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qt-creator/src/plugins/coreplugin/scriptmanager/scriptmanager.h

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/**************************************************************************
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**
** This file is part of Qt Creator
**
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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**
** Contact: Qt Software Information (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
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**
**************************************************************************/
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#ifndef SCRIPTMANAGER_H
#define SCRIPTMANAGER_H
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#include <coreplugin/core_global.h>
#include <QtCore/QObject>
#include <QtCore/QString>
#include <QtScript/QScriptEngine>
namespace Core {
/* Script Manager.
* Provides a script engine that is initialized with
* Qt Creator's interfaces and allows for running scripts.
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* @{todo} Should it actually manage script files, too? */
class CORE_EXPORT ScriptManager : public QObject
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{
Q_OBJECT
public:
// A stack frame as returned by a failed invocation (exception)
// fileName may be empty. lineNumber can be 0 for the top frame (goof-up?).
struct StackFrame {
QString function;
QString fileName;
int lineNumber;
};
typedef QList<StackFrame> Stack;
ScriptManager(QObject *parent = 0) : QObject(parent) {}
virtual ~ScriptManager() { }
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// Access the engine (for plugins to wrap additional interfaces).
virtual QScriptEngine &scriptEngine() = 0;
// Run a script
virtual bool runScript(const QString &script, QString *errorMessage, Stack *errorStack) = 0;
virtual bool runScript(const QString &script, QString *errorMessage) = 0;
};
} // namespace Core
#endif // SCRIPTMANAGER_H