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qt-creator/src/plugins/cmakeprojectmanager/cmakefile.cpp

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "cmakefile.h"
#include "cmakeproject.h"
#include "cmakeprojectconstants.h"
#include <utils/fileutils.h>
using namespace Utils;
namespace CMakeProjectManager {
namespace Internal {
CMakeFile::CMakeFile(CMakeProject *parent, const FileName &fileName)
: Core::IDocument(parent), m_project(parent)
{
setId("Cmake.ProjectFile");
setMimeType(QLatin1String(Constants::CMAKEPROJECTMIMETYPE));
setFilePath(fileName);
}
bool CMakeFile::save(QString *errorString, const QString &fileName, bool autoSave)
{
// Once we have an texteditor open for this file, we probably do
// need to implement this, don't we.
Q_UNUSED(errorString)
Q_UNUSED(fileName)
Q_UNUSED(autoSave)
return false;
}
QString CMakeFile::defaultPath() const
{
return QString();
}
QString CMakeFile::suggestedFileName() const
{
return QString();
}
bool CMakeFile::isModified() const
{
return false;
}
bool CMakeFile::isSaveAsAllowed() const
{
return false;
}
Core::IDocument::ReloadBehavior CMakeFile::reloadBehavior(ChangeTrigger state, ChangeType type) const
{
Q_UNUSED(state)
Q_UNUSED(type)
return BehaviorSilent;
}
bool CMakeFile::reload(QString *errorString, ReloadFlag flag, ChangeType type)
{
Q_UNUSED(errorString)
Q_UNUSED(flag)
Q_UNUSED(type)
return true;
}
} // namespace Internal
} // namespace CMakeProjectManager