2019-10-23 16:02:56 +03:00
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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Node {
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id: arrows
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property View3D view3D
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property bool highlightOnHover: false
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property Node targetNode: null
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2019-10-24 17:22:49 +03:00
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readonly property bool isDragging: arrowX.isDragging || arrowY.isDragging || arrowZ.isDragging
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2019-10-23 16:02:56 +03:00
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scale: Qt.vector3d(5, 5, 5)
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property alias arrowX: arrowX
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property alias arrowY: arrowY
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property alias arrowZ: arrowZ
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signal positionCommit()
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Arrow {
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id: arrowX
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objectName: "Arrow X"
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rotation: Qt.vector3d(0, -90, 0)
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targetNode: arrows.targetNode
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color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
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: Qt.rgba(1, 0, 0, 1)
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view3D: arrows.view3D
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onPositionCommit: arrows.positionCommit()
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}
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Arrow {
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id: arrowY
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objectName: "Arrow Y"
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rotation: Qt.vector3d(90, 0, 0)
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targetNode: arrows.targetNode
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color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
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: Qt.rgba(0, 0, 1, 1)
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view3D: arrows.view3D
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onPositionCommit: arrows.positionCommit()
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}
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Arrow {
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id: arrowZ
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objectName: "Arrow Z"
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rotation: Qt.vector3d(0, 180, 0)
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targetNode: arrows.targetNode
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color: highlightOnHover && hovering ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
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: Qt.rgba(0, 0.6, 0, 1)
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view3D: arrows.view3D
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onPositionCommit: arrows.positionCommit()
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}
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}
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