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qt-creator/src/plugins/qmlprofiler/qmlprofilerpainteventsmodelproxy.cpp

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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "qmlprofilerpainteventsmodelproxy.h"
#include "qmlprofilermodelmanager.h"
#include "qmlprofilerdatamodel.h"
#include "abstracttimelinemodel_p.h"
#include <utils/qtcassert.h>
#include <QCoreApplication>
#include <QVector>
#include <QHash>
#include <QUrl>
#include <QString>
#include <QStack>
#include <QDebug>
namespace QmlProfiler {
namespace Internal {
class PaintEventsModelProxy::PaintEventsModelProxyPrivate : public AbstractTimelineModelPrivate
{
public:
QVector<PaintEventsModelProxy::QmlPaintEventData> data;
int maxGuiThreadAnimations;
int maxRenderThreadAnimations;
int rowFromThreadId(QmlDebug::AnimationThread threadId) const;
private:
Q_DECLARE_PUBLIC(PaintEventsModelProxy)
};
PaintEventsModelProxy::PaintEventsModelProxy(QObject *parent)
: AbstractTimelineModel(new PaintEventsModelProxyPrivate, tr("Animations"), QmlDebug::Event,
QmlDebug::MaximumRangeType, parent)
{
Q_D(PaintEventsModelProxy);
d->maxGuiThreadAnimations = d->maxRenderThreadAnimations = 0;
}
void PaintEventsModelProxy::clear()
{
Q_D(PaintEventsModelProxy);
d->maxGuiThreadAnimations = d->maxRenderThreadAnimations = 0;
d->data.clear();
AbstractTimelineModel::clear();
}
bool PaintEventsModelProxy::accepted(const QmlProfilerDataModel::QmlEventTypeData &event) const
{
return AbstractTimelineModel::accepted(event) &&
event.detailType== QmlDebug::AnimationFrame;
}
void PaintEventsModelProxy::loadData()
{
Q_D(PaintEventsModelProxy);
clear();
QmlProfilerDataModel *simpleModel = d->modelManager->qmlModel();
if (simpleModel->isEmpty())
return;
// collect events
const QVector<QmlProfilerDataModel::QmlEventData> &referenceList = simpleModel->getEvents();
const QVector<QmlProfilerDataModel::QmlEventTypeData> &typeList = simpleModel->getEventTypes();
QmlPaintEventData lastEvent;
qint64 minNextStartTimes[] = {0, 0};
foreach (const QmlProfilerDataModel::QmlEventData &event, referenceList) {
const QmlProfilerDataModel::QmlEventTypeData &type = typeList[event.typeIndex];
if (!accepted(type))
continue;
lastEvent.threadId = (QmlDebug::AnimationThread)event.numericData3;
// initial estimation of the event duration: 1/framerate
qint64 estimatedDuration = event.numericData1 > 0 ? 1e9/event.numericData1 : 1;
// the profiler registers the animation events at the end of them
qint64 realEndTime = event.startTime;
// ranges should not overlap. If they do, our estimate wasn't accurate enough
qint64 realStartTime = qMax(event.startTime - estimatedDuration, minNextStartTimes[lastEvent.threadId]);
// Sometimes our estimate is far off or the server has miscalculated the frame rate
if (realStartTime >= realEndTime)
realEndTime = realStartTime + 1;
// Don't "fix" the framerate even if we've fixed the duration.
// The server should know better after all and if it doesn't we want to see that.
lastEvent.framerate = (int)event.numericData1;
lastEvent.animationcount = (int)event.numericData2;
QTC_ASSERT(lastEvent.animationcount > 0, continue);
d->data.insert(insert(realStartTime, realEndTime - realStartTime), lastEvent);
if (lastEvent.threadId == QmlDebug::GuiThread)
d->maxGuiThreadAnimations = qMax(lastEvent.animationcount, d->maxGuiThreadAnimations);
else
d->maxRenderThreadAnimations =
qMax(lastEvent.animationcount, d->maxRenderThreadAnimations);
minNextStartTimes[lastEvent.threadId] = event.startTime + 1;
d->modelManager->modelProxyCountUpdated(d->modelId, count(), referenceList.count());
}
computeNesting();
d->modelManager->modelProxyCountUpdated(d->modelId, 1, 1);
}
/////////////////// QML interface
int PaintEventsModelProxy::rowCount() const
{
Q_D(const PaintEventsModelProxy);
if (isEmpty())
return 1;
else
return (d->maxGuiThreadAnimations == 0 || d->maxRenderThreadAnimations == 0) ? 2 : 3;
}
int PaintEventsModelProxy::PaintEventsModelProxyPrivate::rowFromThreadId(
QmlDebug::AnimationThread threadId) const
{
return (threadId == QmlDebug::GuiThread || maxGuiThreadAnimations == 0) ? 1 : 2;
}
int PaintEventsModelProxy::row(int index) const
{
Q_D(const PaintEventsModelProxy);
return d->rowFromThreadId(d->data[index].threadId);
}
int PaintEventsModelProxy::rowMaxValue(int rowNumber) const
{
Q_D(const PaintEventsModelProxy);
switch (rowNumber) {
case 1:
return d->maxGuiThreadAnimations > 0 ? d->maxGuiThreadAnimations :
d->maxRenderThreadAnimations;
case 2:
return d->maxRenderThreadAnimations;
default:
return AbstractTimelineModel::rowMaxValue(rowNumber);
}
}
int PaintEventsModelProxy::eventId(int index) const
{
Q_D(const PaintEventsModelProxy);
return d->data[index].threadId;
}
QColor PaintEventsModelProxy::color(int index) const
{
Q_D(const PaintEventsModelProxy);
double fpsFraction = d->data[index].framerate / 60.0;
if (fpsFraction > 1.0)
fpsFraction = 1.0;
if (fpsFraction < 0.0)
fpsFraction = 0.0;
return colorByFraction(fpsFraction);
}
float PaintEventsModelProxy::relativeHeight(int index) const
{
Q_D(const PaintEventsModelProxy);
const QmlPaintEventData &data = d->data[index];
// Add some height to the events if we're far from the scale threshold of 2 * DefaultRowHeight.
// Like that you can see the smaller events more easily.
int scaleThreshold = 2 * DefaultRowHeight - rowHeight(d->rowFromThreadId(data.threadId));
float boost = scaleThreshold > 0 ? (0.15 * scaleThreshold / DefaultRowHeight) : 0;
return boost + (1.0 - boost) * (float)data.animationcount /
(float)(data.threadId == QmlDebug::GuiThread ? d->maxGuiThreadAnimations :
d->maxRenderThreadAnimations);
}
QVariantList PaintEventsModelProxy::labels() const
{
Q_D(const PaintEventsModelProxy);
QVariantList result;
if (d->maxGuiThreadAnimations > 0) {
QVariantMap element;
element.insert(QLatin1String("displayName"), QVariant(tr("Animations")));
element.insert(QLatin1String("description"), QVariant(tr("GUI Thread")));
element.insert(QLatin1String("id"), QVariant(QmlDebug::GuiThread));
result << element;
}
if (d->maxRenderThreadAnimations > 0) {
QVariantMap element;
element.insert(QLatin1String("displayName"), QVariant(tr("Animations")));
element.insert(QLatin1String("description"), QVariant(tr("Render Thread")));
element.insert(QLatin1String("id"), QVariant(QmlDebug::RenderThread));
result << element;
}
return result;
}
QVariantMap PaintEventsModelProxy::details(int index) const
{
Q_D(const PaintEventsModelProxy);
QVariantMap result;
result.insert(QStringLiteral("displayName"), displayName());
result.insert(tr("Duration"), QmlProfilerBaseModel::formatTime(range(index).duration));
result.insert(tr("Framerate"), QString::fromLatin1("%1 FPS").arg(d->data[index].framerate));
result.insert(tr("Animations"), QString::fromLatin1("%1").arg(d->data[index].animationcount));
result.insert(tr("Context"), tr(d->data[index].threadId == QmlDebug::GuiThread ?
"GUI Thread" : "Render Thread"));
return result;
}
}
}