forked from qt-creator/qt-creator
81 lines
2.6 KiB
QML
81 lines
2.6 KiB
QML
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.12
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import QtQuick3D 1.14
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View3D {
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id: sceneView
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anchors.fill: parent
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property bool usePerspective: false
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property bool showSceneLight: false
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property alias sceneHelpers: sceneHelpers
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property alias perpectiveCamera: scenePerspectiveCamera
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property alias orthoCamera: sceneOrthoCamera
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camera: usePerspective ? scenePerspectiveCamera : sceneOrthoCamera
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Node {
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id: sceneHelpers
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HelperGrid {
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id: helperGrid
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lines: 50
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step: 50
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}
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PointLight {
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id: sceneLight
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visible: showSceneLight
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position: usePerspective ? scenePerspectiveCamera.position
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: sceneOrthoCamera.position
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quadraticFade: 0
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linearFade: 0
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}
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// Initial camera position and rotation should be such that they look at origin.
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// Otherwise EditCameraController._lookAtPoint needs to be initialized to correct
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// point.
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PerspectiveCamera {
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id: scenePerspectiveCamera
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z: -600
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y: 600
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rotation.x: 45
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clipFar: 100000
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clipNear: 1
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}
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OrthographicCamera {
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id: sceneOrthoCamera
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z: -600
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y: 600
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rotation.x: 45
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clipFar: 100000
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clipNear: -10000
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}
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}
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}
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