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qt-creator/src/plugins/effectmakernew/effectmakermodel.cpp

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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "effectmakermodel.h"
#include "compositionnode.h"
#include "syntaxhighlighterdata.h"
#include "uniform.h"
#include <qmlprojectmanager/qmlproject.h>
#include <projectexplorer/project.h>
#include <projectexplorer/projecttree.h>
#include <projectexplorer/target.h>
#include <qtsupport/qtkitinformation.h>
#include <utils/qtcassert.h>
#include <utils/process.h>
#include <QByteArrayView>
#include <QVector2D>
namespace EffectMaker {
enum class FileType
{
Binary,
Text
};
static bool writeToFile(const QByteArray &buf, const QString &filename, FileType fileType)
{
QDir().mkpath(QFileInfo(filename).path());
QFile f(filename);
QIODevice::OpenMode flags = QIODevice::WriteOnly | QIODevice::Truncate;
if (fileType == FileType::Text)
flags |= QIODevice::Text;
if (!f.open(flags)) {
qWarning() << "Failed to open file for writing:" << filename;
return false;
}
f.write(buf);
return true;
}
EffectMakerModel::EffectMakerModel(QObject *parent)
: QAbstractListModel{parent}
{
m_vertexSourceFile.setFileTemplate(QDir::tempPath() + "/dsem_XXXXXX.vert");
m_fragmentSourceFile.setFileTemplate(QDir::tempPath() + "/dsem_XXXXXX.frag");
m_vertexShaderFile.setFileTemplate(QDir::tempPath() + "/dsem_XXXXXX.vert.qsb");
m_fragmentShaderFile.setFileTemplate(QDir::tempPath() + "/dsem_XXXXXX.frag.qsb");
if (!m_vertexSourceFile.open() || !m_fragmentSourceFile.open()
|| !m_vertexShaderFile.open() || !m_fragmentShaderFile.open()) {
qWarning() << "Unable to open temporary files";
} else {
m_vertexSourceFilename = m_vertexSourceFile.fileName();
m_fragmentSourceFilename = m_fragmentSourceFile.fileName();
m_vertexShaderFilename = m_vertexShaderFile.fileName();
m_fragmentShaderFilename = m_fragmentShaderFile.fileName();
}
connect(&m_fileWatcher, &Utils::FileSystemWatcher::fileChanged, this, [this]() {
// Update component with images not set.
m_loadComponentImages = false;
updateQmlComponent();
// Then enable component images with a longer delay than
// the component updating delay. This way Image elements
// will reload the changed image files.
const int enableImagesDelay = 200;
QTimer::singleShot(enableImagesDelay, this, [this]() {
m_loadComponentImages = true;
updateQmlComponent();
} );
});
}
QHash<int, QByteArray> EffectMakerModel::roleNames() const
{
QHash<int, QByteArray> roles;
roles[NameRole] = "nodeName";
roles[EnabledRole] = "nodeEnabled";
roles[UniformsRole] = "nodeUniformsModel";
return roles;
}
int EffectMakerModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_nodes.count();
}
QVariant EffectMakerModel::data(const QModelIndex &index, int role) const
{
QTC_ASSERT(index.isValid() && index.row() < m_nodes.size(), return {});
QTC_ASSERT(roleNames().contains(role), return {});
return m_nodes.at(index.row())->property(roleNames().value(role));
}
bool EffectMakerModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (!index.isValid() || !roleNames().contains(role))
return false;
if (role == EnabledRole) {
m_nodes.at(index.row())->setIsEnabled(value.toBool());
emit dataChanged(index, index, {role});
}
return true;
}
void EffectMakerModel::setIsEmpty(bool val)
{
if (m_isEmpty != val) {
m_isEmpty = val;
emit isEmptyChanged();
}
}
void EffectMakerModel::addNode(const QString &nodeQenPath)
{
beginInsertRows({}, m_nodes.size(), m_nodes.size());
auto *node = new CompositionNode(nodeQenPath);
m_nodes.append(node);
endInsertRows();
setIsEmpty(false);
bakeShaders();
}
void EffectMakerModel::moveNode(int fromIdx, int toIdx)
{
if (fromIdx == toIdx)
return;
int toIdxAdjusted = fromIdx < toIdx ? toIdx + 1 : toIdx; // otherwise beginMoveRows() crashes
beginMoveRows({}, fromIdx, fromIdx, {}, toIdxAdjusted);
m_nodes.move(fromIdx, toIdx);
endMoveRows();
bakeShaders();
}
void EffectMakerModel::removeNode(int idx)
{
beginRemoveRows({}, idx, idx);
CompositionNode *node = m_nodes.at(idx);
m_nodes.removeAt(idx);
delete node;
endRemoveRows();
if (m_nodes.isEmpty())
setIsEmpty(true);
else
bakeShaders();
}
QString EffectMakerModel::fragmentShader() const
{
return m_fragmentShader;
}
void EffectMakerModel::setFragmentShader(const QString &newFragmentShader)
{
if (m_fragmentShader == newFragmentShader)
return;
m_fragmentShader = newFragmentShader;
}
QString EffectMakerModel::vertexShader() const
{
return m_vertexShader;
}
void EffectMakerModel::setVertexShader(const QString &newVertexShader)
{
if (m_vertexShader == newVertexShader)
return;
m_vertexShader = newVertexShader;
}
const QString &EffectMakerModel::qmlComponentString() const
{
return m_qmlComponentString;
}
void EffectMakerModel::clear()
{
if (m_nodes.isEmpty())
return;
for (CompositionNode *node : std::as_const(m_nodes))
delete node;
m_nodes.clear();
setIsEmpty(true);
}
const QList<Uniform *> EffectMakerModel::allUniforms()
{
QList<Uniform *> uniforms = {};
for (const auto &node : std::as_const(m_nodes))
uniforms.append(static_cast<EffectMakerUniformsModel *>(node->uniformsModel())->uniforms());
return uniforms;
}
const QString EffectMakerModel::getBufUniform()
{
QList<Uniform *> uniforms = allUniforms();
QString s;
s += "layout(std140, binding = 0) uniform buf {\n";
s += " mat4 qt_Matrix;\n";
s += " float qt_Opacity;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::Time))
s += " float iTime;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::Frame))
s += " int iFrame;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::Resolution))
s += " vec3 iResolution;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::Mouse))
s += " vec4 iMouse;\n";
for (const auto uniform : uniforms) {
// TODO: Check if uniform is already added.
if (uniform->type() != Uniform::Type::Sampler && uniform->type() != Uniform::Type::Define) {
QString type = Uniform::stringFromType(uniform->type());
QString props = " " + type + " " + uniform->name() + ";\n";
s += props;
}
}
s += "};\n";
return s;
}
const QString EffectMakerModel::getVSUniforms()
{
QString s;
s += "#version 440\n";
s += '\n';
s += "layout(location = 0) in vec4 qt_Vertex;\n";
s += "layout(location = 1) in vec2 qt_MultiTexCoord0;\n";
s += "layout(location = 0) out vec2 texCoord;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::FragCoord))
s += "layout(location = 1) out vec2 fragCoord;\n";
s += '\n';
s += getBufUniform();
s += '\n';
s += "out gl_PerVertex { vec4 gl_Position; };\n";
s += '\n';
return s;
}
const QString EffectMakerModel::getFSUniforms()
{
const QList<Uniform *> uniforms = allUniforms();
QString s;
s += "#version 440\n";
s += '\n';
s += "layout(location = 0) in vec2 texCoord;\n";
if (m_shaderFeatures.enabled(ShaderFeatures::FragCoord))
s += "layout(location = 1) in vec2 fragCoord;\n";
s += "layout(location = 0) out vec4 fragColor;\n";
s += '\n';
s += getBufUniform();
s += '\n';
bool usesSource = m_shaderFeatures.enabled(ShaderFeatures::Source);
if (usesSource)
s += "layout(binding = 1) uniform sampler2D iSource;\n";
// Add sampler uniforms
int bindingIndex = usesSource ? 2 : 1;
for (const auto uniform : uniforms) {
// TODO: Check if uniform is already added.
if (uniform->type() == Uniform::Type::Sampler) {
// Start index from 2, 1 is source item
QString props = QString("layout(binding = %1) uniform sampler2D %2")
.arg(bindingIndex).arg(uniform->name());
s += props + ";\n";
bindingIndex++;
}
}
s += '\n';
if (m_shaderFeatures.enabled(ShaderFeatures::BlurSources)) {
const int blurItems = 5;
for (int i = 1; i <= blurItems; i++) {
QString props = QString("layout(binding = %1) uniform sampler2D iSourceBlur%2")
.arg(bindingIndex).arg(QString::number(i));
s += props + ";\n";
bindingIndex++;
}
s += '\n';
}
return s;
}
// Detects common GLSL error messages and returns potential
// additional error information related to them.
QString EffectMakerModel::detectErrorMessage(const QString &errorMessage)
{
static QHash<QString, QString> nodeErrors {
{ "'BLUR_HELPER_MAX_LEVEL' : undeclared identifier", "BlurHelper"},
{ "'iSourceBlur1' : undeclared identifier", "BlurHelper"},
{ "'hash23' : no matching overloaded function found", "NoiseHelper" },
{ "'HASH_BOX_SIZE' : undeclared identifier", "NoiseHelper" },
{ "'pseudo3dNoise' : no matching overloaded function found", "NoiseHelper" }
};
QString missingNodeError = QStringLiteral("Are you missing a %1 node?\n");
QHash<QString, QString>::const_iterator i = nodeErrors.constBegin();
while (i != nodeErrors.constEnd()) {
if (errorMessage.contains(i.key()))
return missingNodeError.arg(i.value());
++i;
}
return QString();
}
// Return first error message (if any)
EffectError EffectMakerModel::effectError() const
{
for (const EffectError &e : std::as_const(m_effectErrors)) {
if (!e.m_message.isEmpty())
return e;
}
return {};
}
// Set the effect error message with optional type and lineNumber.
// Type comes from ErrorTypes, defaulting to common errors (-1).
// Note that type must match with UI editor tab index.
void EffectMakerModel::setEffectError(const QString &errorMessage, int type, int lineNumber)
{
EffectError error;
error.m_type = type;
if (type == 1 || type == 2) {
// For shaders, get the line number from baker output.
// Which is something like "ERROR: :15: message"
int glslErrorLineNumber = -1;
QStringList errorStringList = errorMessage.split(m_spaceReg, Qt::SkipEmptyParts);
if (errorStringList.size() >= 2) {
QString lineString = errorStringList.at(1).trimmed();
if (lineString.size() >= 3) {
// String is ":[linenumber]:", get only the number.
glslErrorLineNumber = lineString.sliced(1, lineString.size() - 2).toInt();
}
}
error.m_line = glslErrorLineNumber;
} else {
// For QML (and others) use given linenumber
error.m_line = lineNumber;
}
QString additionalErrorInfo = detectErrorMessage(errorMessage);
error.m_message = additionalErrorInfo + errorMessage;
m_effectErrors.insert(type, error);
Q_EMIT effectErrorChanged();
}
void EffectMakerModel::resetEffectError(int type)
{
if (m_effectErrors.contains(type)) {
m_effectErrors.remove(type);
Q_EMIT effectErrorChanged();
}
}
// Get value in QML format that used for exports
QString EffectMakerModel::valueAsString(const Uniform &uniform)
{
if (uniform.type() == Uniform::Type::Bool) {
return uniform.value().toBool() ? QString("true") : QString("false");
} else if (uniform.type() == Uniform::Type::Int) {
return QString::number(uniform.value().toInt());
} else if (uniform.type() == Uniform::Type::Float) {
return QString::number(uniform.value().toDouble());
} else if (uniform.type() == Uniform::Type::Vec2) {
QVector2D v2 = uniform.value().value<QVector2D>();
return QString("Qt.point(%1, %2)").arg(v2.x(), v2.y());
} else if (uniform.type() == Uniform::Type::Vec3) {
QVector3D v3 = uniform.value().value<QVector3D>();
return QString("Qt.vector3d(%1, %2, %3)").arg(v3.x(), v3.y(), v3.z());
} else if (uniform.type() == Uniform::Type::Vec4) {
QVector4D v4 = uniform.value().value<QVector4D>();
return QString("Qt.vector4d(%1, %2, %3, %4)").arg(v4.x(), v4.y(), v4.z(), v4.w());
} else if (uniform.type() == Uniform::Type::Color) {
QColor c = uniform.value().value<QColor>();
return QString("Qt.rgba(%1, %2, %3, %4)").arg(c.redF(), c.greenF(), c.blueF(), c.alphaF());
} else if (uniform.type() == Uniform::Type::Sampler) {
return getImageElementName(uniform);
} else if (uniform.type() == Uniform::Type::Define) {
return uniform.value().toString();
} else {
qWarning() << QString("Unhandled const variable type: %1").arg(int(uniform.type())).toLatin1();
return QString();
}
}
// Get value in QML binding that used for previews
QString EffectMakerModel::valueAsBinding(const Uniform &uniform)
{
if (uniform.type() == Uniform::Type::Bool || uniform.type() == Uniform::Type::Int
|| uniform.type() == Uniform::Type::Float || uniform.type() == Uniform::Type::Define) {
return "g_propertyData." + uniform.name();
} else if (uniform.type() == Uniform::Type::Vec2) {
QString sx = QString("g_propertyData.%1.x").arg(uniform.name());
QString sy = QString("g_propertyData.%1.y").arg(uniform.name());
return QString("Qt.point(%1, %2)").arg(sx, sy);
} else if (uniform.type() == Uniform::Type::Vec3) {
QString sx = QString("g_propertyData.%1.x").arg(uniform.name());
QString sy = QString("g_propertyData.%1.y").arg(uniform.name());
QString sz = QString("g_propertyData.%1.z").arg(uniform.name());
return QString("Qt.vector3d(%1, %2, %3)").arg(sx, sy, sz);
} else if (uniform.type() == Uniform::Type::Vec4) {
QString sx = QString("g_propertyData.%1.x").arg(uniform.name());
QString sy = QString("g_propertyData.%1.y").arg(uniform.name());
QString sz = QString("g_propertyData.%1.z").arg(uniform.name());
QString sw = QString("g_propertyData.%1.w").arg(uniform.name());
return QString("Qt.vector4d(%1, %2, %3, %4)").arg(sx, sy, sz, sw);
} else if (uniform.type() == Uniform::Type::Color) {
QString sr = QString("g_propertyData.%1.r").arg(uniform.name());
QString sg = QString("g_propertyData.%1.g").arg(uniform.name());
QString sb = QString("g_propertyData.%1.b").arg(uniform.name());
QString sa = QString("g_propertyData.%1.a").arg(uniform.name());
return QString("Qt.rgba(%1, %2, %3, %4)").arg(sr, sg, sb, sa);
} else if (uniform.type() == Uniform::Type::Sampler) {
return getImageElementName(uniform);
} else {
qWarning() << QString("Unhandled const variable type: %1").arg(int(uniform.type())).toLatin1();
return QString();
}
}
// Get value in GLSL format that is used for non-exported const properties
QString EffectMakerModel::valueAsVariable(const Uniform &uniform)
{
if (uniform.type() == Uniform::Type::Bool) {
return uniform.value().toBool() ? QString("true") : QString("false");
} else if (uniform.type() == Uniform::Type::Int) {
return QString::number(uniform.value().toInt());
} else if (uniform.type() == Uniform::Type::Float) {
return QString::number(uniform.value().toDouble());
} else if (uniform.type() == Uniform::Type::Vec2) {
QVector2D v2 = uniform.value().value<QVector2D>();
return QString("vec2(%1, %2)").arg(v2.x(), v2.y());
} else if (uniform.type() == Uniform::Type::Vec3) {
QVector3D v3 = uniform.value().value<QVector3D>();
return QString("vec3(%1, %2, %3)").arg(v3.x(), v3.y(), v3.z());
} else if (uniform.type() == Uniform::Type::Vec4) {
QVector4D v4 = uniform.value().value<QVector4D>();
return QString("vec4(%1, %2, %3, %4)").arg(v4.x(), v4.y(), v4.z(), v4.w());
} else if (uniform.type() == Uniform::Type::Color) {
QColor c = uniform.value().value<QColor>();
return QString("vec4(%1, %2, %3, %4)").arg(c.redF(), c.greenF(), c.blueF(), c.alphaF());
} else {
qWarning() << QString("Unhandled const variable type: %1").arg(int(uniform.type())).toLatin1();
return QString();
}
}
// Return name for the image property Image element
QString EffectMakerModel::getImageElementName(const Uniform &uniform)
{
// TODO
Q_UNUSED(uniform)
return {};
}
const QString EffectMakerModel::getConstVariables()
{
const QList<Uniform *> uniforms = allUniforms();
QString s;
for (Uniform *uniform : uniforms) {
// TODO: Check if uniform is already added.
QString constValue = valueAsVariable(*uniform);
QString type = Uniform::stringFromType(uniform->type());
s += QString("const %1 %2 = %3;\n").arg(type, uniform->name(), constValue);
}
if (!s.isEmpty())
s += '\n';
return s;
}
const QString EffectMakerModel::getDefineProperties()
{
const QList<Uniform *> uniforms = allUniforms();
QString s;
for (Uniform *uniform : uniforms) {
// TODO: Check if uniform is already added.
if (uniform->type() == Uniform::Type::Define) {
QString defineValue = uniform->value().toString();
s += QString("#define %1 %2\n").arg(uniform->name(), defineValue);
}
}
if (!s.isEmpty())
s += '\n';
return s;
}
int EffectMakerModel::getTagIndex(const QStringList &code, const QString &tag)
{
int index = -1;
int line = 0;
const QString tagString = QString("@%1").arg(tag);
for (const QString &s : code) {
auto st = s.trimmed();
// Check if line or first non-space content of the line matches to tag
static auto spaceReg = QRegularExpression("\\s");
auto firstSpace = st.indexOf(spaceReg);
QString firstWord = st;
if (firstSpace > 0)
firstWord = st.sliced(0, firstSpace);
if (firstWord == tagString) {
index = line;
break;
}
line++;
}
return index;
}
QString EffectMakerModel::processVertexRootLine(const QString &line)
{
QString output;
QStringList lineList = line.split(m_spaceReg, Qt::SkipEmptyParts);
if (lineList.length() > 1 && lineList.at(0) == QStringLiteral("out")) {
lineList.removeFirst();
QString outLine = lineList.join(' ');
m_shaderVaryingVariables << outLine;
} else {
output = line + '\n';
}
return output;
}
QString EffectMakerModel::processFragmentRootLine(const QString &line)
{
QString output;
QStringList lineList = line.split(m_spaceReg, Qt::SkipEmptyParts);
// Just skip all "in" variables. It is enough to have "out" variable in vertex.
if (lineList.length() > 1 && lineList.at(0) == QStringLiteral("in"))
return QString();
output = line + '\n';
return output;
}
QStringList EffectMakerModel::getDefaultRootVertexShader()
{
if (m_defaultRootVertexShader.isEmpty()) {
m_defaultRootVertexShader << "void main() {";
m_defaultRootVertexShader << " texCoord = qt_MultiTexCoord0;";
m_defaultRootVertexShader << " fragCoord = qt_Vertex.xy;";
m_defaultRootVertexShader << " vec2 vertCoord = qt_Vertex.xy;";
m_defaultRootVertexShader << " @nodes";
m_defaultRootVertexShader << " gl_Position = qt_Matrix * vec4(vertCoord, 0.0, 1.0);";
m_defaultRootVertexShader << "}";
}
return m_defaultRootVertexShader;
}
QStringList EffectMakerModel::getDefaultRootFragmentShader()
{
if (m_defaultRootFragmentShader.isEmpty()) {
m_defaultRootFragmentShader << "void main() {";
m_defaultRootFragmentShader << " fragColor = texture(iSource, texCoord);";
m_defaultRootFragmentShader << " @nodes";
m_defaultRootFragmentShader << " fragColor = fragColor * qt_Opacity;";
m_defaultRootFragmentShader << "}";
}
return m_defaultRootFragmentShader;
}
// Remove all post-processing tags ("@tag") from the code.
// Except "@nodes" tag as that is handled later.
QStringList EffectMakerModel::removeTagsFromCode(const QStringList &codeLines)
{
QStringList s;
for (const QString &line : codeLines) {
const auto trimmedLine = line.trimmed();
if (!trimmedLine.startsWith('@') || trimmedLine.startsWith("@nodes")) {
s << line;
} else {
// Check if the tag is known
bool validTag = false;
const QList<QByteArrayView> tags = SyntaxHighlighterData::reservedTagNames();
QString firstWord = trimmedLine.split(m_spaceReg, Qt::SkipEmptyParts).first();
for (const QByteArrayView &tag : tags) {
if (firstWord == QString::fromUtf8(tag)) {
validTag = true;
break;
}
}
if (!validTag)
setEffectError(QString("Unknown tag: %1").arg(trimmedLine), ErrorPreprocessor);
}
}
return s;
}
QString EffectMakerModel::removeTagsFromCode(const QString &code)
{
QStringList codeLines = removeTagsFromCode(code.split('\n'));
return codeLines.join('\n');
}
QString EffectMakerModel::getCustomShaderVaryings(bool outState)
{
QString output;
QString direction = outState ? QStringLiteral("out") : QStringLiteral("in");
int varLocation = m_shaderFeatures.enabled(ShaderFeatures::FragCoord) ? 2 : 1;
for (const QString &var : std::as_const(m_shaderVaryingVariables)) {
output += QString("layout(location = %1) %2 %3\n").arg(QString::number(varLocation), direction, var);
varLocation++;
}
return output;
}
QString EffectMakerModel::generateVertexShader(bool includeUniforms)
{
QString s;
if (includeUniforms)
s += getVSUniforms();
// Remove tags when not generating for features check
const bool removeTags = includeUniforms;
s += getDefineProperties();
// s += getConstVariables(); // Not sure yet, will check on this later
// When the node is complete, add shader code in correct nodes order
// split to root and main parts
QString s_root;
QString s_main;
QStringList s_sourceCode;
m_shaderVaryingVariables.clear();
for (const CompositionNode *n : std::as_const(m_nodes)) {
if (!n->vertexCode().isEmpty() && n->isEnabled()) {
if (n->type() == CompositionNode::NodeType::SourceNode) {
s_sourceCode = n->vertexCode().split('\n');
} else if (n->type() == CompositionNode::NodeType::CustomNode) {
const QStringList vertexCode = n->vertexCode().split('\n');
int mainIndex = getTagIndex(vertexCode, QStringLiteral("main"));
int line = 0;
for (const QString &ss : vertexCode) {
if (mainIndex == -1 || line > mainIndex)
s_main += QStringLiteral(" ") + ss + '\n';
else if (line < mainIndex)
s_root += processVertexRootLine(ss);
line++;
}
}
}
}
if (s_sourceCode.isEmpty()) {
// If source nodes doesn't contain any code, use default one
s_sourceCode << getDefaultRootVertexShader();
}
if (removeTags) {
s_sourceCode = removeTagsFromCode(s_sourceCode);
s_root = removeTagsFromCode(s_root);
s_main = removeTagsFromCode(s_main);
}
s += getCustomShaderVaryings(true);
s += s_root + '\n';
int nodesIndex = getTagIndex(s_sourceCode, QStringLiteral("nodes"));
int line = 0;
for (const QString &ss : std::as_const(s_sourceCode))
s += (line++ == nodesIndex) ? s_main : ss + '\n';
return s;
}
QString EffectMakerModel::generateFragmentShader(bool includeUniforms)
{
QString s;
if (includeUniforms)
s += getFSUniforms();
// Remove tags when not generating for features check
const bool removeTags = includeUniforms;
s += getDefineProperties();
// s += getConstVariables(); // Not sure yet, will check on this later
// When the node is complete, add shader code in correct nodes order
// split to root and main parts
QString s_root;
QString s_main;
QStringList s_sourceCode;
for (const CompositionNode *n : std::as_const(m_nodes)) {
if (!n->fragmentCode().isEmpty() && n->isEnabled()) {
if (n->type() == CompositionNode::NodeType::SourceNode) {
s_sourceCode = n->fragmentCode().split('\n');
} else if (n->type() == CompositionNode::NodeType::CustomNode) {
const QStringList fragmentCode = n->fragmentCode().split('\n');
int mainIndex = getTagIndex(fragmentCode, QStringLiteral("main"));
int line = 0;
for (const QString &ss : fragmentCode) {
if (mainIndex == -1 || line > mainIndex)
s_main += QStringLiteral(" ") + ss + '\n';
else if (line < mainIndex)
s_root += processFragmentRootLine(ss);
line++;
}
}
}
}
if (s_sourceCode.isEmpty()) {
// If source nodes doesn't contain any code, use default one
s_sourceCode << getDefaultRootFragmentShader();
}
if (removeTags) {
s_sourceCode = removeTagsFromCode(s_sourceCode);
s_root = removeTagsFromCode(s_root);
s_main = removeTagsFromCode(s_main);
}
s += getCustomShaderVaryings(false);
s += s_root + '\n';
int nodesIndex = getTagIndex(s_sourceCode, QStringLiteral("nodes"));
int line = 0;
for (const QString &ss : std::as_const(s_sourceCode))
s += (line++ == nodesIndex) ? s_main : ss + '\n';
return s;
}
void EffectMakerModel::handleQsbProcessExit(Utils::Process *qsbProcess, const QString &shader)
{
--m_remainingQsbTargets;
const QString errStr = qsbProcess->errorString();
auto std = qsbProcess->stdErr();
if (!errStr.isEmpty())
qWarning() << QString("Failed to generate QSB file for: %1 %2").arg(shader, errStr);
if (m_remainingQsbTargets <= 0) {
Q_EMIT shadersBaked();
setShadersUpToDate(true);
// TODO: Mark shaders as baked, required by export later
}
qsbProcess->deleteLater();
}
// Generates string of the custom properties (uniforms) into ShaderEffect component
// Also generates QML images elements for samplers.
void EffectMakerModel::updateCustomUniforms()
{
QString exportedRootPropertiesString;
QString previewEffectPropertiesString;
QString exportedEffectPropertiesString;
const QList<Uniform *> uniforms = allUniforms();
for (Uniform *uniform : uniforms) {
// TODO: Check if uniform is already added.
const bool isDefine = uniform->type() == Uniform::Type::Define;
QString type = Uniform::typeToProperty(uniform->type());
QString value = valueAsString(*uniform);
QString bindedValue = valueAsBinding(*uniform);
// When user has set custom uniform value, use it as-is
if (uniform->useCustomValue()) {
value = uniform->customValue();
bindedValue = value;
}
// Note: Define type properties appear also as QML properties (in preview) in case QML side
// needs to use them. This is used at least by BlurHelper BLUR_HELPER_MAX_LEVEL.
QString propertyName = isDefine ? uniform->name().toLower() : uniform->name();
if (!uniform->useCustomValue() && !isDefine && !uniform->description().isEmpty()) {
// When exporting, add API documentation for properties
const QStringList descriptionLines = uniform->description().split('\n');
for (const QString &line : descriptionLines) {
if (line.trimmed().isEmpty())
exportedRootPropertiesString += QStringLiteral(" //\n");
else
exportedRootPropertiesString += QStringLiteral(" // ") + line + '\n';
}
}
QString valueString = value.isEmpty() ? QString() : QString(": %1").arg(value);
QString boundValueString = bindedValue.isEmpty() ? QString() : QString(": %1").arg(bindedValue);
// Custom values are not readonly, others inside the effect can be
QString readOnly = uniform->useCustomValue() ? QString() : QStringLiteral("readonly ");
previewEffectPropertiesString += " " + readOnly + "property " + type + " "
+ propertyName + boundValueString + '\n';
// Define type properties are not added into exports
if (!isDefine) {
if (uniform->useCustomValue()) {
// Custom values are only inside the effect, with description comments
if (!uniform->description().isEmpty()) {
const QStringList descriptionLines = uniform->description().split('\n');
for (const QString &line : descriptionLines)
exportedEffectPropertiesString += QStringLiteral(" // ") + line + '\n';
}
exportedEffectPropertiesString += QStringLiteral(" ") + readOnly
+ "property " + type + " " + propertyName
+ boundValueString + '\n';
} else {
// Custom values are not added into root
exportedRootPropertiesString += " property " + type + " " + propertyName
+ valueString + '\n';
exportedEffectPropertiesString += QStringLiteral(" ")
+ readOnly + "property alias " + propertyName
+ ": rootItem." + uniform->name() + '\n';
}
}
}
// See if any of the properties changed
m_exportedRootPropertiesString = exportedRootPropertiesString;
m_previewEffectPropertiesString = previewEffectPropertiesString;
m_exportedEffectPropertiesString = exportedEffectPropertiesString;
}
void EffectMakerModel::bakeShaders()
{
const QString failMessage = "Shader baking failed: ";
const ProjectExplorer::Target *target = ProjectExplorer::ProjectTree::currentTarget();
if (!target) {
qWarning() << failMessage << "Target not found";
return;
}
resetEffectError(ErrorPreprocessor);
if (m_vertexShader == generateVertexShader() && m_fragmentShader == generateFragmentShader()) {
setShadersUpToDate(true);
return;
}
setShadersUpToDate(false);
// First update the features based on shader content
// This will make sure that next calls to "generate" will produce correct uniforms.
m_shaderFeatures.update(generateVertexShader(false), generateFragmentShader(false),
m_previewEffectPropertiesString);
updateCustomUniforms();
setVertexShader(generateVertexShader());
QString vs = m_vertexShader;
writeToFile(vs.toUtf8(), m_vertexSourceFile.fileName(), FileType::Text);
setFragmentShader(generateFragmentShader());
QString fs = m_fragmentShader;
writeToFile(fs.toUtf8(), m_fragmentSourceFile.fileName(), FileType::Text);
QtSupport::QtVersion *qtVer = QtSupport::QtKitAspect::qtVersion(target->kit());
if (!qtVer) {
qWarning() << failMessage << "Qt version not found";
return;
}
Utils::FilePath qsbPath = qtVer->binPath().pathAppended("qsb").withExecutableSuffix();
if (!qsbPath.exists()) {
qWarning() << failMessage << "QSB tool not found";
return;
}
m_remainingQsbTargets = 2; // We only have 2 shaders
const QStringList srcPaths = {m_vertexSourceFilename, m_fragmentSourceFilename};
const QStringList outPaths = {m_vertexShaderFilename, m_fragmentShaderFilename};
for (int i = 0; i < 2; ++i) {
const auto workDir = Utils::FilePath::fromString(outPaths[i]);
QStringList args = {"-s", "--glsl", "\"300 es,120,150,440\"", "--hlsl", "50", "--msl", "12"};
args << "-o" << outPaths[i] << srcPaths[i];
auto qsbProcess = new Utils::Process(this);
connect(qsbProcess, &Utils::Process::done, this, [=] {
handleQsbProcessExit(qsbProcess, srcPaths[i]);
});
qsbProcess->setWorkingDirectory(workDir.absolutePath());
qsbProcess->setCommand({qsbPath, args});
qsbProcess->start();
}
}
bool EffectMakerModel::shadersUpToDate() const
{
return m_shadersUpToDate;
}
void EffectMakerModel::setShadersUpToDate(bool UpToDate)
{
if (m_shadersUpToDate == UpToDate)
return;
m_shadersUpToDate = UpToDate;
emit shadersUpToDateChanged();
}
// Returns name for image mipmap property.
// e.g. "myImage" -> "myImageMipmap".
QString EffectMakerModel::mipmapPropertyName(const QString &name) const
{
QString simplifiedName = name.simplified();
simplifiedName = simplifiedName.remove(' ');
simplifiedName += "Mipmap";
return simplifiedName;
}
QString EffectMakerModel::getQmlImagesString(bool localFiles)
{
QString imagesString;
const QList<Uniform *> uniforms = allUniforms();
for (Uniform *uniform : uniforms) {
if (uniform->type() == Uniform::Type::Sampler) {
QString imagePath = uniform->value().toString();
if (imagePath.isEmpty())
continue;
imagesString += " Image {\n";
QString simplifiedName = getImageElementName(*uniform);
imagesString += QString(" id: %1\n").arg(simplifiedName);
imagesString += " anchors.fill: parent\n";
// File paths are absolute, return as local when requested
if (localFiles) {
QFileInfo fi(imagePath);
imagePath = fi.fileName();
}
if (m_loadComponentImages)
imagesString += QString(" source: \"%1\"\n").arg(imagePath);
if (!localFiles) {
QString mipmapProperty = mipmapPropertyName(uniform->name());
imagesString += QString(" mipmap: g_propertyData.%1\n").arg(mipmapProperty);
} else if (uniform->enableMipmap()) {
imagesString += " mipmap: true\n";
}
imagesString += " visible: false\n";
imagesString += " }\n";
}
}
return imagesString;
}
QString EffectMakerModel::getQmlComponentString(bool localFiles)
{
auto addProperty = [localFiles](const QString &name, const QString &var,
const QString &type, bool blurHelper = false)
{
if (localFiles) {
const QString parent = blurHelper ? QString("blurHelper.") : QString("rootItem.");
return QString("readonly property alias %1: %2%3\n").arg(name, parent, var);
} else {
const QString parent = blurHelper ? "blurHelper." : QString();
return QString("readonly property %1 %2: %3%4\n").arg(type, name, parent, var);
}
};
QString customImagesString = getQmlImagesString(localFiles);
QString s;
QString l1 = localFiles ? QStringLiteral(" ") : QStringLiteral("");
QString l2 = localFiles ? QStringLiteral(" ") : QStringLiteral(" ");
QString l3 = localFiles ? QStringLiteral(" ") : QStringLiteral(" ");
if (!localFiles)
s += "import QtQuick\n";
s += l1 + "ShaderEffect {\n";
if (m_shaderFeatures.enabled(ShaderFeatures::Source))
s += l2 + addProperty("iSource", "source", "Item");
if (m_shaderFeatures.enabled(ShaderFeatures::Time))
s += l2 + addProperty("iTime", "animatedTime", "real");
if (m_shaderFeatures.enabled(ShaderFeatures::Frame))
s += l2 + addProperty("iFrame", "animatedFrame", "int");
if (m_shaderFeatures.enabled(ShaderFeatures::Resolution)) {
// Note: Pixel ratio is currently always 1.0
s += l2 + "readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)\n";
}
if (m_shaderFeatures.enabled(ShaderFeatures::Mouse)) { // Do we need interactive effects?
s += l2 + "readonly property vector4d iMouse: Qt.vector4d(rootItem._effectMouseX, rootItem._effectMouseY,\n";
s += l2 + " rootItem._effectMouseZ, rootItem._effectMouseW)\n";
}
if (m_shaderFeatures.enabled(ShaderFeatures::BlurSources)) {
s += l2 + addProperty("iSourceBlur1", "blurSrc1", "Item", true);
s += l2 + addProperty("iSourceBlur2", "blurSrc2", "Item", true);
s += l2 + addProperty("iSourceBlur3", "blurSrc3", "Item", true);
s += l2 + addProperty("iSourceBlur4", "blurSrc4", "Item", true);
s += l2 + addProperty("iSourceBlur5", "blurSrc5", "Item", true);
}
// When used in preview component, we need property with value
// and when in exported component, property with binding to root value.
s += localFiles ? m_exportedEffectPropertiesString : m_previewEffectPropertiesString;
if (!customImagesString.isEmpty())
s += '\n' + customImagesString;
s += '\n';
s += l2 + "vertexShader: 'file:///" + m_vertexShaderFilename + "'\n";
s += l2 + "fragmentShader: 'file:///" + m_fragmentShaderFilename + "'\n";
s += l2 + "anchors.fill: parent\n";
if (m_shaderFeatures.enabled(ShaderFeatures::GridMesh)) {
QString gridSize = QString("%1, %2").arg(m_shaderFeatures.gridMeshWidth()).arg(m_shaderFeatures.gridMeshHeight());
s += l2 + "mesh: GridMesh {\n";
s += l3 + QString("resolution: Qt.size(%1)\n").arg(gridSize);
s += l2 + "}\n";
}
s += l1 + "}\n";
return s;
}
void EffectMakerModel::updateQmlComponent()
{
// Clear possible QML runtime errors
resetEffectError(ErrorQMLRuntime);
m_qmlComponentString = getQmlComponentString(false);
}
// Removes "file:" from the URL path.
// So e.g. "file:///C:/myimages/steel1.jpg" -> "C:/myimages/steel1.jpg"
QString EffectMakerModel::stripFileFromURL(const QString &urlString) const
{
QUrl url(urlString);
QString filePath = (url.scheme() == QStringLiteral("file")) ? url.toLocalFile() : url.toString();
return filePath;
}
void EffectMakerModel::updateImageWatchers()
{
const QList<Uniform *> uniforms = allUniforms();
for (Uniform *uniform : uniforms) {
if (uniform->type() == Uniform::Type::Sampler) {
// Watch all image properties files
QString imagePath = stripFileFromURL(uniform->value().toString());
if (imagePath.isEmpty())
continue;
m_fileWatcher.addFile(imagePath, Utils::FileSystemWatcher::WatchAllChanges);
}
}
}
void EffectMakerModel::clearImageWatchers()
{
const auto watchedFiles = m_fileWatcher.files();
if (!watchedFiles.isEmpty())
m_fileWatcher.removeFiles(watchedFiles);
}
} // namespace EffectMaker