2019-09-16 22:43:27 +02:00
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/****************************************************************************
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**
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** Copyright (C) Filippo Cucchetto <filippocucchetto@gmail.com>
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "nimblebuildconfiguration.h"
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2019-10-25 09:55:32 +02:00
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2019-09-16 22:43:27 +02:00
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#include "nimconstants.h"
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#include "nimblebuildstep.h"
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#include "nimbleproject.h"
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2019-10-25 09:55:32 +02:00
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#include "nimblebuildsystem.h"
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2019-09-16 22:43:27 +02:00
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#include <projectexplorer/buildinfo.h>
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#include <projectexplorer/buildstep.h>
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#include <projectexplorer/buildsteplist.h>
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#include <projectexplorer/kit.h>
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#include <projectexplorer/project.h>
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#include <projectexplorer/projectexplorer.h>
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#include <projectexplorer/projectmacroexpander.h>
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#include <utils/fileutils.h>
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#include <utils/osspecificaspects.h>
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#include <QFileInfo>
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#include <QDir>
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using namespace Nim;
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using namespace ProjectExplorer;
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using namespace Utils;
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NimbleBuildConfiguration::NimbleBuildConfiguration(Target *target, Core::Id id)
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: BuildConfiguration(target, id)
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{
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setConfigWidgetDisplayName(tr("General"));
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setConfigWidgetHasFrame(true);
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setBuildDirectorySettingsKey("Nim.NimbleBuildConfiguration.BuildDirectory");
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2019-10-25 09:55:32 +02:00
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m_nimbleBuildSystem = dynamic_cast<NimbleBuildSystem *>(buildSystem());
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QTC_ASSERT(m_nimbleBuildSystem, return);
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}
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BuildConfiguration::BuildType NimbleBuildConfiguration::buildType() const
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{
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return m_buildType;
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}
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void NimbleBuildConfiguration::initialize()
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{
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BuildConfiguration::initialize();
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m_buildType = initialBuildType();
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setBuildDirectory(project()->projectDirectory());
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// Don't add a nimble build step when the package has no binaries (i.e a library package)
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if (!m_nimbleBuildSystem->metadata().bin.empty())
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2019-09-16 22:43:27 +02:00
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{
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BuildStepList *buildSteps = stepList(ProjectExplorer::Constants::BUILDSTEPS_BUILD);
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buildSteps->appendStep(new NimbleBuildStep(buildSteps));
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}
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}
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bool NimbleBuildConfiguration::fromMap(const QVariantMap &map)
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{
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m_buildType = static_cast<BuildType>(map[Constants::C_NIMBLEBUILDCONFIGURATION_BUILDTYPE].toInt());
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return BuildConfiguration::fromMap(map);
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}
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QVariantMap NimbleBuildConfiguration::toMap() const
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{
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auto map = BuildConfiguration::toMap();
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map[Constants::C_NIMBLEBUILDCONFIGURATION_BUILDTYPE] = buildType();
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return map;
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}
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NimbleBuildConfigurationFactory::NimbleBuildConfigurationFactory()
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{
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registerBuildConfiguration<NimbleBuildConfiguration>(Constants::C_NIMBLEBUILDCONFIGURATION_ID);
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setSupportedProjectType(Constants::C_NIMBLEPROJECT_ID);
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setSupportedProjectMimeTypeName(Constants::C_NIMBLE_MIMETYPE);
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}
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QList<BuildInfo> NimbleBuildConfigurationFactory::availableBuilds(const Kit *k, const Utils::FilePath &projectPath, bool forSetup) const
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{
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static const QList<BuildConfiguration::BuildType> configurations = {BuildConfiguration::Debug, BuildConfiguration::Release};
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return Utils::transform(configurations, [&](BuildConfiguration::BuildType buildType){
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BuildInfo info(this);
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info.buildType = buildType;
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info.kitId = k->id();
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if (buildType == BuildConfiguration::Debug)
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info.typeName = tr("Debug");
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else if (buildType == BuildConfiguration::Release)
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info.typeName = tr("Release");
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if (forSetup) {
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info.displayName = info.typeName;
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info.buildDirectory = projectPath.parentDir();
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}
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return info;
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});
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}
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