								        onReleased: arrow.handleReleased(mouseAreaYZ, pointerPosition)
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								    }
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								    MouseArea3D {
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								        id: mouseAreaXZ
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								        view3D: arrow.view3D
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								        x: 0
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								        y: -1.5
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								        width: 12
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								        height: 3
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								        rotation: Qt.vector3d(90, 90, 0)
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								        grabsMouse: targetNode
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								        onPressed: arrow.handlePressed(mouseAreaXZ, pointerPosition)
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								        onDragged: arrow.handleDragged(mouseAreaXZ, pointerPosition)
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								        onReleased: arrow.handleReleased(mouseAreaXZ, pointerPosition)
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								    }
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								}
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