forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			87 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /****************************************************************************
 | ||
|  | ** | ||
|  | ** Copyright (C) 2020 The Qt Company Ltd. | ||
|  | ** Contact: https://www.qt.io/licensing/
 | ||
|  | ** | ||
|  | ** This file is part of Qt Creator. | ||
|  | ** | ||
|  | ** Commercial License Usage | ||
|  | ** Licensees holding valid commercial Qt licenses may use this file in | ||
|  | ** accordance with the commercial license agreement provided with the | ||
|  | ** Software or, alternatively, in accordance with the terms contained in | ||
|  | ** a written agreement between you and The Qt Company. For licensing terms | ||
|  | ** and conditions see https://www.qt.io/terms-conditions. For further
 | ||
|  | ** information use the contact form at https://www.qt.io/contact-us.
 | ||
|  | ** | ||
|  | ** GNU General Public License Usage | ||
|  | ** Alternatively, this file may be used under the terms of the GNU | ||
|  | ** General Public License version 3 as published by the Free Software | ||
|  | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | ||
|  | ** included in the packaging of this file. Please review the following | ||
|  | ** information to ensure the GNU General Public License requirements will | ||
|  | ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
 | ||
|  | ** | ||
|  | ****************************************************************************/ | ||
|  | 
 | ||
|  | #include "quick3dtexturenodeinstance.h"
 | ||
|  | #include <QQuickItem>
 | ||
|  | #include <QTimer>
 | ||
|  | 
 | ||
|  | namespace QmlDesigner { | ||
|  | namespace Internal { | ||
|  | 
 | ||
|  | Quick3DTextureNodeInstance::Quick3DTextureNodeInstance(QObject *object) | ||
|  |     : ObjectNodeInstance(object) | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | Quick3DTextureNodeInstance::Pointer Quick3DTextureNodeInstance::create(QObject *object) | ||
|  | { | ||
|  |     Pointer instance(new Quick3DTextureNodeInstance(object)); | ||
|  | 
 | ||
|  |     QTimer::singleShot(0, [object](){ | ||
|  |         // Texture will be upside down for unknown reason unless we force flip update at start
 | ||
|  |         QVariant prop = object->property("flipV"); | ||
|  |         QVariant prop2(!prop.toBool()); | ||
|  |         object->setProperty("flipV", prop2); | ||
|  |         object->setProperty("flipV", prop); | ||
|  |     }); | ||
|  | 
 | ||
|  |     instance->populateResetHashes(); | ||
|  |     return instance; | ||
|  | } | ||
|  | 
 | ||
|  | void Quick3DTextureNodeInstance::setPropertyBinding(const PropertyName &name, | ||
|  |                                                     const QString &expression) | ||
|  | { | ||
|  |     ObjectNodeInstance::setPropertyBinding(name, expression); | ||
|  | 
 | ||
|  |     if (name == "sourceItem") { | ||
|  |         bool targetNeed = true; | ||
|  |         if (expression.isEmpty()) | ||
|  |             targetNeed = false; | ||
|  |         if (targetNeed != m_multiPassNeeded) { | ||
|  |             m_multiPassNeeded = targetNeed; | ||
|  |             if (targetNeed) | ||
|  |                 nodeInstanceServer()->incrementNeedsExtraRender(); | ||
|  |             else | ||
|  |                 nodeInstanceServer()->decrementNeedsExtraRender(); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void Quick3DTextureNodeInstance::resetProperty(const PropertyName &name) | ||
|  | { | ||
|  |     ObjectNodeInstance::resetProperty(name); | ||
|  | 
 | ||
|  |     if (name == "sourceItem") { | ||
|  |         if (m_multiPassNeeded) { | ||
|  |             m_multiPassNeeded = false; | ||
|  |             nodeInstanceServer()->decrementNeedsExtraRender(); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | } // namespace Internal
 | ||
|  | } // namespace QmlDesigner
 |