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qt-creator/src/libs/3rdparty/cplusplus/Scope.cpp

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// Copyright (c) 2008 Roberto Raggi <roberto.raggi@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Scope.h"
#include "Symbols.h"
#include "Names.h"
#include "Literals.h"
#include <cassert>
#include <cstring>
using namespace CPlusPlus;
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class CPlusPlus::SymbolTable
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{
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SymbolTable(const SymbolTable &other);
void operator =(const SymbolTable &other);
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public:
typedef Symbol **iterator;
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public:
/// Constructs an empty Scope.
SymbolTable(Scope *owner = 0);
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/// Destroy this scope.
~SymbolTable();
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/// Returns this scope's owner Symbol.
Scope *owner() const;
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/// Sets this scope's owner Symbol.
void setOwner(Scope *owner); // ### remove me
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/// Adds a Symbol to this Scope.
void enterSymbol(Symbol *symbol);
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/// Returns true if this Scope is empty; otherwise returns false.
bool isEmpty() const;
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/// Returns the number of symbols is in the scope.
unsigned symbolCount() const;
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/// Returns the Symbol at the given position.
Symbol *symbolAt(unsigned index) const;
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/// Returns the first Symbol in the scope.
iterator firstSymbol() const;
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/// Returns the last Symbol in the scope.
iterator lastSymbol() const;
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Symbol *lookat(const Identifier *id) const;
Symbol *lookat(OperatorNameId::Kind operatorId) const;
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private:
/// Returns the hash value for the given Symbol.
unsigned hashValue(Symbol *symbol) const;
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/// Updates the hash table.
void rehash();
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private:
enum { DefaultInitialSize = 4 };
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Scope *_owner;
Symbol **_symbols;
Symbol **_hash;
int _allocatedSymbols;
int _symbolCount;
int _hashSize;
};
SymbolTable::SymbolTable(Scope *owner)
: _owner(owner),
_symbols(0),
_hash(0),
_allocatedSymbols(0),
_symbolCount(-1),
_hashSize(0)
{ }
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SymbolTable::~SymbolTable()
{
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if (_symbols)
free(_symbols);
if (_hash)
free(_hash);
}
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void SymbolTable::enterSymbol(Symbol *symbol)
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{
if (++_symbolCount == _allocatedSymbols) {
_allocatedSymbols <<= 1;
if (! _allocatedSymbols)
_allocatedSymbols = DefaultInitialSize;
_symbols = reinterpret_cast<Symbol **>(realloc(_symbols, sizeof(Symbol *) * _allocatedSymbols));
}
assert(! symbol->_scope || symbol->enclosingScope() == _owner);
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symbol->_index = _symbolCount;
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symbol->_scope = _owner;
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_symbols[_symbolCount] = symbol;
if (_symbolCount * 5 >= _hashSize * 3)
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rehash();
else {
const unsigned h = hashValue(symbol);
symbol->_next = _hash[h];
_hash[h] = symbol;
}
}
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Symbol *SymbolTable::lookat(const Identifier *id) const
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{
if (! _hash || ! id)
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return 0;
const unsigned h = id->hashCode() % _hashSize;
Symbol *symbol = _hash[h];
for (; symbol; symbol = symbol->_next) {
const Name *identity = symbol->unqualifiedName();
if (! identity) {
continue;
} else if (const Identifier *nameId = identity->asNameId()) {
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if (nameId->identifier()->isEqualTo(id))
break;
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} else if (const TemplateNameId *t = identity->asTemplateNameId()) {
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if (t->identifier()->isEqualTo(id))
break;
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} else if (const DestructorNameId *d = identity->asDestructorNameId()) {
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if (d->identifier()->isEqualTo(id))
break;
} else if (identity->isQualifiedNameId()) {
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return 0;
} else if (const SelectorNameId *selectorNameId = identity->asSelectorNameId()) {
if (selectorNameId->identifier()->isEqualTo(id))
break;
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}
}
return symbol;
}
Symbol *SymbolTable::lookat(OperatorNameId::Kind operatorId) const
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{
if (! _hash)
return 0;
const unsigned h = operatorId % _hashSize;
Symbol *symbol = _hash[h];
for (; symbol; symbol = symbol->_next) {
if (const Name *identity = symbol->unqualifiedName()) {
if (const OperatorNameId *op = identity->asOperatorNameId()) {
if (op->kind() == operatorId)
break;
}
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}
}
return symbol;
}
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void SymbolTable::rehash()
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{
_hashSize <<= 1;
if (! _hashSize)
_hashSize = DefaultInitialSize;
_hash = reinterpret_cast<Symbol **>(realloc(_hash, sizeof(Symbol *) * _hashSize));
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std::memset(_hash, 0, sizeof(Symbol *) * _hashSize);
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for (int index = 0; index < _symbolCount + 1; ++index) {
Symbol *symbol = _symbols[index];
const unsigned h = hashValue(symbol);
symbol->_next = _hash[h];
_hash[h] = symbol;
}
}
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unsigned SymbolTable::hashValue(Symbol *symbol) const
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{
if (! symbol)
return 0;
return symbol->hashCode() % _hashSize;
}
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bool SymbolTable::isEmpty() const
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{ return _symbolCount == -1; }
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unsigned SymbolTable::symbolCount() const
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{ return _symbolCount + 1; }
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Symbol *SymbolTable::symbolAt(unsigned index) const
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{
if (! _symbols)
return 0;
return _symbols[index];
}
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SymbolTable::iterator SymbolTable::firstSymbol() const
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{ return _symbols; }
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SymbolTable::iterator SymbolTable::lastSymbol() const
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{ return _symbols + _symbolCount + 1; }
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Scope::Scope(TranslationUnit *translationUnit, unsigned sourceLocation, const Name *name)
: Symbol(translationUnit, sourceLocation, name),
_members(0),
_startOffset(0),
_endOffset(0)
{ }
Scope::~Scope()
{ delete _members; }
/// Adds a Symbol to this Scope.
void Scope::addMember(Symbol *symbol)
{
if (! _members)
_members = new SymbolTable(this);
_members->enterSymbol(symbol);
}
/// Returns true if this Scope is empty; otherwise returns false.
bool Scope::isEmpty() const
{ return _members ? _members->isEmpty() : true; }
/// Returns the number of symbols is in the scope.
unsigned Scope::memberCount() const
{ return _members ? _members->symbolCount() : 0; }
/// Returns the Symbol at the given position.
Symbol *Scope::memberAt(unsigned index) const
{ return _members ? _members->symbolAt(index) : 0; }
/// Returns the first Symbol in the scope.
Scope::iterator Scope::firstMember() const
{ return _members ? _members->firstSymbol() : 0; }
/// Returns the last Symbol in the scope.
Scope::iterator Scope::lastMember() const
{ return _members ? _members->lastSymbol() : 0; }
Symbol *Scope::find(const Identifier *id) const
{ return _members ? _members->lookat(id) : 0; }
Symbol *Scope::find(OperatorNameId::Kind operatorId) const
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{ return _members ? _members->lookat(operatorId) : 0; }
/// Set the start offset of the scope
unsigned Scope::startOffset() const
{ return _startOffset; }
void Scope::setStartOffset(unsigned offset)
{ _startOffset = offset; }
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/// Set the end offset of the scope
unsigned Scope::endOffset() const
{ return _endOffset; }
void Scope::setEndOffset(unsigned offset)
{ _endOffset = offset; }