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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/nodeinstanceserverdispatcher.cpp

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "nodeinstanceserverdispatcher.h"
#include "qt5capturepreviewnodeinstanceserver.h"
#include "qt5informationnodeinstanceserver.h"
#include "qt5rendernodeinstanceserver.h"
namespace QmlDesigner {
NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
NodeInstanceClientInterface *nodeInstanceClient)
{
for (const QString &serverName : serverNames)
addServer(serverName, nodeInstanceClient);
}
void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->createInstances(command);
}
void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeFileUrl(command);
}
void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->createScene(command);
}
void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->clearScene(command);
}
void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->update3DViewState(command);
}
void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeInstances(command);
}
void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeProperties(command);
}
void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePropertyBindings(command);
}
void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePropertyValues(command);
}
void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeAuxiliaryValues(command);
}
void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->reparentInstances(command);
}
void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeIds(command);
}
void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeState(command);
}
void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->completeComponent(command);
}
void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeNodeSource(command);
}
void NodeInstanceServerDispatcher::token(const TokenCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->token(command);
}
void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->removeSharedMemory(command);
}
void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeSelection(command);
}
void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->inputEvent(command);
}
void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->view3DAction(command);
}
void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->requestModelNodePreviewImage(command);
}
void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changeLanguage(command);
}
void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
{
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
server->changePreviewImageSize(command);
}
namespace {
std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
{
if (serverName == "capturemode")
return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "rendermode")
return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "editormode")
return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
else if (serverName == "previewmode")
return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
return {};
}
} // namespace
void NodeInstanceServerDispatcher::addServer(const QString &serverName,
NodeInstanceClientInterface *nodeInstanceClient)
{
auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
server->disableTimer();
m_servers.push_back(std::move(server));
}
} // namespace QmlDesigner