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qt-creator/src/libs/timeline/timelineselectionrenderpass.cpp

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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://www.qt.io/licensing. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "timelineselectionrenderpass.h"
#include <QtMath>
#include <QSGSimpleRectNode>
namespace Timeline {
QSGSimpleRectNode *createSelectionNode()
{
QSGSimpleRectNode *selectionNode = new QSGSimpleRectNode;
selectionNode->material()->setFlag(QSGMaterial::Blending, false);
selectionNode->setRect(0, 0, 0, 0);
QSGSimpleRectNode *selectionChild = new QSGSimpleRectNode;
selectionChild->material()->setFlag(QSGMaterial::Blending, false);
selectionChild->setRect(0, 0, 0, 0);
selectionNode->appendChildNode(selectionChild);
return selectionNode;
}
struct TimelineSelectionRenderPassState : public TimelineRenderPass::State {
QSGSimpleRectNode *m_expandedOverlay;
QSGSimpleRectNode *m_collapsedOverlay;
QSGNode *expandedOverlay() const { return m_expandedOverlay; }
QSGNode *collapsedOverlay() const { return m_collapsedOverlay; }
};
TimelineRenderPass::State *TimelineSelectionRenderPass::update(
const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState,
State *oldState, int firstIndex, int lastIndex, bool stateChanged, qreal spacing) const
{
Q_UNUSED(stateChanged);
const TimelineModel *model = renderer->model();
if (!model)
return oldState;
TimelineSelectionRenderPassState *state;
if (oldState == 0) {
state = new TimelineSelectionRenderPassState;
state->m_expandedOverlay = createSelectionNode();
state->m_collapsedOverlay = createSelectionNode();
} else {
state = static_cast<TimelineSelectionRenderPassState *>(oldState);
}
QSGSimpleRectNode *selectionNode = static_cast<QSGSimpleRectNode *>(model->expanded() ?
state->m_expandedOverlay :
state->m_collapsedOverlay);
QSGSimpleRectNode *child = static_cast<QSGSimpleRectNode *>(selectionNode->firstChild());
int selectedItem = renderer->selectedItem();
if (selectedItem != -1 && selectedItem >= firstIndex && selectedItem < lastIndex) {
qreal top = 0;
qreal height = 0;
if (model->expanded()) {
int row = model->expandedRow(selectedItem);
int rowHeight = model->expandedRowHeight(row);
height = rowHeight * model->relativeHeight(selectedItem);
top = model->expandedRowOffset(row) - height + rowHeight;
} else {
int row = model->collapsedRow(selectedItem);
height = TimelineModel::defaultRowHeight() * model->relativeHeight(selectedItem);
top = TimelineModel::defaultRowHeight() * (row + 1) - height;
}
qreal left = qMax(model->startTime(selectedItem) - parentState->start(), (qint64)0);
qreal right = qMin(parentState->end() - parentState->start(),
model->endTime(selectedItem) - parentState->start());
// Construct from upper left and lower right for better precision. When constructing from
// left and width the error on the left border is inherited by the right border. Like this
// they're independent.
QRectF outer(QPointF(left * parentState->scale(), top),
QPointF(right * parentState->scale(), top + height));
float scaleConversion = parentState->scale() / spacing;
float missing = 3.0 - outer.width() / scaleConversion;
if (missing > 0.0) {
outer.setLeft(outer.left() - missing * scaleConversion / 2.0);
outer.setRight(outer.right() + missing * scaleConversion / 2.0);
}
missing = 3.0 - outer.height();
if (missing > 0.0)
outer.setTop(outer.top() - missing);
selectionNode->setRect(outer);
selectionNode->setColor(renderer->selectionLocked() ? QColor(96,0,255) : Qt::blue);
float childWidthThreshold = 6.0 * scaleConversion;
if (outer.width() > childWidthThreshold && outer.height() > 6.0) {
// Construct from upper left and lower right for better precision
child->setRect(QRectF(QPointF(outer.left() + childWidthThreshold / 2.0,
outer.top() + 3.0),
QPointF(outer.right() - childWidthThreshold / 2.0,
outer.bottom() - 3.0)));
child->setColor(model->color(selectedItem));
} else {
child->setRect(0, 0, 0, 0);
}
} else {
selectionNode->setRect(0, 0, 0, 0);
child->setRect(0, 0, 0, 0);
}
return state;
}
const TimelineSelectionRenderPass *TimelineSelectionRenderPass::instance()
{
static const TimelineSelectionRenderPass pass;
return &pass;
}
TimelineSelectionRenderPass::TimelineSelectionRenderPass()
{
}
} // namespace Timeline