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qt-creator/plugins/qmlprofilerextension/scenegraphtimelinemodel.cpp

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com <http://qt.digia.com/>
**
** This file is part of the Qt Enterprise Qt Quick Profiler Add-on.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com <http://qt.digia.com/>
**
****************************************************************************/
#include "scenegraphtimelinemodel.h"
#include "qmldebug/qmlprofilereventtypes.h"
#include "qmlprofiler/qmlprofilermodelmanager.h"
#include "qmlprofiler/abstracttimelinemodel_p.h"
#include <QCoreApplication>
#include <QDebug>
namespace QmlProfilerExtension {
namespace Internal {
using namespace QmlProfiler;
static const char *ThreadLabels[] = {
"GUI Thread",
"Render Thread",
"Render Thread Details"
};
static const char *StageLabels[] = {
"Polish",
"Wait",
"GUI Thread Sync",
"Animations",
"Render Thread Sync",
"Render",
"Swap",
"Render Preprocess",
"Render Update",
"Render Bind",
"Render Render",
"Material Compile",
"Glyph Render",
"Glyph Upload",
"Texture Bind",
"Texture Convert",
"Texture Swizzle",
"Texture Upload",
"Texture Mipmap"
};
enum SceneGraphCategoryType {
SceneGraphGUIThread,
SceneGraphRenderThread,
SceneGraphRenderThreadDetails,
MaximumSceneGraphCategoryType
};
enum SceneGraphStage {
MinimumSceneGraphStage = 0,
Polish = MinimumSceneGraphStage,
Wait,
GUIThreadSync,
Animations,
MaximumGUIThreadStage,
RenderThreadSync = MaximumGUIThreadStage,
Render,
Swap,
MaximumRenderThreadStage,
RenderPreprocess = MaximumRenderThreadStage,
RenderUpdate,
RenderBind,
RenderRender,
MaximumRenderStage,
Material = MaximumRenderStage,
MaximumMaterialStage,
GlyphRender = MaximumMaterialStage,
GlyphStore,
MaximumGlyphStage,
TextureBind = MaximumGlyphStage,
TextureConvert,
TextureSwizzle,
TextureUpload,
TextureMipmap,
MaximumTextureStage,
MaximumSceneGraphStage = MaximumTextureStage
};
Q_STATIC_ASSERT(sizeof(StageLabels) == MaximumSceneGraphStage * sizeof(const char *));
class SceneGraphTimelineModel::SceneGraphTimelineModelPrivate :
public AbstractTimelineModel::AbstractTimelineModelPrivate
{
public:
void flattenLoads();
QVector<SceneGraphEvent> data;
qint64 insert(qint64 start, qint64 duration, int typeIndex, SceneGraphStage stage,
int glyphCount = -1);
static const char *threadLabel(SceneGraphStage stage);
private:
Q_DECLARE_PUBLIC(SceneGraphTimelineModel)
};
SceneGraphTimelineModel::SceneGraphTimelineModel(QObject *parent)
: AbstractTimelineModel(new SceneGraphTimelineModelPrivate,
tr(QmlProfilerModelManager::featureName(QmlDebug::ProfileSceneGraph)),
QmlDebug::SceneGraphFrame, QmlDebug::MaximumRangeType, parent)
{
}
quint64 SceneGraphTimelineModel::features() const
{
return 1 << QmlDebug::ProfileSceneGraph;
}
int SceneGraphTimelineModel::row(int index) const
{
Q_D(const SceneGraphTimelineModel);
return expanded() ? (d->data[index].stage + 1) : d->data[index].rowNumberCollapsed;
}
int SceneGraphTimelineModel::selectionId(int index) const
{
Q_D(const SceneGraphTimelineModel);
return d->data[index].stage;
}
QColor SceneGraphTimelineModel::color(int index) const
{
return colorBySelectionId(index);
}
QVariantList SceneGraphTimelineModel::labels() const
{
Q_D(const SceneGraphTimelineModel);
QVariantList result;
if (d->expanded && !d->hidden && !isEmpty()) {
for (SceneGraphStage i = MinimumSceneGraphStage; i < MaximumSceneGraphStage;
i = static_cast<SceneGraphStage>(i + 1)) {
QVariantMap element;
element.insert(QLatin1String("displayName"), tr(d->threadLabel(i)));
element.insert(QLatin1String("description"), tr(StageLabels[i]));
element.insert(QLatin1String("id"), i);
result << element;
}
}
return result;
}
QVariantMap SceneGraphTimelineModel::details(int index) const
{
Q_D(const SceneGraphTimelineModel);
QVariantMap result;
const SceneGraphEvent *ev = &d->data[index];
result.insert(QLatin1String("displayName"),
tr(d->threadLabel(static_cast<SceneGraphStage>(ev->stage))));
result.insert(tr("Stage"), tr(StageLabels[ev->stage]));
result.insert(tr("Duration"), QmlProfilerBaseModel::formatTime(range(index).duration));
if (ev->glyphCount >= 0)
result.insert(tr("Glyphs"), QString::number(ev->glyphCount));
return result;
}
void SceneGraphTimelineModel::loadData()
{
Q_D(SceneGraphTimelineModel);
clear();
QmlProfilerDataModel *simpleModel = d->modelManager->qmlModel();
if (simpleModel->isEmpty())
return;
// combine the data of several eventtypes into two rows
const QVector<QmlProfilerDataModel::QmlEventTypeData> &types = simpleModel->getEventTypes();
foreach (const QmlProfilerDataModel::QmlEventData &event, simpleModel->getEvents()) {
const QmlProfilerDataModel::QmlEventTypeData &type = types[event.typeIndex];
if (!accepted(type))
continue;
switch ((QmlDebug::SceneGraphFrameType)type.detailType) {
case QmlDebug::SceneGraphRendererFrame: {
// Breakdown of render times. We repeat "render" here as "net" render time. It would
// look incomplete if that was left out as the printf profiler lists it, too, and people
// are apparently comparing that. Unfortunately it is somewhat redundant as the other
// parts of the breakdown are usually very short.
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4;
startTime += d->insert(startTime, event.numericData1, event.typeIndex,
RenderPreprocess);
startTime += d->insert(startTime, event.numericData2, event.typeIndex, RenderUpdate);
startTime += d->insert(startTime, event.numericData3, event.typeIndex, RenderBind);
d->insert(startTime, event.numericData4, event.typeIndex, RenderRender);
break;
}
case QmlDebug::SceneGraphAdaptationLayerFrame: {
qint64 startTime = event.startTime - event.numericData2 - event.numericData3;
startTime += d->insert(startTime, event.numericData2, event.typeIndex, GlyphRender,
event.numericData1);
d->insert(startTime, event.numericData3, event.typeIndex, GlyphStore,
event.numericData1);
break;
}
case QmlDebug::SceneGraphContextFrame: {
d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Material);
break;
}
case QmlDebug::SceneGraphRenderLoopFrame: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3;
startTime += d->insert(startTime, event.numericData1, event.typeIndex,
RenderThreadSync);
startTime += d->insert(startTime, event.numericData2, event.typeIndex,
Render);
d->insert(startTime, event.numericData3, event.typeIndex, Swap);
break;
}
case QmlDebug::SceneGraphTexturePrepare: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4 - event.numericData5;
startTime += d->insert(startTime, event.numericData1, event.typeIndex, TextureBind);
startTime += d->insert(startTime, event.numericData2, event.typeIndex, TextureConvert);
startTime += d->insert(startTime, event.numericData3, event.typeIndex, TextureSwizzle);
startTime += d->insert(startTime, event.numericData4, event.typeIndex, TextureUpload);
d->insert(startTime, event.numericData5, event.typeIndex, TextureMipmap);
break;
}
case QmlDebug::SceneGraphPolishAndSync: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4;
startTime += d->insert(startTime, event.numericData1, event.typeIndex, Polish);
startTime += d->insert(startTime, event.numericData2, event.typeIndex, Wait);
startTime += d->insert(startTime, event.numericData3, event.typeIndex, GUIThreadSync);
d->insert(startTime, event.numericData4, event.typeIndex, Animations);
break;
}
case QmlDebug::SceneGraphWindowsAnimations: {
// GUI thread, separate animations stage
d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Animations);
break;
}
case QmlDebug::SceneGraphPolishFrame: {
// GUI thread, separate polish stage
d->insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Polish);
break;
}
default: break;
}
d->modelManager->modelProxyCountUpdated(d->modelId, count(), simpleModel->getEvents().count());
}
computeNesting();
d->flattenLoads();
d->modelManager->modelProxyCountUpdated(d->modelId, 1, 1);
}
void SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::flattenLoads()
{
Q_Q(SceneGraphTimelineModel);
collapsedRowCount = 0;
// computes "compressed row"
QVector <qint64> eventEndTimes;
for (int i = 0; i < q->count(); i++) {
SceneGraphEvent &event = data[i];
const Range &start = q->range(i);
// Don't try to put render thread events in GUI row and vice versa.
// Rows below those are free for all.
if (event.stage < MaximumGUIThreadStage)
event.rowNumberCollapsed = SceneGraphGUIThread;
else if (event.stage < MaximumRenderThreadStage)
event.rowNumberCollapsed = SceneGraphRenderThread;
else
event.rowNumberCollapsed = SceneGraphRenderThreadDetails;
while (eventEndTimes.count() > event.rowNumberCollapsed &&
eventEndTimes[event.rowNumberCollapsed] > start.start)
++event.rowNumberCollapsed;
while (eventEndTimes.count() <= event.rowNumberCollapsed)
eventEndTimes << 0; // increase stack length, proper value added below
eventEndTimes[event.rowNumberCollapsed] = start.start + start.duration;
// readjust to account for category empty row
event.rowNumberCollapsed++;
if (event.rowNumberCollapsed > collapsedRowCount)
collapsedRowCount = event.rowNumberCollapsed;
}
// Starting from 0, count is maxIndex+1
collapsedRowCount++;
expandedRowCount = MaximumSceneGraphStage + 1;
}
/*!
* Inserts an event characterized by \a start time, \a duration, \a typeIndex, \a stage and possibly
* \a glyphCount (if it's a \c GlyphRender or \c GlyphStore event) into the scene graph model if its
* \a duration is greater than 0. Returns \a duration in that case; otherwise returns 0.
*/
qint64 SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::insert(qint64 start,
qint64 duration, int typeIndex, SceneGraphStage stage, int glyphCount)
{
if (duration <= 0)
return 0;
Q_Q(SceneGraphTimelineModel);
data.insert(q->insert(start, duration, typeIndex), SceneGraphEvent(stage, glyphCount));
return duration;
}
const char *SceneGraphTimelineModel::SceneGraphTimelineModelPrivate::threadLabel(
SceneGraphStage stage)
{
if (stage < MaximumGUIThreadStage)
return ThreadLabels[SceneGraphGUIThread];
else if (stage < MaximumRenderThreadStage)
return ThreadLabels[SceneGraphRenderThread];
else
return ThreadLabels[SceneGraphRenderThreadDetails];
}
void SceneGraphTimelineModel::clear()
{
Q_D(SceneGraphTimelineModel);
d->collapsedRowCount = 1;
d->data.clear();
AbstractTimelineModel::clear();
}
SceneGraphTimelineModel::SceneGraphEvent::SceneGraphEvent(int stage, int glyphCount) :
stage(stage), rowNumberCollapsed(-1), glyphCount(glyphCount)
{
}
} // namespace Internal
} // namespace QmlProfilerExtension