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qt-creator/src/libs/tracing/timelineitemsrenderpass.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "timelineitemsrenderpass.h"
#include "timelinerenderstate.h"
#include <QSGSimpleRectNode>
#include <QSGVertexColorMaterial>
#include <QtAlgorithms>
namespace Timeline {
class TimelineItemsRenderPassState : public TimelineRenderPass::State {
public:
TimelineItemsRenderPassState(const TimelineModel *model);
~TimelineItemsRenderPassState();
QSGNode *expandedRow(int row) const { return m_expandedRows[row]; }
QSGNode *collapsedRow(int row) const { return m_collapsedRows[row]; }
const QVector<QSGNode *> &expandedRows() const { return m_expandedRows; }
const QVector<QSGNode *> &collapsedRows() const { return m_collapsedRows; }
TimelineItemsMaterial *collapsedRowMaterial() { return &m_collapsedRowMaterial; }
int indexFrom() const { return m_indexFrom; }
int indexTo() const { return m_indexTo; }
void updateIndexes(int from, int to);
void updateCollapsedRowMaterial(float xScale, int selectedItem, QColor selectionColor);
private:
int m_indexFrom;
int m_indexTo;
TimelineItemsMaterial m_collapsedRowMaterial;
QVector<QSGNode *> m_expandedRows;
QVector<QSGNode *> m_collapsedRows;
};
struct TimelineItemsGeometry {
// Vertex indices are 16bit
static const int maxVerticesPerNode = 0xffff;
enum VerticesPerEvent {
NoVertices = 0,
VerticesForSameHeight = 4,
VerticesForDifferentHeight = 6
};
TimelineItemsGeometry();
uint usedVertices;
OpaqueColoredPoint2DWithSize prevNode;
OpaqueColoredPoint2DWithSize currentNode;
QSGGeometryNode *node;
void initNodes();
bool isEmpty() const;
void allocate(QSGMaterial *material);
VerticesPerEvent addVertices();
void addEvent();
void nextNode(float itemLeft, float itemTop, float itemWidth = 0, float selectionId = 0,
uchar red = 0, uchar green = 0, uchar blue = 0);
void updateCurrentNode(float itemRight, float itemTop);
};
class NodeUpdater {
public:
NodeUpdater(const TimelineModel *model, const TimelineRenderState *parentState,
TimelineItemsRenderPassState *state, int indexFrom, int indexTo);
void run();
private:
static const int s_maxNumItems = 1 << 20;
static const qint64 s_invalidTimestamp = 0xffffffffffffffffLL;
struct ItemDescription
{
uchar red;
uchar green;
uchar blue;
float width;
float left;
float right;
float top;
float selectionId;
};
void calculateDistances();
int updateVertices(TimelineItemsGeometry &geometry, const QVarLengthArray<qint64> &distances,
qint64 minDistance, float itemTop, int i) const;
void addEvent(TimelineItemsGeometry &geometry, const QVarLengthArray<qint64> &distances,
qint64 minDistance, const ItemDescription &item, int i) const;
int updateNodes(const int from, const int to) const;
const TimelineModel *m_model;
const TimelineRenderState *m_parentState;
const int m_indexFrom;
const int m_indexTo;
TimelineItemsRenderPassState *m_state;
QVarLengthArray<qint64> m_collapsedDistances;
QVarLengthArray<qint64> m_expandedDistances;
qint64 m_minCollapsedDistance;
qint64 m_minExpandedDistance;
};
void OpaqueColoredPoint2DWithSize::set(float nx, float ny, float nw, float nh, float nid,
uchar nr, uchar ng, uchar nb, uchar d) {
x = nx; y = ny; w = nw; h = nh; id = nid;
r = nr; g = ng, b = nb; a = d;
}
float OpaqueColoredPoint2DWithSize::top() const
{
return id < 0 ? (y / -id) : y;
}
void OpaqueColoredPoint2DWithSize::update(float nr, float ny)
{
if (a <= MaximumDirection) {
a += MaximumDirection;
id = -2;
} else {
--id;
}
y += ny;
w = nr - x;
}
OpaqueColoredPoint2DWithSize::Direction OpaqueColoredPoint2DWithSize::direction() const
{
return static_cast<Direction>(a > MaximumDirection ? a - MaximumDirection : a);
}
void OpaqueColoredPoint2DWithSize::setCommon(const OpaqueColoredPoint2DWithSize *master)
{
a = 255;
if (master->a > MaximumDirection) {
id = std::numeric_limits<float>::lowest();
r = g = b = 128;
} else {
id = master->id;
r = master->r;
g = master->g;
b = master->b;
}
}
void OpaqueColoredPoint2DWithSize::setLeft(const OpaqueColoredPoint2DWithSize *master)
{
w = -master->w;
x = master->x;
}
void OpaqueColoredPoint2DWithSize::setRight(const OpaqueColoredPoint2DWithSize *master)
{
w = master->w;
x = master->x + master->w;
}
void OpaqueColoredPoint2DWithSize::setTop(const OpaqueColoredPoint2DWithSize *master)
{
y = master->id < 0 ? master->y / -master->id : master->y;
h = TimelineModel::defaultRowHeight() - y;
}
void OpaqueColoredPoint2DWithSize::setBottom(const OpaqueColoredPoint2DWithSize *master)
{
y = TimelineModel::defaultRowHeight();
h = (master->id < 0 ? master->y / -master->id : master->y) - TimelineModel::defaultRowHeight();
}
void OpaqueColoredPoint2DWithSize::setBottomLeft(const OpaqueColoredPoint2DWithSize *master)
{
setCommon(master);
setLeft(master);
setBottom(master);
}
void OpaqueColoredPoint2DWithSize::setBottomRight(const OpaqueColoredPoint2DWithSize *master)
{
setCommon(master);
setRight(master);
setBottom(master);
}
void OpaqueColoredPoint2DWithSize::setTopLeft(const OpaqueColoredPoint2DWithSize *master)
{
setCommon(master);
setLeft(master);
setTop(master);
}
void OpaqueColoredPoint2DWithSize::setTopRight(const OpaqueColoredPoint2DWithSize *master)
{
setCommon(master);
setRight(master);
setTop(master);
}
void TimelineItemsGeometry::addEvent()
{
OpaqueColoredPoint2DWithSize *v =
OpaqueColoredPoint2DWithSize::fromVertexData(node->geometry());
switch (currentNode.direction()) {
case OpaqueColoredPoint2DWithSize::BottomToTop:
v[usedVertices++].setBottomLeft(&currentNode);
v[usedVertices++].setBottomRight(&currentNode);
v[usedVertices++].setTopLeft(&currentNode);
v[usedVertices++].setTopRight(&currentNode);
break;
case OpaqueColoredPoint2DWithSize::TopToBottom:
if (prevNode.top() != currentNode.top()) {
v[usedVertices++].setTopRight(&prevNode);
v[usedVertices++].setTopLeft(&currentNode);
}
v[usedVertices++].setTopLeft((&currentNode));
v[usedVertices++].setTopRight((&currentNode));
v[usedVertices++].setBottomLeft((&currentNode));
v[usedVertices++].setBottomRight((&currentNode));
break;
default:
break;
}
}
OpaqueColoredPoint2DWithSize *OpaqueColoredPoint2DWithSize::fromVertexData(QSGGeometry *geometry)
{
Q_ASSERT(geometry->attributeCount() == 4);
Q_ASSERT(geometry->sizeOfVertex() == sizeof(OpaqueColoredPoint2DWithSize));
const QSGGeometry::Attribute *attributes = geometry->attributes();
Q_ASSERT(attributes[0].position == 0);
Q_ASSERT(attributes[0].tupleSize == 2);
Q_ASSERT(attributes[0].type == GL_FLOAT);
Q_ASSERT(attributes[1].position == 1);
Q_ASSERT(attributes[1].tupleSize == 2);
Q_ASSERT(attributes[1].type == GL_FLOAT);
Q_ASSERT(attributes[2].position == 2);
Q_ASSERT(attributes[2].tupleSize == 1);
Q_ASSERT(attributes[2].type == GL_FLOAT);
Q_ASSERT(attributes[3].position == 3);
Q_ASSERT(attributes[3].tupleSize == 4);
Q_ASSERT(attributes[3].type == GL_UNSIGNED_BYTE);
Q_UNUSED(attributes)
return static_cast<OpaqueColoredPoint2DWithSize *>(geometry->vertexData());
}
TimelineItemsGeometry::TimelineItemsGeometry() : usedVertices(0), node(0)
{
initNodes();
}
void TimelineItemsGeometry::initNodes()
{
currentNode.set(0, TimelineModel::defaultRowHeight(), 0, 0, 0, 0, 0, 0,
OpaqueColoredPoint2DWithSize::InvalidDirection);
prevNode.set(0, TimelineModel::defaultRowHeight(), 0, 0, 0, 0, 0, 0,
OpaqueColoredPoint2DWithSize::InvalidDirection);
}
bool TimelineItemsGeometry::isEmpty() const
{
return usedVertices == 0 &&
currentNode.direction() == OpaqueColoredPoint2DWithSize::InvalidDirection;
}
void TimelineItemsGeometry::allocate(QSGMaterial *material)
{
QSGGeometry *geometry = new QSGGeometry(OpaqueColoredPoint2DWithSize::attributes(),
usedVertices);
Q_ASSERT(geometry->vertexData());
geometry->setIndexDataPattern(QSGGeometry::StaticPattern);
geometry->setVertexDataPattern(QSGGeometry::StaticPattern);
node = new QSGGeometryNode;
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry, true);
node->setMaterial(material);
usedVertices = 0;
initNodes();
}
TimelineItemsGeometry::VerticesPerEvent TimelineItemsGeometry::addVertices()
{
switch (currentNode.direction()) {
case OpaqueColoredPoint2DWithSize::BottomToTop:
usedVertices += VerticesForSameHeight;
return VerticesForSameHeight;
case OpaqueColoredPoint2DWithSize::TopToBottom: {
VerticesPerEvent vertices = (prevNode.top() != currentNode.top() ?
VerticesForDifferentHeight : VerticesForSameHeight);
usedVertices += vertices;
return vertices;
} default:
return NoVertices;
}
}
void TimelineItemsGeometry::nextNode(float itemLeft, float itemTop, float itemWidth,
float selectionId, uchar red, uchar green, uchar blue)
{
prevNode = currentNode;
currentNode.set(itemLeft, itemTop, itemWidth, TimelineModel::defaultRowHeight() - itemTop,
selectionId, red, green, blue,
currentNode.direction() == OpaqueColoredPoint2DWithSize::BottomToTop ?
OpaqueColoredPoint2DWithSize::TopToBottom :
OpaqueColoredPoint2DWithSize::BottomToTop);
}
void TimelineItemsGeometry::updateCurrentNode(float itemRight, float itemTop)
{
currentNode.update(itemRight, itemTop);
}
class TimelineExpandedRowNode : public QSGNode {
public:
TimelineItemsMaterial material;
~TimelineExpandedRowNode() override {}
};
static qint64 startTime(const TimelineModel *model, const TimelineRenderState *parentState, int i)
{
return qMax(parentState->start(), model->startTime(i));
}
static qint64 endTime(const TimelineModel *model, const TimelineRenderState *parentState, int i)
{
return qMin(parentState->end(), model->startTime(i) + model->duration(i));
}
const QSGGeometry::AttributeSet &OpaqueColoredPoint2DWithSize::attributes()
{
static QSGGeometry::Attribute data[] = {
QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
QSGGeometry::Attribute::create(1, 2, GL_FLOAT),
QSGGeometry::Attribute::create(2, 1, GL_FLOAT),
QSGGeometry::Attribute::create(3, 4, GL_UNSIGNED_BYTE)
};
static QSGGeometry::AttributeSet attrs = {
4,
sizeof(OpaqueColoredPoint2DWithSize),
data
};
return attrs;
}
const TimelineItemsRenderPass *TimelineItemsRenderPass::instance()
{
static const TimelineItemsRenderPass pass;
return &pass;
}
TimelineRenderPass::State *TimelineItemsRenderPass::update(const TimelineAbstractRenderer *renderer,
const TimelineRenderState *parentState,
State *oldState, int indexFrom,
int indexTo, bool stateChanged,
float spacing) const
{
Q_UNUSED(stateChanged)
const TimelineModel *model = renderer->model();
if (!model || indexFrom < 0 || indexTo > model->count() || indexFrom >= indexTo)
return oldState;
QColor selectionColor = (renderer->selectionLocked() ? QColor(96,0,255) :
QColor(Qt::blue)).lighter(130);
TimelineItemsRenderPassState *state;
if (oldState == 0)
state = new TimelineItemsRenderPassState(model);
else
state = static_cast<TimelineItemsRenderPassState *>(oldState);
int selectedItem = renderer->selectedItem() == -1 ? -1 :
model->selectionId(renderer->selectedItem());
state->updateCollapsedRowMaterial(spacing / parentState->scale(), selectedItem, selectionColor);
if (state->indexFrom() < state->indexTo()) {
if (indexFrom < state->indexFrom() || indexTo > state->indexTo())
NodeUpdater(model, parentState, state, indexFrom, indexTo).run();
} else if (indexFrom < indexTo) {
NodeUpdater(model, parentState, state, indexFrom, indexTo).run();
}
if (model->expanded()) {
for (int row = 0; row < model->expandedRowCount(); ++row) {
TimelineExpandedRowNode *rowNode = static_cast<TimelineExpandedRowNode *>(
state->expandedRow(row));
rowNode->material.setScale(
QVector2D(spacing / parentState->scale(),
static_cast<float>(model->expandedRowHeight(row))) /
static_cast<float>(TimelineModel::defaultRowHeight()));
rowNode->material.setSelectedItem(selectedItem);
rowNode->material.setSelectionColor(selectionColor);
}
}
state->updateIndexes(indexFrom, indexTo);
return state;
}
TimelineItemsRenderPass::TimelineItemsRenderPass()
{
}
class TimelineItemsMaterialShader : public QSGMaterialShader
{
public:
TimelineItemsMaterialShader();
void updateState(const RenderState &state, QSGMaterial *newEffect,
QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
private:
void initialize() override;
int m_matrix_id;
int m_scale_id;
int m_selection_color_id;
int m_selected_item_id;
int m_z_range_id;
};
TimelineItemsMaterialShader::TimelineItemsMaterialShader()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/tracing/timelineitems.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/tracing/timelineitems.frag"));
}
void TimelineItemsMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial,
QSGMaterial *)
{
if (state.isMatrixDirty()) {
TimelineItemsMaterial *material = static_cast<TimelineItemsMaterial *>(newMaterial);
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
program()->setUniformValue(m_scale_id, material->scale());
program()->setUniformValue(m_selection_color_id, material->selectionColor());
program()->setUniformValue(m_selected_item_id, material->selectedItem());
program()->setUniformValue(m_z_range_id, GLfloat(1.0));
}
}
char const *const *TimelineItemsMaterialShader::attributeNames() const
{
static const char *const attr[] = {"vertexCoord", "rectSize", "selectionId", "vertexColor", 0};
return attr;
}
void TimelineItemsMaterialShader::initialize()
{
m_matrix_id = program()->uniformLocation("matrix");
m_scale_id = program()->uniformLocation("scale");
m_selection_color_id = program()->uniformLocation("selectionColor");
m_selected_item_id = program()->uniformLocation("selectedItem");
m_z_range_id = program()->uniformLocation("_qt_zRange");
}
TimelineItemsMaterial::TimelineItemsMaterial() : m_selectedItem(-1)
{
setFlag(QSGMaterial::Blending, false);
}
QVector2D TimelineItemsMaterial::scale() const
{
return m_scale;
}
void TimelineItemsMaterial::setScale(QVector2D scale)
{
m_scale = scale;
}
float TimelineItemsMaterial::selectedItem() const
{
return m_selectedItem;
}
void TimelineItemsMaterial::setSelectedItem(float selectedItem)
{
m_selectedItem = selectedItem;
}
QColor TimelineItemsMaterial::selectionColor() const
{
return m_selectionColor;
}
void TimelineItemsMaterial::setSelectionColor(QColor selectionColor)
{
m_selectionColor = selectionColor;
}
QSGMaterialType *TimelineItemsMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *TimelineItemsMaterial::createShader() const
{
return new TimelineItemsMaterialShader;
}
TimelineItemsRenderPassState::TimelineItemsRenderPassState(const TimelineModel *model) :
m_indexFrom(std::numeric_limits<int>::max()), m_indexTo(-1)
{
m_expandedRows.reserve(model->expandedRowCount());
m_collapsedRows.reserve(model->collapsedRowCount());
for (int i = 0; i < model->expandedRowCount(); ++i) {
TimelineExpandedRowNode *node = new TimelineExpandedRowNode;
node->setFlag(QSGNode::OwnedByParent, false);
m_expandedRows << node;
}
for (int i = 0; i < model->collapsedRowCount(); ++i) {
QSGNode *node = new QSGNode;
node->setFlag(QSGNode::OwnedByParent, false);
m_collapsedRows << node;
}
}
TimelineItemsRenderPassState::~TimelineItemsRenderPassState()
{
qDeleteAll(m_collapsedRows);
qDeleteAll(m_expandedRows);
}
void TimelineItemsRenderPassState::updateIndexes(int from, int to)
{
if (from < m_indexFrom)
m_indexFrom = from;
if (to > m_indexTo)
m_indexTo = to;
}
void TimelineItemsRenderPassState::updateCollapsedRowMaterial(float xScale, int selectedItem,
QColor selectionColor)
{
m_collapsedRowMaterial.setScale(QVector2D(xScale, 1));
m_collapsedRowMaterial.setSelectedItem(selectedItem);
m_collapsedRowMaterial.setSelectionColor(selectionColor);
}
NodeUpdater::NodeUpdater(const TimelineModel *model, const TimelineRenderState *parentState,
TimelineItemsRenderPassState *state, int indexFrom, int indexTo) :
m_model(model), m_parentState(parentState), m_indexFrom(indexFrom), m_indexTo(indexTo),
m_state(state), m_minCollapsedDistance(0), m_minExpandedDistance(0)
{
}
void NodeUpdater::calculateDistances()
{
int numItems = m_indexTo - m_indexFrom;
m_collapsedDistances.resize(numItems);
m_expandedDistances.resize(numItems);
QVarLengthArray<qint64> startsPerExpandedRow(m_model->expandedRowCount());
QVarLengthArray<qint64> startsPerCollapsedRow(m_model->collapsedRowCount());
memset(startsPerCollapsedRow.data(), 0xff, startsPerCollapsedRow.size());
memset(startsPerExpandedRow.data(), 0xff, startsPerExpandedRow.size());
for (int i = m_indexFrom; i < m_indexTo; ++i) {
// Add some "random" factor. Distances below 256ns cannot be properly displayed
// anyway and if all events have the same distance from one another, then we'd merge
// them all together otherwise.
qint64 start = startTime(m_model, m_parentState, i) + (i % 256);
qint64 end = endTime(m_model, m_parentState, i) + (i % 256);
if (start > end) {
m_collapsedDistances[i - m_indexFrom] = m_expandedDistances[i - m_indexFrom] = 0;
continue;
}
qint64 &collapsedStart = startsPerCollapsedRow[m_model->collapsedRow(i)];
m_collapsedDistances[i - m_indexFrom] = (collapsedStart != s_invalidTimestamp) ?
end - collapsedStart : std::numeric_limits<qint64>::max();
collapsedStart = start;
qint64 &expandedStart = startsPerExpandedRow[m_model->expandedRow(i)];
m_expandedDistances[i - m_indexFrom] = (expandedStart != s_invalidTimestamp) ?
end - expandedStart : std::numeric_limits<qint64>::max();
expandedStart = start;
}
QVarLengthArray<qint64> sorted = m_collapsedDistances;
std::sort(sorted.begin(), sorted.end());
m_minCollapsedDistance = sorted[numItems - s_maxNumItems];
sorted = m_expandedDistances;
std::sort(sorted.begin(), sorted.end());
m_minExpandedDistance = sorted[numItems - s_maxNumItems];
}
int NodeUpdater::updateVertices(TimelineItemsGeometry &geometry,
const QVarLengthArray<qint64> &distances, qint64 minDistance,
float itemTop, int i) const
{
int vertices = 0;
if (geometry.isEmpty()) {
// We'll run another addVertices() on each row with content after the loop.
// Reserve some space for that.
vertices = TimelineItemsGeometry::VerticesForDifferentHeight;
geometry.nextNode(0, itemTop);
} else if (distances.isEmpty() || distances[i - m_indexFrom] > minDistance) {
vertices = geometry.addVertices();
geometry.nextNode(0, itemTop);
} else {
geometry.updateCurrentNode(0, itemTop);
}
return vertices;
}
void NodeUpdater::addEvent(TimelineItemsGeometry &geometry,
const QVarLengthArray<qint64> &distances, qint64 minDistance,
const NodeUpdater::ItemDescription &item, int i) const
{
if (geometry.isEmpty()) {
geometry.nextNode(item.left, item.top, item.width, item.selectionId, item.red,
item.green, item.blue);
} else if (distances.isEmpty() || distances[i - m_indexFrom] > minDistance) {
geometry.addEvent();
geometry.nextNode(item.left, item.top, item.width, item.selectionId, item.red,
item.green, item.blue);
} else {
geometry.updateCurrentNode(item.right, item.top);
}
}
int NodeUpdater::updateNodes(const int from, const int to) const
{
float defaultRowHeight = TimelineModel::defaultRowHeight();
QVector<TimelineItemsGeometry> expandedPerRow(m_model->expandedRowCount());
QVector<TimelineItemsGeometry> collapsedPerRow(m_model->collapsedRowCount());
int collapsedVertices = 0;
int expandedVertices = 0;
int lastEvent = from;
for (;lastEvent < to
&& collapsedVertices < TimelineItemsGeometry::maxVerticesPerNode
&& expandedVertices < TimelineItemsGeometry::maxVerticesPerNode;
++lastEvent) {
qint64 start = startTime(m_model, m_parentState, lastEvent);
qint64 end = endTime(m_model, m_parentState, lastEvent);
if (start > end)
continue;
float itemTop = (1.0 - m_model->relativeHeight(lastEvent)) * defaultRowHeight;
expandedVertices += updateVertices(expandedPerRow[m_model->expandedRow(lastEvent)],
m_expandedDistances, m_minExpandedDistance, itemTop, lastEvent);
collapsedVertices += updateVertices(collapsedPerRow[m_model->collapsedRow(lastEvent)],
m_collapsedDistances, m_minCollapsedDistance, itemTop, lastEvent);
}
for (int i = 0, end = m_model->expandedRowCount(); i < end; ++i) {
TimelineItemsGeometry &row = expandedPerRow[i];
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
row.addVertices();
if (row.usedVertices > 0) {
row.allocate(&static_cast<TimelineExpandedRowNode *>(
m_state->expandedRow(i))->material);
m_state->expandedRow(i)->appendChildNode(row.node);
}
}
for (int i = 0; i < m_model->collapsedRowCount(); ++i) {
TimelineItemsGeometry &row = collapsedPerRow[i];
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
row.addVertices();
if (row.usedVertices > 0) {
row.allocate(m_state->collapsedRowMaterial());
m_state->collapsedRow(i)->appendChildNode(row.node);
}
}
ItemDescription item;
for (int i = from; i < lastEvent; ++i) {
qint64 start = startTime(m_model, m_parentState, i);
qint64 end = endTime(m_model, m_parentState, i);
if (start > end)
continue;
QRgb color = m_model->color(i);
item.red = qRed(color);
item.green = qGreen(color);
item.blue = qBlue(color);
item.width = end > start ? (end - start) * m_parentState->scale() :
std::numeric_limits<float>::min();
item.left = (start - m_parentState->start()) * m_parentState->scale();
item.right = (end - m_parentState->start()) * m_parentState->scale();
// This has to be the exact same expression as above, to guarantee determinism.
item.top = (1.0 - m_model->relativeHeight(i)) * defaultRowHeight;
item.selectionId = m_model->selectionId(i);
addEvent(expandedPerRow[m_model->expandedRow(i)], m_expandedDistances,
m_minExpandedDistance, item, i);
addEvent(collapsedPerRow[m_model->collapsedRow(i)], m_collapsedDistances,
m_minCollapsedDistance, item, i);
}
for (int i = 0, end = m_model->expandedRowCount(); i < end; ++i) {
TimelineItemsGeometry &row = expandedPerRow[i];
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
row.addEvent();
}
for (int i = 0, end = m_model->collapsedRowCount(); i < end; ++i) {
TimelineItemsGeometry &row = collapsedPerRow[i];
if (row.currentNode.direction() != OpaqueColoredPoint2DWithSize::InvalidDirection)
row.addEvent();
}
return lastEvent;
}
void NodeUpdater::run()
{
if (m_indexTo - m_indexFrom > s_maxNumItems)
calculateDistances();
if (m_state->indexFrom() < m_state->indexTo()) {
if (m_indexFrom < m_state->indexFrom()) {
for (int i = m_indexFrom; i < m_state->indexFrom();)
i = updateNodes(i, m_state->indexFrom());
}
if (m_indexTo > m_state->indexTo()) {
for (int i = m_state->indexTo(); i < m_indexTo;)
i = updateNodes(i, m_indexTo);
}
} else {
for (int i = m_indexFrom; i < m_indexTo;)
i = updateNodes(i, m_indexTo);
}
}
} // namespace Timeline