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qt-creator/src/plugins/debugger/debuggerengine.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
2010-12-17 16:01:08 +01:00
**
****************************************************************************/
#include "debuggerengine.h"
2011-04-21 15:52:51 +02:00
#include "debuggerinternalconstants.h"
#include "debuggeractions.h"
#include "debuggercore.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "debuggerdialogs.h"
#include "debuggericons.h"
#include "debuggerruncontrol.h"
#include "debuggertooltipmanager.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "analyzer/analyzermanager.h"
#include "breakhandler.h"
#include "disassembleragent.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "localsandexpressionswindow.h"
#include "logwindow.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "debuggermainwindow.h"
#include "memoryagent.h"
#include "moduleshandler.h"
#include "registerhandler.h"
#include "sourcefileshandler.h"
#include "sourceutils.h"
#include "stackhandler.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "stackwindow.h"
#include "snapshothandler.h"
#include "terminal.h"
#include "threadshandler.h"
#include "watchhandler.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include "watchutils.h"
#include "watchwindow.h"
#include "debugger/shared/peutils.h"
#include "console/console.h"
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <coreplugin/actionmanager/actionmanager.h>
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#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
#include <coreplugin/icore.h>
#include <coreplugin/idocument.h>
#include <coreplugin/messagebox.h>
#include <coreplugin/progressmanager/progressmanager.h>
#include <coreplugin/progressmanager/futureprogress.h>
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#include <projectexplorer/projectexplorer.h>
#include <projectexplorer/taskhub.h>
#include <texteditor/texteditor.h>
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <texteditor/texteditorsettings.h>
#include <texteditor/fontsettings.h>
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <utils/basetreeview.h>
#include <utils/fileinprojectfinder.h>
#include <utils/macroexpander.h>
#include <utils/processhandle.h>
#include <utils/qtcassert.h>
#include <utils/qtcprocess.h>
#include <utils/savedaction.h>
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <utils/styledbar.h>
#include <utils/utilsicons.h>
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <QApplication>
#include <QComboBox>
#include <QDebug>
#include <QDir>
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
#include <QDockWidget>
#include <QFileInfo>
#include <QHeaderView>
#include <QTextBlock>
#include <QTimer>
#include <QToolButton>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonValue>
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using namespace Core;
using namespace Debugger::Internal;
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using namespace ProjectExplorer;
using namespace TextEditor;
using namespace Utils;
//#define WITH_BENCHMARK
#ifdef WITH_BENCHMARK
#include <valgrind/callgrind.h>
#endif
namespace Debugger {
QDebug operator<<(QDebug d, DebuggerState state)
{
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//return d << DebuggerEngine::stateName(state) << '(' << int(state) << ')';
return d << DebuggerEngine::stateName(state);
}
QDebug operator<<(QDebug str, const DebuggerRunParameters &sp)
{
QDebug nospace = str.nospace();
nospace << "executable=" << sp.inferior.executable
<< " coreFile=" << sp.coreFile
<< " processArgs=" << sp.inferior.commandLineArguments
<< " inferior environment=<" << sp.inferior.environment.size() << " variables>"
<< " debugger environment=<" << sp.debugger.environment.size() << " variables>"
<< " workingDir=" << sp.inferior.workingDirectory
<< " attachPID=" << sp.attachPID.pid()
<< " remoteChannel=" << sp.remoteChannel
<< " abi=" << sp.toolChainAbi.toString() << '\n';
return str;
}
namespace Internal {
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
static bool debuggerActionsEnabledHelper(DebuggerState state)
{
switch (state) {
case InferiorRunOk:
case InferiorUnrunnable:
case InferiorStopOk:
return true;
case InferiorStopRequested:
case InferiorRunRequested:
case InferiorRunFailed:
case DebuggerNotReady:
case EngineSetupRequested:
case EngineSetupOk:
case EngineSetupFailed:
case EngineRunRequested:
case EngineRunFailed:
case InferiorStopFailed:
case InferiorShutdownRequested:
case InferiorShutdownFinished:
case EngineShutdownRequested:
case EngineShutdownFinished:
case DebuggerFinished:
return false;
}
return false;
}
Location::Location(const StackFrame &frame, bool marker)
{
m_fileName = frame.file;
m_lineNumber = frame.line;
m_needsMarker = marker;
m_functionName = frame.function;
m_hasDebugInfo = frame.isUsable();
m_address = frame.address;
m_from = frame.module;
}
LocationMark::LocationMark(DebuggerEngine *engine, const FileName &file, int line)
: TextMark(file, line, Constants::TEXT_MARK_CATEGORY_LOCATION), m_engine(engine)
{
setPriority(TextMark::HighPriority);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
updateIcon();
}
void LocationMark::updateIcon()
{
const Icon *icon = &Icons::WATCHPOINT;
if (m_engine && EngineManager::currentEngine() == m_engine)
icon = m_engine->isReverseDebugging() ? &Icons::REVERSE_LOCATION : &Icons::LOCATION;
setIcon(icon->icon());
updateMarker();
}
bool LocationMark::isDraggable() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return m_engine && m_engine->hasCapability(JumpToLineCapability);
}
void LocationMark::dragToLine(int line)
{
if (m_engine) {
if (BaseTextEditor *textEditor = BaseTextEditor::currentTextEditor()) {
ContextData location = getLocationContext(textEditor->textDocument(), line);
if (location.isValid())
m_engine->executeJumpToLine(location);
}
}
}
//////////////////////////////////////////////////////////////////////
//
// MemoryAgentSet
//
//////////////////////////////////////////////////////////////////////
class MemoryAgentSet
{
public:
~MemoryAgentSet()
{
qDeleteAll(m_agents);
m_agents.clear();
}
// Called by engine to create a new view.
void createBinEditor(const MemoryViewSetupData &data, DebuggerEngine *engine)
{
auto agent = new MemoryAgent(data, engine);
if (agent->isUsable()) {
m_agents.append(agent);
} else {
delete agent;
AsynchronousMessageBox::warning(
DebuggerEngine::tr("No Memory Viewer Available"),
DebuggerEngine::tr("The memory contents cannot be shown as no viewer plugin "
"for binary data has been loaded."));
}
}
// On stack frame completed and on request.
void updateContents()
{
foreach (MemoryAgent *agent, m_agents) {
if (agent)
agent->updateContents();
}
}
void handleDebuggerFinished()
{
foreach (MemoryAgent *agent, m_agents) {
if (agent)
agent->setFinished(); // Prevent triggering updates, etc.
}
}
private:
QList<MemoryAgent *> m_agents;
};
//////////////////////////////////////////////////////////////////////
//
// DebuggerEnginePrivate
//
//////////////////////////////////////////////////////////////////////
class DebuggerEnginePrivate : public QObject
{
Q_OBJECT
public:
DebuggerEnginePrivate(DebuggerEngine *engine)
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
: m_engine(engine),
m_breakHandler(engine),
m_modulesHandler(engine),
m_registerHandler(engine),
m_sourceFilesHandler(engine),
m_stackHandler(engine),
m_threadsHandler(engine),
m_watchHandler(engine),
m_disassemblerAgent(engine),
m_toolTipManager(engine)
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
{
m_logWindow = new LogWindow(m_engine); // Needed before start()
m_logWindow->setObjectName(QLatin1String(DOCKWIDGET_OUTPUT));
m_debuggerName = DebuggerEngine::tr("Debugger");
connect(action(EnableReverseDebugging), &SavedAction::valueChanged,
this, [this] { updateState(true); });
}
~DebuggerEnginePrivate()
{
destroyPerspective();
delete m_logWindow;
delete m_breakWindow;
delete m_returnWindow;
delete m_localsWindow;
delete m_watchersWindow;
delete m_inspectorWindow;
delete m_registerWindow;
delete m_modulesWindow;
delete m_sourceFilesWindow;
delete m_stackWindow;
delete m_threadsWindow;
delete m_breakView;
delete m_returnView;
delete m_localsView;
delete m_watchersView;
delete m_inspectorView;
delete m_registerView;
delete m_modulesView;
delete m_sourceFilesView;
delete m_stackView;
delete m_threadsView;
}
void setupViews();
void destroyPerspective()
{
if (!m_perspective)
return;
delete m_perspective;
m_perspective = nullptr;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
EngineManager::unregisterEngine(m_engine);
// Give up ownership on claimed breakpoints.
m_breakHandler.releaseAllBreakpoints();
m_toolTipManager.deregisterEngine();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_memoryAgents.handleDebuggerFinished();
setBusyCursor(false);
}
void updateReturnViewHeader(int section, int, int newSize)
{
if (m_perspective && m_returnView && m_returnView->header())
m_returnView->header()->resizeSection(section, newSize);
}
void doShutdownEngine()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_engine->setState(EngineShutdownRequested);
m_engine->startDying();
m_engine->showMessage("CALL: SHUTDOWN ENGINE");
m_engine->shutdownEngine();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void doShutdownInferior()
{
m_engine->setState(InferiorShutdownRequested);
//QTC_ASSERT(isMasterEngine(), return);
resetLocation();
m_engine->showMessage("CALL: SHUTDOWN INFERIOR");
m_engine->shutdownInferior();
}
2010-07-08 18:10:50 +02:00
void doFinishDebugger()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_ASSERT(m_state == EngineShutdownFinished, qDebug() << m_state);
resetLocation();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_progress.setProgressValue(1000);
m_progress.reportFinished();
m_modulesHandler.removeAll();
m_stackHandler.removeAll();
m_threadsHandler.removeAll();
m_watchHandler.cleanup();
m_engine->showMessage(tr("Debugger finished."), StatusBar);
m_engine->setState(DebuggerFinished); // Also destroys views.
2010-07-13 08:41:27 +02:00
}
void scheduleResetLocation()
{
m_stackHandler.scheduleResetLocation();
m_watchHandler.scheduleResetLocation();
m_disassemblerAgent.scheduleResetLocation();
m_locationTimer.setSingleShot(true);
m_locationTimer.start(80);
}
void resetLocation()
{
m_lookupRequests.clear();
m_locationTimer.stop();
m_locationMark.reset();
m_stackHandler.resetLocation();
m_watchHandler.resetLocation();
m_disassemblerAgent.resetLocation();
m_toolTipManager.resetLocation();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void handleOperateByInstructionTriggered(bool on)
{
// Go to source only if we have the file.
// if (DebuggerEngine *cppEngine = m_engine->cppEngine()) {
if (m_stackHandler.currentIndex() >= 0) {
const StackFrame frame = m_stackHandler.currentFrame();
if (on || frame.isUsable())
m_engine->gotoLocation(Location(frame, true));
}
// }
}
bool operatesByInstruction() const
{
return m_operateByInstructionAction.isChecked();
}
public:
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void setInitialActionStates();
void setBusyCursor(bool on);
void cleanupViews();
void updateState(bool alsoUpdateCompanion);
void updateReverseActions();
DebuggerEngine *m_engine = nullptr; // Not owned.
QString m_runId;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QPointer<RunConfiguration> m_runConfiguration; // Not owned.
QString m_debuggerName;
Perspective *m_perspective = nullptr;
DebuggerRunParameters m_runParameters;
IDevice::ConstPtr m_device;
QPointer<DebuggerEngine> m_companionEngine;
bool m_isPrimaryEngine = true;
// The current state.
DebuggerState m_state = DebuggerNotReady;
// Terminal m_terminal;
ProcessHandle m_inferiorPid;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
BreakHandler m_breakHandler;
ModulesHandler m_modulesHandler;
RegisterHandler m_registerHandler;
SourceFilesHandler m_sourceFilesHandler;
StackHandler m_stackHandler;
ThreadsHandler m_threadsHandler;
WatchHandler m_watchHandler;
QFutureInterface<void> m_progress;
DisassemblerAgent m_disassemblerAgent;
MemoryAgentSet m_memoryAgents;
QScopedPointer<LocationMark> m_locationMark;
QTimer m_locationTimer;
Utils::FileInProjectFinder m_fileFinder;
QString m_qtNamespace;
// Safety net to avoid infinite lookups.
QSet<QString> m_lookupRequests; // FIXME: Integrate properly.
QPointer<QWidget> m_alertBox;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QPointer<BaseTreeView> m_breakView;
QPointer<BaseTreeView> m_returnView;
QPointer<BaseTreeView> m_localsView;
QPointer<BaseTreeView> m_watchersView;
QPointer<WatchTreeView> m_inspectorView;
QPointer<BaseTreeView> m_registerView;
QPointer<BaseTreeView> m_modulesView;
QPointer<BaseTreeView> m_sourceFilesView;
QPointer<BaseTreeView> m_stackView;
QPointer<BaseTreeView> m_threadsView;
QPointer<QWidget> m_breakWindow;
QPointer<QWidget> m_returnWindow;
QPointer<QWidget> m_localsWindow;
QPointer<QWidget> m_watchersWindow;
QPointer<QWidget> m_inspectorWindow;
QPointer<QWidget> m_registerWindow;
QPointer<QWidget> m_modulesWindow;
QPointer<QWidget> m_sourceFilesWindow;
QPointer<QWidget> m_stackWindow;
QPointer<QWidget> m_threadsWindow;
QPointer<LogWindow> m_logWindow;
QPointer<LocalsAndInspectorWindow> m_localsAndInspectorWindow;
QPointer<QLabel> m_threadLabel;
bool m_busy = false;
bool m_isDying = false;
QAction m_debugWithoutDeployAction;
QAction m_attachToQmlPortAction;
QAction m_attachToRemoteServerAction;
QAction m_startRemoteCdbAction;
QAction m_attachToCoreAction;
QAction m_detachAction;
OptionalAction m_continueAction{tr("Continue")};
QAction m_exitAction{tr("Stop Debugger")}; // On application output button if "Stop" is possible
OptionalAction m_interruptAction{tr("Interrupt")}; // On the fat debug button if "Pause" is possible
QAction m_abortAction{tr("Abort Debugging")};
QAction m_stepIntoAction{tr("Step Into")};
QAction m_stepOutAction{tr("Step Out")};
QAction m_runToLineAction{tr("Run to Line")}; // In the debug menu
QAction m_runToSelectedFunctionAction{tr("Run to Selected Function")};
QAction m_jumpToLineAction{tr("Jump to Line")};
// In the Debug menu.
QAction m_returnFromFunctionAction{tr("Immediately Return From Inner Function")};
QAction m_stepOverAction{tr("Step Over")};
QAction m_watchAction{tr("Add Expression Evaluator")};
QAction m_breakAction{tr("Toggle Breakpoint")};
QAction m_resetAction{tr("Restart Debugging")};
OptionalAction m_operateByInstructionAction{tr("Operate by Instruction")};
QAction m_recordForReverseOperationAction{tr("Record information to allpow reversal of Direction")};
OptionalAction m_operateInReverseDirectionAction{tr("Reverse Direction")};
OptionalAction m_snapshotAction{tr("Take Snapshot of Process State")};
QPointer<TerminalRunner> m_terminalRunner;
DebuggerToolTipManager m_toolTipManager;
};
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEnginePrivate::setupViews()
{
const DebuggerRunParameters &rp = m_runParameters;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_CHECK(!m_perspective);
m_perspective = new Perspective("Debugger.Perspective." + m_runId,
m_engine->displayName(),
Debugger::Constants::PRESET_PERSPECTIVE_ID,
m_debuggerName);
m_perspective->setShouldPersistChecker([this] {
return EngineManager::isLastOf(m_debuggerName);
});
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_progress.setProgressRange(0, 1000);
FutureProgress *fp = ProgressManager::addTask(m_progress.future(),
tr("Launching Debugger"), "Debugger.Launcher");
connect(fp, &FutureProgress::canceled, m_engine, &DebuggerEngine::quitDebugger);
fp->setKeepOnFinish(FutureProgress::HideOnFinish);
m_progress.reportStarted();
m_inferiorPid = rp.attachPID.isValid() ? rp.attachPID : ProcessHandle();
// if (m_inferiorPid.isValid())
// m_runControl->setApplicationProcessHandle(m_inferiorPid);
m_operateByInstructionAction.setEnabled(true);
m_operateByInstructionAction.setVisible(m_engine->hasCapability(DisassemblerCapability));
m_operateByInstructionAction.setIcon(Debugger::Icons::SINGLE_INSTRUCTION_MODE.icon());
m_operateByInstructionAction.setCheckable(true);
m_operateByInstructionAction.setChecked(boolSetting(OperateByInstruction));
connect(&m_operateByInstructionAction, &QAction::triggered,
this, &DebuggerEnginePrivate::handleOperateByInstructionTriggered);
QTC_ASSERT(m_state == DebuggerNotReady || m_state == DebuggerFinished, qDebug() << m_state);
m_progress.setProgressValue(200);
// m_terminal.setup();
// if (m_terminal.isUsable()) {
// connect(&m_terminal, &Terminal::stdOutReady, [this](const QString &msg) {
// m_engine->showMessage(msg, Utils::StdOutFormatSameLine);
// });
// connect(&m_terminal, &Terminal::stdErrReady, [this](const QString &msg) {
// m_engine->showMessage(msg, Utils::StdErrFormatSameLine);
// });
// connect(&m_terminal, &Terminal::error, [this](const QString &msg) {
// m_engine->showMessage(msg, Utils::ErrorMessageFormat);
// });
// }
connect(&m_locationTimer, &QTimer::timeout,
this, &DebuggerEnginePrivate::resetLocation);
QSettings *settings = ICore::settings();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_modulesView = new BaseTreeView;
m_modulesView->setModel(m_modulesHandler.model());
m_modulesView->setSortingEnabled(true);
m_modulesView->setSettings(settings, "Debugger.ModulesView");
connect(m_modulesView, &BaseTreeView::aboutToShow,
m_engine, &DebuggerEngine::reloadModules,
Qt::QueuedConnection);
m_modulesWindow = addSearch(m_modulesView);
m_modulesWindow->setObjectName(DOCKWIDGET_MODULES);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_modulesWindow->setWindowTitle(tr("&Modules"));
m_registerView = new BaseTreeView;
m_registerView->setModel(m_registerHandler.model());
m_registerView->setRootIsDecorated(true);
m_registerView->setSettings(settings, "Debugger.RegisterView");
connect(m_registerView, &BaseTreeView::aboutToShow,
m_engine, &DebuggerEngine::reloadRegisters,
Qt::QueuedConnection);
m_registerWindow = addSearch(m_registerView);
m_registerWindow->setObjectName(DOCKWIDGET_REGISTER);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_registerWindow->setWindowTitle(tr("Reg&isters"));
m_stackView = new BaseTreeView;
m_stackView->setModel(m_stackHandler.model());
m_stackView->setSettings(settings, "Debugger.StackView");
m_stackView->setIconSize(QSize(10, 10));
m_stackWindow = addSearch(m_stackView);
m_stackWindow->setObjectName(DOCKWIDGET_STACK);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_stackWindow->setWindowTitle(tr("&Stack"));
m_sourceFilesView = new BaseTreeView;
m_sourceFilesView->setModel(m_sourceFilesHandler.model());
m_sourceFilesView->setSortingEnabled(true);
m_sourceFilesView->setSettings(settings, "Debugger.SourceFilesView");
connect(m_sourceFilesView, &BaseTreeView::aboutToShow,
m_engine, &DebuggerEngine::reloadSourceFiles,
Qt::QueuedConnection);
m_sourceFilesWindow = addSearch(m_sourceFilesView);
m_sourceFilesWindow->setObjectName(DOCKWIDGET_SOURCE_FILES);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_sourceFilesWindow->setWindowTitle(tr("Source Files"));
m_threadsView = new BaseTreeView;
m_threadsView->setModel(m_threadsHandler.model());
m_threadsView->setSortingEnabled(true);
m_threadsView->setSettings(settings, "Debugger.ThreadsView");
m_threadsView->setIconSize(QSize(10, 10));
m_threadsWindow = addSearch(m_threadsView);
m_threadsWindow->setObjectName(DOCKWIDGET_THREADS);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_threadsWindow->setWindowTitle(tr("&Threads"));
m_returnView = new WatchTreeView{ReturnType};
m_returnView->setModel(m_watchHandler.model());
m_returnWindow = addSearch(m_returnView);
m_returnWindow->setObjectName("CppDebugReturn");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_returnWindow->setWindowTitle(tr("Locals"));
m_returnWindow->setVisible(false);
m_localsView = new WatchTreeView{LocalsType};
m_localsView->setModel(m_watchHandler.model());
m_localsView->setSettings(settings, "Debugger.LocalsView");
m_localsWindow = addSearch(m_localsView);
m_localsWindow->setObjectName("CppDebugLocals");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_localsWindow->setWindowTitle(tr("Locals"));
m_inspectorView = new WatchTreeView{InspectType};
m_inspectorView->setModel(m_watchHandler.model());
m_inspectorView->setSettings(settings, "Debugger.LocalsView"); // sic! same as locals view.
m_inspectorWindow = addSearch(m_inspectorView);
m_inspectorWindow->setObjectName("Inspector");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_inspectorWindow->setWindowTitle(tr("Locals"));
m_watchersView = new WatchTreeView{WatchersType};
m_watchersView->setModel(m_watchHandler.model());
m_watchersView->setSettings(settings, "Debugger.WatchersView");
m_watchersWindow = addSearch(m_watchersView);
m_watchersWindow->setObjectName("CppDebugWatchers");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_watchersWindow->setWindowTitle(tr("&Expressions"));
m_localsAndInspectorWindow = new LocalsAndInspectorWindow(
m_localsWindow, m_inspectorWindow, m_returnWindow);
m_localsAndInspectorWindow->setObjectName(DOCKWIDGET_LOCALS_AND_INSPECTOR);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_localsAndInspectorWindow->setWindowTitle(m_localsWindow->windowTitle());
// Locals
connect(m_localsView->header(), &QHeaderView::sectionResized,
this, &DebuggerEnginePrivate::updateReturnViewHeader, Qt::QueuedConnection);
m_breakView = new BaseTreeView;
m_breakView->setIconSize(QSize(10, 10));
m_breakView->setWindowIcon(Icons::BREAKPOINTS.icon());
m_breakView->setSelectionMode(QAbstractItemView::ExtendedSelection);
connect(action(UseAddressInBreakpointsView), &QAction::toggled,
this, [this](bool on) { m_breakView->setColumnHidden(BreakpointAddressColumn, !on); });
m_breakView->setSettings(settings, "Debugger.BreakWindow");
m_breakView->setModel(m_breakHandler.model());
m_breakView->setRootIsDecorated(true);
m_breakWindow = addSearch(m_breakView);
m_breakWindow->setObjectName(DOCKWIDGET_BREAK);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_breakWindow->setWindowTitle(tr("&Breakpoints"));
m_perspective->addToolBarSwitcher(EngineManager::engineChooser(), false);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_perspective->addToolBarAction(&m_continueAction);
m_perspective->addToolBarAction(&m_interruptAction);
m_perspective->addToolBarAction(&m_exitAction);
m_perspective->addToolBarAction(&m_stepOverAction);
m_perspective->addToolBarAction(&m_stepIntoAction);
m_perspective->addToolBarAction(&m_stepOutAction);
m_perspective->addToolBarAction(&m_resetAction);
m_perspective->addToolBarAction(&m_operateByInstructionAction);
m_continueAction.setIcon(Icons::DEBUG_CONTINUE_SMALL_TOOLBAR.icon());
connect(&m_continueAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecContinue);
m_exitAction.setIcon(Icons::DEBUG_EXIT_SMALL.icon());
connect(&m_exitAction, &QAction::triggered,
m_engine, &DebuggerEngine::requestRunControlStop);
m_interruptAction.setIcon(Icons::DEBUG_INTERRUPT_SMALL_TOOLBAR.icon());
connect(&m_interruptAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecInterrupt);
m_abortAction.setToolTip(tr("Aborts debugging and resets the debugger to the initial state."));
connect(&m_abortAction, &QAction::triggered,
m_engine, &DebuggerEngine::abortDebugger);
m_resetAction.setToolTip(tr("Restart the debugging session."));
m_resetAction.setIcon(Icons::RESTART_TOOLBAR.icon());
connect(&m_resetAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleReset);
m_stepOverAction.setIcon(Icons::STEP_OVER_TOOLBAR.icon());
connect(&m_stepOverAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecNext);
m_stepIntoAction.setIcon(Icons::STEP_INTO_TOOLBAR.icon());
connect(&m_stepIntoAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecStep);
m_stepOutAction.setIcon(Icons::STEP_OUT_TOOLBAR.icon());
connect(&m_stepOutAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecStepOut);
connect(&m_runToLineAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecRunToLine);
connect(&m_runToSelectedFunctionAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecRunToSelectedFunction);
connect(&m_returnFromFunctionAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecReturn);
connect(&m_jumpToLineAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleExecJumpToLine);
m_perspective->addToolBarAction(&m_recordForReverseOperationAction);
connect(&m_recordForReverseOperationAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleRecordReverse);
m_perspective->addToolBarAction(&m_operateInReverseDirectionAction);
connect(&m_operateInReverseDirectionAction, &QAction::triggered,
m_engine, &DebuggerEngine::handleReverseDirection);
m_perspective->addToolBarAction(&m_snapshotAction);
connect(&m_snapshotAction, &QAction::triggered,
m_engine, &DebuggerEngine::createSnapshot);
m_perspective->addToolbarSeparator();
m_threadLabel = new QLabel(tr("Threads:"));
m_perspective->addToolBarWidget(m_threadLabel);
m_perspective->addToolBarWidget(m_threadsHandler.threadSwitcher());
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
connect(TextEditorSettings::instance(), &TextEditorSettings::fontSettingsChanged,
this, [this](const FontSettings &settings) {
if (!boolSetting(FontSizeFollowsEditor))
return;
const qreal size = settings.fontZoom() * settings.fontSize() / 100.;
QFont font = m_breakWindow->font();
font.setPointSizeF(size);
m_breakWindow->setFont(font);
m_logWindow->setFont(font);
m_localsWindow->setFont(font);
m_modulesWindow->setFont(font);
//m_consoleWindow->setFont(font);
m_registerWindow->setFont(font);
m_returnWindow->setFont(font);
m_sourceFilesWindow->setFont(font);
m_stackWindow->setFont(font);
m_threadsWindow->setFont(font);
m_watchersWindow->setFont(font);
m_inspectorWindow->setFont(font);
});
m_perspective->addWindow(m_stackWindow, Perspective::SplitVertical, nullptr);
m_perspective->addWindow(m_breakWindow, Perspective::SplitHorizontal, m_stackWindow);
m_perspective->addWindow(m_threadsWindow, Perspective::AddToTab, m_breakWindow,false);
m_perspective->addWindow(m_modulesWindow, Perspective::AddToTab, m_threadsWindow, false);
m_perspective->addWindow(m_sourceFilesWindow, Perspective::AddToTab, m_modulesWindow, false);
m_perspective->addWindow(m_localsAndInspectorWindow, Perspective::AddToTab, nullptr, true, Qt::RightDockWidgetArea);
m_perspective->addWindow(m_watchersWindow, Perspective::AddToTab, m_localsAndInspectorWindow, true, Qt::RightDockWidgetArea);
m_perspective->addWindow(m_registerWindow, Perspective::AddToTab, m_watchersWindow, true, Qt::RightDockWidgetArea);
m_perspective->addWindow(m_logWindow, Perspective::AddToTab, nullptr, false, Qt::TopDockWidgetArea);
m_perspective->select();
}
//////////////////////////////////////////////////////////////////////
//
// DebuggerEngine
//
//////////////////////////////////////////////////////////////////////
DebuggerEngine::DebuggerEngine()
: d(new DebuggerEnginePrivate(this))
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
updateState(false);
}
DebuggerEngine::~DebuggerEngine()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
// EngineManager::unregisterEngine(this);
delete d;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::setDebuggerName(const QString &name)
{
d->m_debuggerName = name;
}
QString DebuggerEngine::debuggerName() const
{
return d->m_debuggerName;
}
QString DebuggerEngine::stateName(int s)
{
# define SN(x) case x: return QLatin1String(#x);
switch (s) {
SN(DebuggerNotReady)
SN(EngineSetupRequested)
SN(EngineSetupOk)
SN(EngineSetupFailed)
SN(EngineRunFailed)
SN(EngineRunRequested)
SN(InferiorRunRequested)
SN(InferiorRunOk)
SN(InferiorRunFailed)
SN(InferiorUnrunnable)
SN(InferiorStopRequested)
SN(InferiorStopOk)
SN(InferiorStopFailed)
SN(InferiorShutdownRequested)
SN(InferiorShutdownFinished)
SN(EngineShutdownRequested)
SN(EngineShutdownFinished)
SN(DebuggerFinished)
}
return QLatin1String("<unknown>");
# undef SN
}
void DebuggerEngine::showStatusMessage(const QString &msg, int timeout) const
{
showMessage(msg, StatusBar, timeout);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::updateLocalsWindow(bool showReturn)
{
d->m_returnWindow->setVisible(showReturn);
d->m_localsView->resizeColumns();
}
bool DebuggerEngine::isRegistersWindowVisible() const
{
return d->m_registerWindow->isVisible();
}
bool DebuggerEngine::isModulesWindowVisible() const
{
return d->m_modulesWindow->isVisible();
}
void DebuggerEngine::frameUp()
{
int currentIndex = stackHandler()->currentIndex();
activateFrame(qMin(currentIndex + 1, stackHandler()->stackSize() - 1));
}
void DebuggerEngine::frameDown()
{
int currentIndex = stackHandler()->currentIndex();
activateFrame(qMax(currentIndex - 1, 0));
}
void DebuggerEngine::doUpdateLocals(const UpdateParameters &)
{
}
ModulesHandler *DebuggerEngine::modulesHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_modulesHandler;
}
RegisterHandler *DebuggerEngine::registerHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_registerHandler;
}
StackHandler *DebuggerEngine::stackHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_stackHandler;
}
ThreadsHandler *DebuggerEngine::threadsHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_threadsHandler;
}
WatchHandler *DebuggerEngine::watchHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_watchHandler;
}
SourceFilesHandler *DebuggerEngine::sourceFilesHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_sourceFilesHandler;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
BreakHandler *DebuggerEngine::breakHandler() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_breakHandler;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
LogWindow *DebuggerEngine::logWindow() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_logWindow;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
DisassemblerAgent *DebuggerEngine::disassemblerAgent() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return &d->m_disassemblerAgent;
}
void DebuggerEngine::fetchMemory(MemoryAgent *, quint64 addr, quint64 length)
{
Q_UNUSED(addr);
Q_UNUSED(length);
}
void DebuggerEngine::changeMemory(MemoryAgent *, quint64 addr, const QByteArray &data)
2011-02-25 13:21:54 +01:00
{
Q_UNUSED(addr);
Q_UNUSED(data);
}
void DebuggerEngine::setRegisterValue(const QString &name, const QString &value)
{
Q_UNUSED(name);
Q_UNUSED(value);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::setRunParameters(const DebuggerRunParameters &runParameters)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
d->m_runParameters = runParameters;
}
void DebuggerEngine::setRunId(const QString &id)
{
d->m_runId = id;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::setRunTool(DebuggerRunTool *runTool)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
RunControl *runControl = runTool->runControl();
d->m_runConfiguration = runControl->runConfiguration();
d->m_device = runControl->device();
if (!d->m_device)
d->m_device = d->m_runParameters.inferior.device;
d->m_terminalRunner = runTool->terminalRunner();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
validateExecutable();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
d->setupViews();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::start()
{
EngineManager::registerEngine(this);
d->m_watchHandler.resetWatchers();
d->setInitialActionStates();
setState(EngineSetupRequested);
showMessage("CALL: SETUP ENGINE");
setupEngine();
}
void DebuggerEngine::resetLocation()
{
// Do it after some delay to avoid flicker.
d->scheduleResetLocation();
}
void DebuggerEngine::gotoLocation(const Location &loc)
{
d->resetLocation();
if (loc.canBeDisassembled()
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
&& ((hasCapability(OperateByInstructionCapability) && d->operatesByInstruction())
|| !loc.hasDebugInfo()) )
{
d->m_disassemblerAgent.setLocation(loc);
return;
}
if (loc.fileName().isEmpty()) {
showMessage("CANNOT GO TO THIS LOCATION");
return;
}
const QString file = QDir::cleanPath(loc.fileName());
const int line = loc.lineNumber();
bool newEditor = false;
IEditor *editor = EditorManager::openEditor(
file, Id(),
EditorManager::IgnoreNavigationHistory | EditorManager::DoNotSwitchToDesignMode,
&newEditor);
QTC_ASSERT(editor, return); // Unreadable file?
editor->gotoLine(line, 0, !boolSetting(StationaryEditorWhileStepping));
if (newEditor)
editor->document()->setProperty(Constants::OPENED_BY_DEBUGGER, true);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (loc.needsMarker()) {
d->m_locationMark.reset(new LocationMark(this, FileName::fromString(file), line));
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
d->m_locationMark->setToolTip(tr("Current debugger location of %1").arg(displayName()));
}
}
void DebuggerEngine::gotoCurrentLocation()
{
int top = stackHandler()->currentIndex();
if (top >= 0)
gotoLocation(stackHandler()->currentFrame());
}
const DebuggerRunParameters &DebuggerEngine::runParameters() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_runParameters;
}
DebuggerRunParameters &DebuggerEngine::mutableRunParameters() const
{
return d->m_runParameters;
}
IDevice::ConstPtr DebuggerEngine::device() const
{
return d->m_device;
}
DebuggerEngine *DebuggerEngine::companionEngine() const
{
return d->m_companionEngine;
}
DebuggerState DebuggerEngine::state() const
{
return d->m_state;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::abortDebugger()
{
resetLocation();
if (!d->m_isDying) {
// Be friendly the first time. This will change targetState().
showMessage("ABORTING DEBUGGER. FIRST TIME.");
quitDebugger();
} else {
// We already tried. Try harder.
showMessage("ABORTING DEBUGGER. SECOND TIME.");
abortDebuggerProcess();
emit requestRunControlFinish();
}
}
static bool isAllowedTransition(DebuggerState from, DebuggerState to)
{
switch (from) {
case DebuggerNotReady:
return to == EngineSetupRequested;
case EngineSetupRequested:
return to == EngineSetupOk || to == EngineSetupFailed;
case EngineSetupFailed:
// In is the engine's task to go into a proper "Shutdown"
// state before calling notifyEngineSetupFailed
return to == DebuggerFinished;
case EngineSetupOk:
return to == EngineRunRequested || to == EngineShutdownRequested;
case EngineRunRequested:
return to == EngineRunFailed
|| to == InferiorRunRequested
|| to == InferiorRunOk
|| to == InferiorStopOk
|| to == InferiorUnrunnable;
case EngineRunFailed:
return to == EngineShutdownRequested;
case InferiorRunRequested:
return to == InferiorRunOk || to == InferiorRunFailed;
case InferiorRunFailed:
return to == InferiorStopOk;
case InferiorRunOk:
return to == InferiorStopRequested
|| to == InferiorStopOk // A spontaneous stop.
|| to == InferiorShutdownFinished; // A spontaneous exit.
case InferiorStopRequested:
return to == InferiorStopOk || to == InferiorStopFailed;
case InferiorStopOk:
return to == InferiorRunRequested || to == InferiorShutdownRequested
|| to == InferiorStopOk || to == InferiorShutdownFinished;
case InferiorStopFailed:
return to == EngineShutdownRequested;
case InferiorUnrunnable:
return to == InferiorShutdownRequested;
case InferiorShutdownRequested:
return to == InferiorShutdownFinished;
case InferiorShutdownFinished:
return to == EngineShutdownRequested;
case EngineShutdownRequested:
return to == EngineShutdownFinished;
case EngineShutdownFinished:
return to == DebuggerFinished;
case DebuggerFinished:
return to == EngineSetupRequested; // Happens on restart.
}
qDebug() << "UNKNOWN DEBUGGER STATE:" << from;
return false;
}
void DebuggerEngine::notifyEngineSetupFailed()
2010-07-08 18:10:50 +02:00
{
showMessage("NOTE: ENGINE SETUP FAILED");
QTC_ASSERT(state() == EngineSetupRequested, qDebug() << this << state());
setState(EngineSetupFailed);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (d->m_isPrimaryEngine) {
showMessage(tr("Debugging has failed"), NormalMessageFormat);
d->m_progress.setProgressValue(900);
d->m_progress.reportCanceled();
d->m_progress.reportFinished();
}
setState(DebuggerFinished);
2010-07-08 18:10:50 +02:00
}
void DebuggerEngine::notifyEngineSetupOk()
{
//#ifdef WITH_BENCHMARK
// CALLGRIND_START_INSTRUMENTATION;
//#endif
showMessage("NOTE: ENGINE SETUP OK");
d->m_progress.setProgressValue(250);
QTC_ASSERT(state() == EngineSetupRequested, qDebug() << this << state());
setState(EngineSetupOk);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
// Slaves will get called setupSlaveInferior() below.
setState(EngineRunRequested);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage("CALL: RUN ENGINE");
d->m_progress.setProgressValue(300);
runEngine();
}
void DebuggerEngine::notifyEngineRunOkAndInferiorUnrunnable()
{
showMessage("NOTE: INFERIOR UNRUNNABLE");
d->m_progress.setProgressValue(1000);
d->m_progress.reportFinished();
QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state());
showStatusMessage(tr("Loading finished."));
setState(InferiorUnrunnable);
}
void DebuggerEngine::notifyEngineRunFailed()
{
showMessage("NOTE: ENGINE RUN FAILED");
QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state());
d->m_progress.setProgressValue(900);
d->m_progress.reportCanceled();
d->m_progress.reportFinished();
showStatusMessage(tr("Run failed."));
setState(EngineRunFailed);
d->doShutdownEngine();
}
void DebuggerEngine::notifyEngineRunAndInferiorRunOk()
{
showMessage("NOTE: ENGINE RUN AND INFERIOR RUN OK");
d->m_progress.setProgressValue(1000);
d->m_progress.reportFinished();
QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state());
showStatusMessage(tr("Running."));
setState(InferiorRunOk);
}
void DebuggerEngine::notifyEngineRunAndInferiorStopOk()
{
showMessage("NOTE: ENGINE RUN AND INFERIOR STOP OK");
d->m_progress.setProgressValue(1000);
d->m_progress.reportFinished();
QTC_ASSERT(state() == EngineRunRequested, qDebug() << this << state());
showStatusMessage(tr("Stopped."));
setState(InferiorStopOk);
}
void DebuggerEngine::notifyInferiorRunRequested()
{
showMessage("NOTE: INFERIOR RUN REQUESTED");
QTC_ASSERT(state() == InferiorStopOk, qDebug() << this << state());
showStatusMessage(tr("Run requested..."));
setState(InferiorRunRequested);
}
void DebuggerEngine::notifyInferiorRunOk()
{
if (state() == InferiorRunOk) {
showMessage("NOTE: INFERIOR RUN OK - REPEATED.");
return;
}
showMessage("NOTE: INFERIOR RUN OK");
showStatusMessage(tr("Running."));
// Transition from StopRequested can happen in remotegdbadapter.
QTC_ASSERT(state() == InferiorRunRequested
|| state() == InferiorStopOk
|| state() == InferiorStopRequested, qDebug() << this << state());
setState(InferiorRunOk);
}
void DebuggerEngine::notifyInferiorRunFailed()
{
showMessage("NOTE: INFERIOR RUN FAILED");
QTC_ASSERT(state() == InferiorRunRequested, qDebug() << this << state());
setState(InferiorRunFailed);
setState(InferiorStopOk);
2010-07-13 08:41:27 +02:00
if (isDying())
d->doShutdownInferior();
}
void DebuggerEngine::notifyInferiorStopOk()
{
showMessage("NOTE: INFERIOR STOP OK");
2010-07-13 08:41:27 +02:00
// Ignore spurious notifications after we are set to die.
if (isDying()) {
showMessage("NOTE: ... WHILE DYING. ");
2010-07-13 08:41:27 +02:00
// Forward state to "StopOk" if needed.
if (state() == InferiorStopRequested
|| state() == InferiorRunRequested
|| state() == InferiorRunOk) {
showMessage("NOTE: ... FORWARDING TO 'STOP OK'. ");
2010-07-13 08:41:27 +02:00
setState(InferiorStopOk);
}
if (state() == InferiorStopOk || state() == InferiorStopFailed)
d->doShutdownInferior();
showMessage("NOTE: ... IGNORING STOP MESSAGE");
2010-07-13 08:41:27 +02:00
return;
}
QTC_ASSERT(state() == InferiorStopRequested, qDebug() << this << state());
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("Stopped."), StatusBar);
2010-07-13 08:41:27 +02:00
setState(InferiorStopOk);
2010-07-08 18:10:50 +02:00
}
void DebuggerEngine::notifyInferiorSpontaneousStop()
{
showMessage("NOTE: INFERIOR SPONTANEOUS STOP");
QTC_ASSERT(state() == InferiorRunOk, qDebug() << this << state());
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("Stopped."), StatusBar);
setState(InferiorStopOk);
if (boolSetting(RaiseOnInterrupt))
ICore::raiseWindow(DebuggerMainWindow::instance());
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
EngineManager::activateEngine(this);
}
void DebuggerEngine::notifyInferiorStopFailed()
{
showMessage("NOTE: INFERIOR STOP FAILED");
QTC_ASSERT(state() == InferiorStopRequested, qDebug() << this << state());
setState(InferiorStopFailed);
d->doShutdownEngine();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEnginePrivate::setInitialActionStates()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
m_returnWindow->setVisible(false);
setBusyCursor(false);
m_recordForReverseOperationAction.setCheckable(true);
m_recordForReverseOperationAction.setChecked(false);
m_recordForReverseOperationAction.setIcon(Icons::RECORD_OFF.icon());
m_recordForReverseOperationAction.setToolTip(tr(
"<html><head/><body><p>Record information to enable stepping backwards.</p><p>"
"<b>Note:</b> This feature is very slow and unstable on the GDB side. "
"It exhibits unpredictable behavior when going backwards over system "
"calls and is very likely to destroy your debugging session.</p></body></html>"));
m_operateInReverseDirectionAction.setCheckable(true);
m_operateInReverseDirectionAction.setChecked(false);
m_operateInReverseDirectionAction.setIcon(Icons::DIRECTION_FORWARD.icon());
m_snapshotAction.setIcon(Utils::Icons::SNAPSHOT_TOOLBAR.icon());
m_attachToQmlPortAction.setEnabled(true);
m_attachToCoreAction.setEnabled(true);
m_attachToRemoteServerAction.setEnabled(true);
m_detachAction.setEnabled(false);
m_watchAction.setEnabled(true);
m_breakAction.setEnabled(false);
m_snapshotAction.setEnabled(false);
m_operateByInstructionAction.setEnabled(false);
m_exitAction.setEnabled(false);
m_abortAction.setEnabled(false);
m_resetAction.setEnabled(false);
m_interruptAction.setEnabled(false);
m_continueAction.setEnabled(false);
m_stepIntoAction.setEnabled(true);
m_stepOutAction.setEnabled(false);
m_runToLineAction.setEnabled(false);
m_runToSelectedFunctionAction.setEnabled(true);
m_returnFromFunctionAction.setEnabled(false);
m_jumpToLineAction.setEnabled(false);
m_stepOverAction.setEnabled(true);
action(AutoDerefPointers)->setEnabled(true);
action(ExpandStack)->setEnabled(false);
m_threadLabel->setEnabled(false);
}
void DebuggerEnginePrivate::updateState(bool alsoUpdateCompanion)
{
if (!m_perspective)
return;
const DebuggerState state = m_state;
const bool companionPreventsAction = m_engine->companionPreventsActions();
// Fixme: hint tr("Debugger is Busy");
// Exactly one of m_interuptAction and m_continueAction should be
// visible, possibly disabled.
if (state == DebuggerNotReady) {
// Happens when companion starts, otherwise this should not happen.
QTC_CHECK(m_companionEngine);
m_interruptAction.setVisible(true);
m_interruptAction.setEnabled(false);
m_continueAction.setVisible(false);
m_continueAction.setEnabled(false);
m_stepOverAction.setEnabled(true);
m_stepIntoAction.setEnabled(true);
m_stepOutAction.setEnabled(false);
m_exitAction.setEnabled(false);
m_debugWithoutDeployAction.setEnabled(true);
} else if (state == InferiorStopOk) {
// F5 continues, Shift-F5 kills. It is "continuable".
m_interruptAction.setVisible(false);
m_interruptAction.setEnabled(false);
m_continueAction.setVisible(true);
m_continueAction.setEnabled(!companionPreventsAction);
m_stepOverAction.setEnabled(!companionPreventsAction);
m_stepIntoAction.setEnabled(!companionPreventsAction);
m_stepOutAction.setEnabled(!companionPreventsAction);
m_exitAction.setEnabled(true);
m_debugWithoutDeployAction.setEnabled(false);
m_localsAndInspectorWindow->setShowLocals(true);
} else if (state == InferiorRunOk) {
// Shift-F5 interrupts. It is also "interruptible".
m_interruptAction.setVisible(true);
m_interruptAction.setEnabled(!companionPreventsAction);
m_continueAction.setVisible(false);
m_continueAction.setEnabled(false);
m_stepOverAction.setEnabled(false);
m_stepIntoAction.setEnabled(false);
m_stepOutAction.setEnabled(false);
m_exitAction.setEnabled(true);
m_debugWithoutDeployAction.setEnabled(false);
m_localsAndInspectorWindow->setShowLocals(false);
} else if (state == DebuggerFinished) {
const bool canRun = ProjectExplorerPlugin::canRunStartupProject(ProjectExplorer::Constants::DEBUG_RUN_MODE);
// We don't want to do anything anymore.
m_interruptAction.setVisible(true);
m_interruptAction.setEnabled(false);
m_continueAction.setVisible(false);
m_continueAction.setEnabled(false);
m_stepOverAction.setEnabled(false);
m_stepIntoAction.setEnabled(false);
m_stepOutAction.setEnabled(false);
m_exitAction.setEnabled(false);
m_debugWithoutDeployAction.setEnabled(canRun);
setBusyCursor(false);
cleanupViews();
} else if (state == InferiorUnrunnable) {
// We don't want to do anything anymore.
m_interruptAction.setVisible(true);
m_interruptAction.setEnabled(false);
m_continueAction.setVisible(false);
m_continueAction.setEnabled(false);
m_stepOverAction.setEnabled(false);
m_stepIntoAction.setEnabled(false);
m_stepOutAction.setEnabled(false);
m_exitAction.setEnabled(true);
m_debugWithoutDeployAction.setEnabled(false);
// show locals in core dumps
m_localsAndInspectorWindow->setShowLocals(true);
} else {
// Everything else is "undisturbable".
m_interruptAction.setVisible(true);
m_interruptAction.setEnabled(false);
m_continueAction.setVisible(false);
m_continueAction.setEnabled(false);
m_stepOverAction.setEnabled(false);
m_stepIntoAction.setEnabled(false);
m_stepOutAction.setEnabled(false);
m_exitAction.setEnabled(false);
m_debugWithoutDeployAction.setEnabled(false);
}
m_attachToQmlPortAction.setEnabled(true);
m_attachToCoreAction.setEnabled(true);
m_attachToRemoteServerAction.setEnabled(true);
const bool threadsEnabled = state == InferiorStopOk || state == InferiorUnrunnable;
m_threadsHandler.threadSwitcher()->setEnabled(threadsEnabled);
m_threadLabel->setEnabled(threadsEnabled);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
const bool isCore = m_engine->runParameters().startMode == AttachCore;
const bool stopped = state == InferiorStopOk;
const bool detachable = stopped && !isCore;
m_detachAction.setEnabled(detachable);
if (stopped)
QApplication::alert(ICore::mainWindow(), 3000);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
updateReverseActions();
const bool canSnapshot = m_engine->hasCapability(SnapshotCapability);
m_snapshotAction.setVisible(canSnapshot);
m_snapshotAction.setEnabled(stopped && !isCore);
m_watchAction.setEnabled(true);
m_breakAction.setEnabled(true);
const bool canOperateByInstruction = m_engine->hasCapability(OperateByInstructionCapability);
m_operateByInstructionAction.setVisible(canOperateByInstruction);
m_operateByInstructionAction.setEnabled(canOperateByInstruction && (stopped || isCore));
m_abortAction.setEnabled(state != DebuggerNotReady
&& state != DebuggerFinished);
m_resetAction.setEnabled((stopped || state == DebuggerNotReady)
&& m_engine->hasCapability(ResetInferiorCapability));
m_stepIntoAction.setEnabled(stopped || state == DebuggerNotReady);
m_stepIntoAction.setToolTip(QString());
m_stepOverAction.setEnabled(stopped || state == DebuggerNotReady);
m_stepOverAction.setToolTip(QString());
m_stepOutAction.setEnabled(stopped);
m_runToLineAction.setEnabled(stopped && m_engine->hasCapability(RunToLineCapability));
m_runToSelectedFunctionAction.setEnabled(stopped);
m_returnFromFunctionAction.
setEnabled(stopped && m_engine->hasCapability(ReturnFromFunctionCapability));
const bool canJump = stopped && m_engine->hasCapability(JumpToLineCapability);
m_jumpToLineAction.setEnabled(canJump);
const bool actionsEnabled = m_engine->debuggerActionsEnabled();
const bool canDeref = actionsEnabled && m_engine->hasCapability(AutoDerefPointersCapability);
action(AutoDerefPointers)->setEnabled(canDeref);
action(AutoDerefPointers)->setEnabled(true);
action(ExpandStack)->setEnabled(actionsEnabled);
const bool notbusy = state == InferiorStopOk
|| state == DebuggerNotReady
|| state == DebuggerFinished
|| state == InferiorUnrunnable;
setBusyCursor(!notbusy);
if (alsoUpdateCompanion && m_companionEngine)
m_companionEngine->updateState(false);
}
void DebuggerEnginePrivate::updateReverseActions()
{
const bool stopped = m_state == InferiorStopOk;
const bool reverseEnabled = boolSetting(EnableReverseDebugging);
const bool canReverse = reverseEnabled && m_engine->hasCapability(ReverseSteppingCapability);
const bool doesRecord = m_recordForReverseOperationAction.isChecked();
m_recordForReverseOperationAction.setVisible(canReverse);
m_recordForReverseOperationAction.setEnabled(canReverse && stopped);
m_recordForReverseOperationAction.setIcon(doesRecord
? Icons::RECORD_ON.icon()
: Icons::RECORD_OFF.icon());
m_operateInReverseDirectionAction.setVisible(canReverse);
m_operateInReverseDirectionAction.setEnabled(canReverse && stopped && doesRecord);
m_operateInReverseDirectionAction.setIcon(Icons::DIRECTION_BACKWARD.icon());
m_operateInReverseDirectionAction.setText(DebuggerEngine::tr("Operate in reverse direction"));
}
void DebuggerEnginePrivate::cleanupViews()
{
const bool closeSource = boolSetting(CloseSourceBuffersOnExit);
const bool closeMemory = boolSetting(CloseMemoryBuffersOnExit);
QList<IDocument *> toClose;
foreach (IDocument *document, DocumentModel::openedDocuments()) {
const bool isMemory = document->property(Constants::OPENED_WITH_DISASSEMBLY).toBool();
if (document->property(Constants::OPENED_BY_DEBUGGER).toBool()) {
bool keepIt = true;
if (document->isModified())
keepIt = true;
else if (document->filePath().toString().contains("qeventdispatcher"))
keepIt = false;
else if (isMemory)
keepIt = !closeMemory;
else
keepIt = !closeSource;
if (keepIt)
document->setProperty(Constants::OPENED_BY_DEBUGGER, false);
else
toClose.append(document);
}
}
EditorManager::closeDocuments(toClose);
}
void DebuggerEnginePrivate::setBusyCursor(bool busy)
{
//STATE_DEBUG("BUSY FROM: " << m_busy << " TO: " << busy);
if (m_isDying)
return;
if (busy == m_busy)
return;
m_busy = busy;
const QCursor cursor(busy ? Qt::BusyCursor : Qt::ArrowCursor);
m_breakWindow->setCursor(cursor);
//m_consoleWindow->setCursor(cursor);
m_localsWindow->setCursor(cursor);
m_modulesWindow->setCursor(cursor);
m_logWindow->setCursor(cursor);
m_registerWindow->setCursor(cursor);
m_returnWindow->setCursor(cursor);
m_sourceFilesWindow->setCursor(cursor);
m_stackWindow->setCursor(cursor);
m_threadsWindow->setCursor(cursor);
m_watchersWindow->setCursor(cursor);
}
void DebuggerEngine::notifyInferiorShutdownFinished()
{
showMessage("INFERIOR FINISHED SHUT DOWN");
2010-07-14 16:01:53 +02:00
QTC_ASSERT(state() == InferiorShutdownRequested, qDebug() << this << state());
setState(InferiorShutdownFinished);
d->doShutdownEngine();
}
void DebuggerEngine::notifyInferiorIll()
{
showMessage("NOTE: INFERIOR ILL");
// This can be issued in almost any state. The inferior could still be
// alive as some previous notifications might have been bogus.
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
startDying();
if (state() == InferiorRunRequested) {
// We asked for running, but did not see a response.
// Assume the inferior is dead.
// FIXME: Use timeout?
setState(InferiorRunFailed);
setState(InferiorStopOk);
}
d->doShutdownInferior();
}
void DebuggerEngine::notifyEngineShutdownFinished()
2010-07-08 18:10:50 +02:00
{
showMessage("NOTE: ENGINE SHUTDOWN FINISHED");
QTC_ASSERT(state() == EngineShutdownRequested, qDebug() << this << state());
setState(EngineShutdownFinished);
d->doFinishDebugger();
}
void DebuggerEngine::notifyEngineIll()
{
//#ifdef WITH_BENCHMARK
// CALLGRIND_STOP_INSTRUMENTATION;
// CALLGRIND_DUMP_STATS;
//#endif
showMessage("NOTE: ENGINE ILL ******");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
startDying();
switch (state()) {
case InferiorRunRequested:
case InferiorRunOk:
// The engine does not look overly ill right now, so attempt to
// properly interrupt at least once. If that fails, we are on the
// shutdown path due to d->m_targetState anyways.
setState(InferiorStopRequested, true);
showMessage("ATTEMPT TO INTERRUPT INFERIOR");
interruptInferior();
break;
case InferiorStopRequested:
notifyInferiorStopFailed();
break;
case InferiorStopOk:
showMessage("FORWARDING STATE TO InferiorShutdownFinished");
setState(InferiorShutdownFinished, true);
d->doShutdownEngine();
break;
default:
d->doShutdownEngine();
break;
}
}
void DebuggerEngine::notifyEngineSpontaneousShutdown()
{
#ifdef WITH_BENCHMARK
CALLGRIND_STOP_INSTRUMENTATION;
CALLGRIND_DUMP_STATS;
#endif
showMessage("NOTE: ENGINE SPONTANEOUS SHUTDOWN");
setState(EngineShutdownFinished, true);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
d->doFinishDebugger();
}
void DebuggerEngine::notifyInferiorExited()
{
#ifdef WITH_BENCHMARK
CALLGRIND_STOP_INSTRUMENTATION;
CALLGRIND_DUMP_STATS;
#endif
showMessage("NOTE: INFERIOR EXITED");
d->resetLocation();
setState(InferiorShutdownFinished);
d->doShutdownEngine();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::updateState(bool alsoUpdateCompanion)
{
d->updateState(alsoUpdateCompanion);
}
WatchTreeView *DebuggerEngine::inspectorView()
{
return d->m_inspectorView;
}
void DebuggerEngine::showMessage(const QString &msg, int channel, int timeout) const
{
//qDebug() << "PLUGIN OUTPUT: " << channel << msg;
QTC_ASSERT(d->m_logWindow, qDebug() << "MSG: " << msg; return);
switch (channel) {
case StatusBar:
d->m_logWindow->showInput(LogMisc, msg);
d->m_logWindow->showOutput(LogMisc, msg);
Debugger::showStatusMessage(msg, timeout);
break;
case LogMiscInput:
d->m_logWindow->showInput(LogMisc, msg);
d->m_logWindow->showOutput(LogMisc, msg);
break;
case LogInput:
d->m_logWindow->showInput(LogInput, msg);
d->m_logWindow->showOutput(LogInput, msg);
break;
case LogError:
d->m_logWindow->showInput(LogError, QLatin1String("ERROR: ") + msg);
d->m_logWindow->showOutput(LogError, QLatin1String("ERROR: ") + msg);
break;
case AppOutput:
case AppStuff:
d->m_logWindow->showOutput(channel, msg);
emit appendMessageRequested(msg, StdOutFormatSameLine, false);
break;
case AppError:
d->m_logWindow->showOutput(channel, msg);
emit appendMessageRequested(msg, StdErrFormatSameLine, false);
break;
default:
d->m_logWindow->showOutput(channel, msg);
break;
}
}
void DebuggerEngine::notifyDebuggerProcessFinished(int exitCode,
QProcess::ExitStatus exitStatus, const QString &backendName)
{
showMessage(QString("%1 PROCESS FINISHED, status %2, exit code %3")
.arg(backendName).arg(exitStatus).arg(exitCode));
switch (state()) {
case DebuggerFinished:
// Nothing to do.
break;
case EngineShutdownRequested:
case InferiorShutdownRequested:
notifyEngineShutdownFinished();
break;
case InferiorRunOk:
// This could either be a real gdb/lldb crash or a quickly exited inferior
// in the terminal adapter. In this case the stub proc will die soon,
// too, so there's no need to act here.
showMessage(QString("The %1 process exited somewhat unexpectedly.").arg(backendName));
notifyEngineSpontaneousShutdown();
break;
default: {
// Initiate shutdown sequence
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
notifyInferiorIll();
const QString msg = exitStatus == QProcess::CrashExit ?
tr("The %1 process terminated.") :
tr("The %2 process terminated unexpectedly (exit code %1).").arg(exitCode);
AsynchronousMessageBox::critical(tr("Unexpected %1 Exit").arg(backendName),
msg.arg(backendName));
break;
}
}
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
static QString msgStateChanged(DebuggerState oldState, DebuggerState newState, bool forced)
{
QString result;
QTextStream str(&result);
str << "State changed";
if (forced)
str << " BY FORCE";
str << " from " << DebuggerEngine::stateName(oldState) << '(' << oldState
<< ") to " << DebuggerEngine::stateName(newState) << '(' << newState << ')';
return result;
}
void DebuggerEngine::setState(DebuggerState state, bool forced)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
const QString msg = msgStateChanged(d->m_state, state, forced);
2010-11-15 17:36:00 +01:00
DebuggerState oldState = d->m_state;
d->m_state = state;
if (!forced && !isAllowedTransition(oldState, state))
qDebug() << "*** UNEXPECTED STATE TRANSITION: " << this << msg;
if (state == EngineRunRequested)
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
emit engineStarted();
showMessage(msg, LogDebug);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
d->updateState(true);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (oldState != d->m_state)
emit EngineManager::instance()->engineStateChanged(this);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (state == DebuggerFinished) {
d->destroyPerspective();
emit engineFinished();
}
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
bool DebuggerEngine::isPrimaryEngine() const
2011-01-12 13:43:23 +01:00
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_isPrimaryEngine;
2011-01-12 13:43:23 +01:00
}
bool DebuggerEngine::canDisplayTooltip() const
{
return state() == InferiorStopOk;
}
QString DebuggerEngine::toFileInProject(const QUrl &fileUrl)
{
// make sure file finder is properly initialized
const DebuggerRunParameters &rp = runParameters();
d->m_fileFinder.setProjectDirectory(rp.projectSourceDirectory);
d->m_fileFinder.setProjectFiles(rp.projectSourceFiles);
d->m_fileFinder.setAdditionalSearchDirectories(rp.additionalSearchDirectories);
d->m_fileFinder.setSysroot(rp.sysRoot);
return d->m_fileFinder.findFile(fileUrl);
}
QString DebuggerEngine::expand(const QString &string) const
{
return runParameters().macroExpander->expand(string);
}
QString DebuggerEngine::nativeStartupCommands() const
{
return expand(QStringList({stringSetting(GdbStartupCommands),
runParameters().additionalStartupCommands}).join('\n'));
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
Perspective *DebuggerEngine::perspective() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_perspective;
}
void DebuggerEngine::updateMarkers()
{
if (d->m_locationMark)
d->m_locationMark->updateIcon();
d->m_disassemblerAgent.updateLocationMarker();
}
void DebuggerEngine::updateToolTips()
{
d->m_toolTipManager.updateToolTips();
}
DebuggerToolTipManager *DebuggerEngine::toolTipManager()
{
return &d->m_toolTipManager;
}
bool DebuggerEngine::debuggerActionsEnabled() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return debuggerActionsEnabledHelper(d->m_state);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
bool DebuggerEngine::companionPreventsActions() const
{
return false;
}
void DebuggerEngine::notifyInferiorPid(const ProcessHandle &pid)
{
if (d->m_inferiorPid == pid)
return;
d->m_inferiorPid = pid;
if (pid.isValid()) {
showMessage(tr("Taking notice of pid %1").arg(pid.pid()));
DebuggerStartMode sm = runParameters().startMode;
if (sm == StartInternal || sm == StartExternal || sm == AttachExternal)
d->m_inferiorPid.activate();
}
}
qint64 DebuggerEngine::inferiorPid() const
{
return d->m_inferiorPid.pid();
}
bool DebuggerEngine::isReverseDebugging() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_operateInReverseDirectionAction.isChecked();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::handleBeginOfRecordingReached()
{
showStatusMessage(tr("Reverse-execution history exhausted. Going forward again."));
d->m_operateInReverseDirectionAction.setChecked(false);
d->updateReverseActions();
}
void DebuggerEngine::handleRecordingFailed()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showStatusMessage(tr("Reverse-execution recording failed.."));
d->m_operateInReverseDirectionAction.setChecked(false);
d->m_recordForReverseOperationAction.setChecked(false);
d->updateReverseActions();
executeRecordReverse(false);
}
2010-11-18 17:32:41 +01:00
// Called by DebuggerRunControl.
void DebuggerEngine::quitDebugger()
{
showMessage(QString("QUIT DEBUGGER REQUESTED IN STATE %1").arg(state()));
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
startDying();
2010-08-18 11:08:50 +02:00
switch (state()) {
case InferiorStopOk:
case InferiorStopFailed:
case InferiorUnrunnable:
d->doShutdownInferior();
2010-08-18 11:08:50 +02:00
break;
case InferiorRunOk:
setState(InferiorStopRequested);
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("Attempting to interrupt."), StatusBar);
interruptInferior();
2010-08-18 11:08:50 +02:00
break;
case EngineSetupRequested:
notifyEngineSetupFailed();
break;
case EngineSetupOk:
notifyEngineSetupFailed();
break;
case EngineRunRequested:
notifyEngineRunFailed();
break;
case EngineShutdownRequested:
case InferiorShutdownRequested:
break;
case EngineRunFailed:
case DebuggerFinished:
case InferiorShutdownFinished:
break;
2010-08-18 11:08:50 +02:00
default:
2010-11-18 17:32:41 +01:00
// FIXME: We should disable the actions connected to that.
notifyInferiorIll();
2010-08-18 11:08:50 +02:00
break;
}
}
void DebuggerEngine::requestInterruptInferior()
{
QTC_ASSERT(state() == InferiorRunOk, qDebug() << this << state());
setState(InferiorStopRequested);
showMessage("CALL: INTERRUPT INFERIOR");
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("Attempting to interrupt."), StatusBar);
interruptInferior();
}
void DebuggerEngine::progressPing()
{
int progress = qMin(d->m_progress.progressValue() + 2, 800);
d->m_progress.setProgressValue(progress);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
bool DebuggerEngine::isStartupRunConfiguration() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_runConfiguration == RunConfiguration::startupRunConfiguration();
}
void DebuggerEngine::setCompanionEngine(DebuggerEngine *engine)
{
d->m_companionEngine = engine;
}
void DebuggerEngine::setSecondaryEngine()
{
d->m_isPrimaryEngine = false;
}
TerminalRunner *DebuggerEngine::terminal() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_terminalRunner;
}
void DebuggerEngine::selectWatchData(const QString &)
{
}
void DebuggerEngine::watchPoint(const QPoint &pnt)
{
DebuggerCommand cmd("watchPoint", NeedsFullStop);
cmd.arg("x", pnt.x());
cmd.arg("y", pnt.y());
cmd.callback = [this](const DebuggerResponse &response) {
qulonglong addr = response.data["selected"].toAddress();
if (addr == 0)
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("Could not find a widget."), StatusBar);
// Add the watcher entry nevertheless, as that's the place where
// the user expects visual feedback.
watchHandler()->watchExpression(response.data["expr"].data(), QString(), true);
};
runCommand(cmd);
}
void DebuggerEngine::runCommand(const DebuggerCommand &)
{
// Overridden in the engines that use the interface.
QTC_CHECK(false);
}
void DebuggerEngine::fetchDisassembler(DisassemblerAgent *)
{
}
void DebuggerEngine::activateFrame(int)
{
}
void DebuggerEngine::reloadModules()
{
}
void DebuggerEngine::examineModules()
{
}
void DebuggerEngine::loadSymbols(const QString &)
{
}
void DebuggerEngine::loadAllSymbols()
{
}
void DebuggerEngine::loadSymbolsForStack()
{
}
void DebuggerEngine::requestModuleSymbols(const QString &)
{
}
void DebuggerEngine::requestModuleSections(const QString &)
{
}
void DebuggerEngine::reloadRegisters()
{
}
void DebuggerEngine::reloadSourceFiles()
{
}
void DebuggerEngine::reloadFullStack()
{
}
void DebuggerEngine::loadAdditionalQmlStack()
{
}
void DebuggerEngine::reloadDebuggingHelpers()
{
}
void DebuggerEngine::addOptionPages(QList<IOptionsPage*> *) const
{
}
QString DebuggerEngine::qtNamespace() const
{
return d->m_qtNamespace;
}
void DebuggerEngine::setQtNamespace(const QString &ns)
{
d->m_qtNamespace = ns;
}
void DebuggerEngine::createSnapshot()
{
}
void DebuggerEngine::updateLocals()
{
watchHandler()->resetValueCache();
doUpdateLocals(UpdateParameters());
}
void DebuggerEngine::updateAll()
{
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QString DebuggerEngine::displayName() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
//: e.g. LLDB for "myproject", shows up i
return tr("%1 for \"%2\"").arg(d->m_debuggerName, runParameters().displayName);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::insertBreakpoint(const Breakpoint &bp)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_ASSERT(bp, return);
BreakpointState state = bp->state();
QTC_ASSERT(state == BreakpointInsertionRequested,
qDebug() << bp->modelId() << this << state);
QTC_CHECK(false);
2010-11-08 18:55:32 +01:00
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::removeBreakpoint(const Breakpoint &bp)
2010-11-08 18:55:32 +01:00
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_ASSERT(bp, return);
BreakpointState state = bp->state();
QTC_ASSERT(state == BreakpointRemoveRequested,
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
qDebug() << bp->responseId() << this << state);
QTC_CHECK(false);
2010-11-08 18:55:32 +01:00
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::updateBreakpoint(const Breakpoint &bp)
2010-11-08 18:55:32 +01:00
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_ASSERT(bp, return);
BreakpointState state = bp->state();
QTC_ASSERT(state == BreakpointUpdateRequested,
qDebug() << bp->responseId() << this << state);
QTC_CHECK(false);
2010-11-08 18:55:32 +01:00
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::enableSubBreakpoint(const SubBreakpoint &sbp, bool)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
QTC_ASSERT(sbp, return);
QTC_CHECK(false);
}
void DebuggerEngine::assignValueInDebugger(WatchItem *,
const QString &, const QVariant &)
{
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::handleRecordReverse(bool record)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
executeRecordReverse(record);
d->updateReverseActions();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::handleReverseDirection(bool reverse)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
executeReverse(reverse);
updateMarkers();
d->updateReverseActions();
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::executeDebuggerCommand(const QString &)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(tr("This debugger cannot handle user input."), StatusBar);
}
bool DebuggerEngine::isDying() const
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
return d->m_isDying;
}
QString DebuggerEngine::msgStopped(const QString &reason)
{
return reason.isEmpty() ? tr("Stopped.") : tr("Stopped: \"%1\".").arg(reason);
}
2010-11-18 17:32:41 +01:00
QString DebuggerEngine::msgStoppedBySignal(const QString &meaning,
const QString &name)
{
return tr("Stopped: %1 (Signal %2).").arg(meaning, name);
}
2010-11-18 17:32:41 +01:00
QString DebuggerEngine::msgStoppedByException(const QString &description,
const QString &threadId)
{
return tr("Stopped in thread %1 by: %2.").arg(threadId, description);
}
QString DebuggerEngine::msgInterrupted()
{
return tr("Interrupted.");
}
bool DebuggerEngine::showStoppedBySignalMessageBox(QString meaning, QString name)
{
if (d->m_alertBox)
return false;
if (name.isEmpty())
name = ' ' + tr("<Unknown>", "name") + ' ';
if (meaning.isEmpty())
meaning = ' ' + tr("<Unknown>", "meaning") + ' ';
const QString msg = tr("<p>The inferior stopped because it received a "
"signal from the operating system.<p>"
"<table><tr><td>Signal name : </td><td>%1</td></tr>"
"<tr><td>Signal meaning : </td><td>%2</td></tr></table>")
.arg(name, meaning);
d->m_alertBox = AsynchronousMessageBox::information(tr("Signal Received"), msg);
return true;
}
void DebuggerEngine::showStoppedByExceptionMessageBox(const QString &description)
{
2010-11-18 17:32:41 +01:00
const QString msg =
tr("<p>The inferior stopped because it triggered an exception.<p>%1").
arg(description);
AsynchronousMessageBox::information(tr("Exception Triggered"), msg);
}
void DebuggerEngine::openMemoryView(const MemoryViewSetupData &data)
{
d->m_memoryAgents.createBinEditor(data, this);
}
void DebuggerEngine::updateMemoryViews()
{
d->m_memoryAgents.updateContents();
}
void DebuggerEngine::openDisassemblerView(const Location &location)
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
DisassemblerAgent *agent = new DisassemblerAgent(this);
agent->setLocation(location);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
void DebuggerEngine::raiseWatchersWindow()
{
if (d->m_watchersView) {
if (auto dock = qobject_cast<QDockWidget *>(d->m_watchersView->parentWidget())) {
if (QAction *act = dock->toggleViewAction()) {
if (!act->isChecked())
QTimer::singleShot(1, act, [act] { act->trigger(); });
dock->raise();
}
}
}
}
void DebuggerEngine::openMemoryEditor()
{
AddressDialog dialog;
if (dialog.exec() != QDialog::Accepted)
return;
MemoryViewSetupData data;
data.startAddress = dialog.address();
openMemoryView(data);
}
void DebuggerEngine::updateLocalsView(const GdbMi &all)
{
WatchHandler *handler = watchHandler();
const GdbMi typeInfo = all["typeinfo"];
handler->recordTypeInfo(typeInfo);
const GdbMi data = all["data"];
handler->insertItems(data);
const GdbMi ns = all["qtnamespace"];
if (ns.isValid()) {
setQtNamespace(ns.data());
showMessage("FOUND NAMESPACED QT: " + ns.data());
}
static int count = 0;
showMessage(QString("<Rebuild Watchmodel %1 @ %2 >")
.arg(++count).arg(LogWindow::logTimeStamp()), LogMiscInput);
showMessage(tr("Finished retrieving data"), 400, StatusBar);
d->m_toolTipManager.updateToolTips();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
const bool partial = all["partial"].toInt();
if (!partial)
updateMemoryViews();
}
bool DebuggerEngine::canHandleToolTip(const DebuggerToolTipContext &context) const
{
return state() == InferiorStopOk && context.isCppEditor;
}
void DebuggerEngine::updateItem(const QString &iname)
{
if (d->m_lookupRequests.contains(iname)) {
showMessage(QString("IGNORING REPEATED REQUEST TO EXPAND " + iname));
WatchHandler *handler = watchHandler();
WatchItem *item = handler->findItem(iname);
QTC_CHECK(item);
WatchModelBase *model = handler->model();
QTC_CHECK(model);
if (item && !model->hasChildren(model->indexForItem(item))) {
handler->notifyUpdateStarted(UpdateParameters(iname));
item->setValue(decodeData({}, "notaccessible"));
item->setHasChildren(false);
item->outdated = false;
item->update();
handler->notifyUpdateFinished();
return;
}
// We could legitimately end up here after expanding + closing + re-expaning an item.
}
d->m_lookupRequests.insert(iname);
UpdateParameters params;
params.partialVariable = iname;
doUpdateLocals(params);
}
void DebuggerEngine::updateWatchData(const QString &iname)
{
// This is used in cases where re-evaluation is ok for the same iname
// e.g. when changing the expression in a watcher.
UpdateParameters params;
params.partialVariable = iname;
doUpdateLocals(params);
}
void DebuggerEngine::expandItem(const QString &iname)
{
updateItem(iname);
}
void DebuggerEngine::handleExecDetach()
{
resetLocation();
detachDebugger();
}
void DebuggerEngine::handleExecContinue()
{
resetLocation();
continueInferior();
}
void DebuggerEngine::handleExecInterrupt()
{
resetLocation();
requestInterruptInferior();
}
void DebuggerEngine::handleReset()
{
resetLocation();
resetInferior();
}
void DebuggerEngine::handleExecStep()
{
if (state() == DebuggerNotReady) {
DebuggerRunTool::setBreakOnMainNextTime();
ProjectExplorerPlugin::runStartupProject(ProjectExplorer::Constants::DEBUG_RUN_MODE);
} else {
resetLocation();
if (d->operatesByInstruction())
executeStepI();
else
executeStep();
}
}
void DebuggerEngine::handleExecNext()
{
if (state() == DebuggerNotReady) {
DebuggerRunTool::setBreakOnMainNextTime();
ProjectExplorerPlugin::runStartupProject(ProjectExplorer::Constants::DEBUG_RUN_MODE);
} else {
resetLocation();
if (d->operatesByInstruction())
executeNextI();
else
executeNext();
}
}
void DebuggerEngine::handleExecStepOut()
{
resetLocation();
executeStepOut();
}
void DebuggerEngine::handleExecReturn()
{
resetLocation();
executeReturn();
}
void DebuggerEngine::handleExecJumpToLine()
{
resetLocation();
if (BaseTextEditor *textEditor = BaseTextEditor::currentTextEditor()) {
ContextData location = getLocationContext(textEditor->textDocument(),
textEditor->currentLine());
if (location.isValid())
executeJumpToLine(location);
}
}
void DebuggerEngine::handleExecRunToLine()
{
resetLocation();
if (BaseTextEditor *textEditor = BaseTextEditor::currentTextEditor()) {
ContextData location = getLocationContext(textEditor->textDocument(),
textEditor->currentLine());
if (location.isValid())
executeRunToLine(location);
}
}
void DebuggerEngine::handleExecRunToSelectedFunction()
{
BaseTextEditor *textEditor = BaseTextEditor::currentTextEditor();
QTC_ASSERT(textEditor, return);
QTextCursor cursor = textEditor->textCursor();
QString functionName = cursor.selectedText();
if (functionName.isEmpty()) {
const QTextBlock block = cursor.block();
const QString line = block.text();
foreach (const QString &str, line.trimmed().split(QLatin1Char('('))) {
QString a;
for (int i = str.size(); --i >= 0; ) {
if (!str.at(i).isLetterOrNumber())
break;
a = str.at(i) + a;
}
if (!a.isEmpty()) {
functionName = a;
break;
}
}
}
if (functionName.isEmpty()) {
showMessage(tr("No function selected."), StatusBar);
} else {
showMessage(tr("Running to function \"%1\".").arg(functionName), StatusBar);
resetLocation();
executeRunToFunction(functionName);
}
}
void DebuggerEngine::handleAddToWatchWindow()
{
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
// Requires a selection, but that's the only case we want anyway.
BaseTextEditor *textEditor = BaseTextEditor::currentTextEditor();
if (!textEditor)
return;
QTextCursor tc = textEditor->textCursor();
QString exp;
if (tc.hasSelection()) {
exp = tc.selectedText();
} else {
int line, column;
exp = cppExpressionAt(textEditor->editorWidget(), tc.position(), &line, &column);
}
if (hasCapability(WatchComplexExpressionsCapability))
exp = removeObviousSideEffects(exp);
else
exp = fixCppExpression(exp);
exp = exp.trimmed();
if (exp.isEmpty()) {
// Happens e.g. when trying to evaluate 'char' or 'return'.
AsynchronousMessageBox::warning(tr("Warning"),
tr("Select a valid expression to evaluate."));
return;
}
watchHandler()->watchVariable(exp);
}
void DebuggerEngine::handleFrameDown()
{
frameDown();
}
void DebuggerEngine::handleFrameUp()
{
frameUp();
}
void DebuggerEngine::checkState(DebuggerState state, const char *file, int line)
{
const DebuggerState current = d->m_state;
if (current == state)
return;
QString msg = QString("UNEXPECTED STATE: %1 WANTED: %2 IN %3:%4")
.arg(stateName(current)).arg(stateName(state)).arg(QLatin1String(file)).arg(line);
showMessage(msg, LogError);
qDebug("%s", qPrintable(msg));
}
bool DebuggerEngine::isNativeMixedEnabled() const
{
return d->m_runParameters.isNativeMixedDebugging();
}
bool DebuggerEngine::isNativeMixedActive() const
{
return isNativeMixedEnabled(); //&& boolSetting(OperateNativeMixed);
}
bool DebuggerEngine::isNativeMixedActiveFrame() const
{
if (!isNativeMixedActive())
return false;
if (stackHandler()->frames().isEmpty())
return false;
StackFrame frame = stackHandler()->frameAt(0);
return frame.language == QmlLanguage;
}
void DebuggerEngine::startDying() const
{
d->m_isDying = true;
if (DebuggerEngine *other = d->m_companionEngine)
other->d->m_isDying = true;
}
QString DebuggerEngine::runId() const
{
return d->m_runId;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
bool DebuggerRunParameters::isCppDebugging() const
{
return cppEngineType == GdbEngineType
|| cppEngineType == LldbEngineType
|| cppEngineType == CdbEngineType;
}
bool DebuggerRunParameters::isNativeMixedDebugging() const
{
return nativeMixedEnabled && isCppDebugging() && isQmlDebugging;
}
QString DebuggerEngine::formatStartParameters() const
{
const DebuggerRunParameters &sp = d->m_runParameters;
QString rc;
QTextStream str(&rc);
str << "Start parameters: '" << sp.displayName << "' mode: " << sp.startMode
<< "\nABI: " << sp.toolChainAbi.toString() << '\n';
str << "Languages: ";
if (sp.isCppDebugging())
str << "c++ ";
if (sp.isQmlDebugging)
str << "qml";
str << '\n';
if (!sp.inferior.executable.isEmpty()) {
str << "Executable: " << QDir::toNativeSeparators(sp.inferior.executable)
<< ' ' << sp.inferior.commandLineArguments;
if (d->m_terminalRunner)
str << " [terminal]";
str << '\n';
if (!sp.inferior.workingDirectory.isEmpty())
str << "Directory: " << QDir::toNativeSeparators(sp.inferior.workingDirectory)
<< '\n';
}
QString cmd = sp.debugger.executable;
if (!cmd.isEmpty())
str << "Debugger: " << QDir::toNativeSeparators(cmd) << '\n';
if (!sp.coreFile.isEmpty())
str << "Core: " << QDir::toNativeSeparators(sp.coreFile) << '\n';
if (sp.attachPID.isValid())
str << "PID: " << sp.attachPID.pid() << ' ' << sp.crashParameter << '\n';
if (!sp.projectSourceDirectory.isEmpty()) {
str << "Project: " << sp.projectSourceDirectory.toUserOutput() << '\n';
str << "Additional Search Directories:";
for (const FileName &dir : sp.additionalSearchDirectories)
str << ' ' << dir;
str << '\n';
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
}
if (!sp.remoteChannel.isEmpty())
str << "Remote: " << sp.remoteChannel << '\n';
if (!sp.qmlServer.host().isEmpty())
str << "QML server: " << sp.qmlServer.host() << ':' << sp.qmlServer.port() << '\n';
str << "Sysroot: " << sp.sysRoot << '\n';
str << "Debug Source Location: " << sp.debugSourceLocation.join(QLatin1Char(':')) << '\n';
return rc;
}
// CppDebuggerEngine
Context CppDebuggerEngine::languageContext() const
{
return Context(Constants::C_CPPDEBUGGER);
}
void CppDebuggerEngine::validateExecutable()
{
DebuggerRunParameters &rp = mutableRunParameters();
const bool warnOnRelease = boolSetting(WarnOnReleaseBuilds);
bool warnOnInappropriateDebugger = false;
QString detailedWarning;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
switch (rp.toolChainAbi.binaryFormat()) {
case Abi::PEFormat: {
QString preferredDebugger;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (rp.toolChainAbi.osFlavor() == Abi::WindowsMSysFlavor) {
if (rp.cppEngineType == CdbEngineType)
preferredDebugger = "GDB";
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
} else if (rp.cppEngineType != CdbEngineType) {
// osFlavor() is MSVC, so the recommended debugger is CDB
preferredDebugger = "CDB";
}
if (!preferredDebugger.isEmpty()) {
warnOnInappropriateDebugger = true;
detailedWarning = DebuggerEngine::tr(
"The inferior is in the Portable Executable format.\n"
"Selecting %1 as debugger would improve the debugging "
"experience for this binary format.").arg(preferredDebugger);
break;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (warnOnRelease && rp.cppEngineType == CdbEngineType) {
if (!rp.symbolFile.endsWith(".exe", Qt::CaseInsensitive))
rp.symbolFile.append(".exe");
QString errorMessage;
QStringList rc;
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (getPDBFiles(rp.symbolFile, &rc, &errorMessage) && !rc.isEmpty())
return;
if (!errorMessage.isEmpty()) {
detailedWarning.append('\n');
detailedWarning.append(errorMessage);
}
} else {
return;
}
break;
}
case Abi::ElfFormat: {
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
if (rp.cppEngineType == CdbEngineType) {
warnOnInappropriateDebugger = true;
detailedWarning = DebuggerEngine::tr(
"The inferior is in the ELF format.\n"
"Selecting GDB or LLDB as debugger would improve the debugging "
"experience for this binary format.");
break;
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
Utils::ElfReader reader(rp.symbolFile);
const ElfData elfData = reader.readHeaders();
const QString error = reader.errorString();
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage("EXAMINING " + rp.symbolFile, LogDebug);
QByteArray msg = "ELF SECTIONS: ";
static const QList<QByteArray> interesting = {
".debug_info",
".debug_abbrev",
".debug_line",
".debug_str",
".debug_loc",
".debug_range",
".gdb_index",
".note.gnu.build-id",
".gnu.hash",
".gnu_debuglink"
};
QSet<QByteArray> seen;
for (const ElfSectionHeader &header : elfData.sectionHeaders) {
msg.append(header.name);
msg.append(' ');
if (interesting.contains(header.name))
seen.insert(header.name);
}
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage(QString::fromUtf8(msg), LogDebug);
if (!error.isEmpty()) {
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage("ERROR WHILE READING ELF SECTIONS: " + error, LogDebug);
return;
}
if (elfData.sectionHeaders.isEmpty()) {
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
showMessage("NO SECTION HEADERS FOUND. IS THIS AN EXECUTABLE?", LogDebug);
return;
}
// Note: .note.gnu.build-id also appears in regular release builds.
// bool hasBuildId = elfData.indexOf(".note.gnu.build-id") >= 0;
bool hasEmbeddedInfo = elfData.indexOf(".debug_info") >= 0;
bool hasLink = elfData.indexOf(".gnu_debuglink") >= 0;
if (hasEmbeddedInfo) {
QSharedPointer<GlobalDebuggerOptions> options = Internal::globalDebuggerOptions();
SourcePathRegExpMap globalRegExpSourceMap;
globalRegExpSourceMap.reserve(options->sourcePathRegExpMap.size());
foreach (auto entry, options->sourcePathRegExpMap) {
const QString expanded = Utils::globalMacroExpander()->expand(entry.second);
if (!expanded.isEmpty())
globalRegExpSourceMap.push_back(qMakePair(entry.first, expanded));
}
if (globalRegExpSourceMap.isEmpty())
return;
if (QSharedPointer<Utils::ElfMapper> mapper = reader.readSection(".debug_str")) {
const char *str = mapper->start;
const char *limit = str + mapper->fdlen;
bool found = false;
while (str < limit) {
const QString string = QString::fromUtf8(str);
for (auto itExp = globalRegExpSourceMap.begin(), itEnd = globalRegExpSourceMap.end();
itExp != itEnd;
++itExp) {
QRegExp exp = itExp->first;
int index = exp.indexIn(string);
if (index != -1) {
Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
rp.sourcePathMap.insert(string.left(index) + exp.cap(1), itExp->second);
found = true;
break;
}
}
if (found)
break;
const int len = int(strlen(str));
if (len == 0)
break;
str += len + 1;
}
}
}
if (hasEmbeddedInfo || hasLink)
return;
foreach (const QByteArray &name, interesting) {
const QString found = seen.contains(name) ? DebuggerEngine::tr("Found.")
: DebuggerEngine::tr("Not found.");
detailedWarning.append('\n' + DebuggerEngine::tr("Section %1: %2").arg(QString::fromUtf8(name)).arg(found));
}
break;
}
default:
return;
}
if (warnOnInappropriateDebugger) {
AsynchronousMessageBox::information(DebuggerEngine::tr("Warning"),
DebuggerEngine::tr("The selected debugger may be inappropriate for the inferior.\n"
"Examining symbols and setting breakpoints by file name and line number "
"may fail.\n")
+ '\n' + detailedWarning);
} else if (warnOnRelease) {
AsynchronousMessageBox::information(DebuggerEngine::tr("Warning"),
DebuggerEngine::tr("This does not seem to be a \"Debug\" build.\n"
"Setting breakpoints by file name and line number may fail.")
+ '\n' + detailedWarning);
}
}
} // namespace Internal
} // namespace Debugger
#include "debuggerengine.moc"